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So far, don't the weapons seem less unique and interesting than those present in previous DMC's?

Pure bullshit. People couldn't handle the fact that Capcom wanted to just try to do something different, and just because NT was following directions and doing their ******* job is no reason for the copious amounts of bullshit they've received.
releasing the first trailer is what started it all capcom and NT are both to blame for that they released it and let **** fly then insulted old dante and trying to justify new dante that first year was terrible especially with new dante looking like tameem got a lot of people fired up nothing about it looked like devil may cry (and it still doesnt but whatever) it was and still is uncalled for in the series for doing something like this they should have done it slowly
 
releasing the first trailer is what started it all capcom and NT are both to blame for that they released it and let **** fly then insulted old dante and trying to justify new dante that first year was terrible especially with new dante looking like tameem got a lot of people fired up nothing about it looked like devil may cry (and it still doesnt but whatever) it was and still is uncalled for in the series for doing something like this they should have done it slowly
Come now, lets maintain civility and stay on topic, I would prefer not to have the thread get locked after all.
 
Pure bullshit. People couldn't handle the fact that Capcom wanted to just try to do something different, and just because NT was following directions and doing their ******* job is no reason for the copious amounts of bullshit they've received.
Come now, lets maintain civility and stay on topic, I would prefer not to have the thread get locked after all.
 
Come now, lets maintain civility and stay on topic, I would prefer not to have the thread get locked after all.
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ok then
 
Correction to my prior statement, you can only use forward directional input, if you press to the side or backward you will turn in that direction and also Stinger requires a double tap or you just move forward, and that is the only directional input move for Rebellion (as of yet) in the game. In fact each of the weapons only has a single double tap forward directional input move.


And...? Nothing was left out. All of Rebellion's original moves are there, aside from ones moved to new weapons. It still has both moves that required a directional input in the classics. The only one missing is Danse Macabre, which I don't think should be included because it's a easy-button super combo.

Every weapon has a all the "classic inputs" covered, since the ol' "R1-Back-Triangle" is now just Circle. Hell, they'd have even more to work with if they put forward-forward inputs on Circle, too. They could even do forward-back inputs if they really got a wild hair up their butts

No variety in weapon skills was really lost.



releasing the first trailer is what started it all capcom and NT are both to blame for that they released it and let **** fly then insulted old dante and trying to justify new dante that first year was terrible especially with new dante looking like tameem got a lot of people fired up nothing about it looked like devil may cry (and it still doesnt but whatever) it was and still is uncalled for in the series for doing something like this they should have done it slowly



That's a lot of contrived bullshit I just read. I'm done trying to rectify this stupid "Dante = Tameem" idiocy simply because they had a similar haircut at the time, and there has been zero insults other than what other people twist out of what is said.

It doesn't matter if it was uncalled for the series to do something like this - they did, and they have right to, this doesn't change anything in the series at all other than add another part to the franchise. Nothing was taken away, nothing was altered. People got upset, and still are, over misinformation and an unwillingness to just accept what's different.

I'm done now.
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And...? Nothing was left out. All of Rebellion's original moves are there, aside from ones moved to new weapons. It still has both moves that required a directional input in the classics. The only one missing is Danse Macabre, which I don't think should be included because it's a easy-button super combo.

Every weapon has a all the "classic inputs" covered, since the ol' "R1-Back-Triangle" is now just Circle. Hell, they'd have even more to work with if they put forward-forward inputs on Circle, too. They could even do forward-back inputs if they really got a wild hair up their butts

No variety in weapon skills was really lost.







That's a lot of contrived bullshit I just read. I'm done trying to rectify this stupid "Dante = Tameem" idiocy simply because they had a similar haircut at the time, and there has been zero insults other than what other people twist out of what is said.

It doesn't matter if it was uncalled for the series to do something like this - they did, and they have right to, this doesn't change anything in the series at all other than add another part to the franchise. Nothing was taken away, nothing was altered. People got upset, and still are, over misinformation and an unwillingness to just accept what's different.

I'm done now.
computer-close-hulk.gif
it wasnt just the hair (gah cant believe im talking about this) it was IN the face and the gameplay well lets let that go untalked about
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DMC3 weapons,

Rebellion: 16 Possible moves/combos
Cerberus: 10 Possible moves/combos
Agni/Rudra: 13 Possible moves/combos
Nevan: 17 Possible moves/combos
Beowulf: 13 Possible moves/combos

DmC weapons,

Rebellion: 10 Possible moves/combos
Arbiter: 6 Possible moves/combos
Osiris: 9 Possible moves/combos
Eryx: 7 Possible moves/combos
Aquila: 8 Possible moves/combos
 
DMC3 weapons,

Rebellion: 16 Possible moves/combos
Cerberus: 10 Possible moves/combos
Agni/Rudra: 13 Possible moves/combos
Nevan: 17 Possible moves/combos
Beowulf: 13 Possible moves/combos

DmC weapons,

Rebellion: 10 Possible moves/combos
Arbiter: 6 Possible moves/combos
Osiris: 9 Possible moves/combos
Eryx: 7 Possible moves/combos
Aquila: 8 Possible moves/combos
Not quite sure where you're getting 16 moves for Rebellion, there. I only count the following: Combo I, Combo II, Million Stab, Helm Breaker, Stinger, High Time, Drive, Prop Shredder, Aerial Rave, Sword Pierce, and Dance Macabre. That's only 1 more than DmC's Rebellion, which has more room for growth with the current control scheme. Even then, you only had access to two melee weapons at a time, where in this game you have all five. It's also possible that we don't have the complete moveset for the weapons we've seen so far.
 
Not quite sure where you're getting 16 moves for Rebellion, there. I only count the following: Combo I, Combo II, Million Stab, Helm Breaker, Stinger, High Time, Drive, Prop Shredder, Aerial Rave, Sword Pierce, and Dance Macabre. That's only 1 more than DmC's Rebellion, which has more room for growth with the current control scheme. Even then, you only had access to two melee weapons at a time, where in this game you have all five. It's also possible that we don't have the complete moveset for the weapons we've seen so far.

Well, part of it was related to the Devil Trigger, the ability to glide by holding R1+X while Rebellion was equipped, suppose it is natural that wouldn't carry over given the current nature of DT in DmC. And Dance Macabre had two levels to it, the second level added another part to the attack, to my knowledge so far, upgrades to the weapons don't add new parts to the moves. Also while sword pierce was active there was a kicking move, it also had a variant that could be used from the air. and I admit that now double jump is not a skill only held by Rebellion, so I suppose that is eliminated.

However, even with that, none of the other weapons even have ten moves apiece, at least so far, I admit I hope that in the final version there are more moves, but I have my doubts.
 
Give up bro, he literally just spit a ton of logic out. Sorry to tell you this but you lost that agruement :/
 
Really? I had heard there were only Rebellion, Arbiter, Osiris, Eryx, and Aquila. Have you heard that there will be others from some source?
Omg I'm done, this thread is invalid because no one knows anything just yet. We should just sit back and wait. its only like month away -_-
 
I can see what you mean TC, and I kind of agree. The weapon designs aren't as over the top, they look basic. The fact that all angel weapons are blue/white, and all the demon weapons are red/black makes them seem a bit dull. But I think they are a lot more practical than most of the weapons in previous DMC games. In DMC 3/4 I seem to always use the same weapons I always use because the rest seem gimmicky. But the weapons so far in this game just seem a lot more useful imo, and I can't wait to experiment ^_^.

And, personally, I don't find the weapon designs bad (except Eryx); they look fine for the direction this game is going. And who knows, maybe more over the top weapons appear later in the game!
 
You forgot the revenant and the kablooey btw
So, you don't actually have anything to base the "more weapons we haven't seen yet" statements on?

And my initial argument is still quite valid, that the weapons present in the game as of yet show far less imaginagination in both form and function than the weapons present in DMC3 or DMC4.

And I didn't count the guns, I was only counting the Melee weapons, and as it stands so far it does not seem DmC has anything equivalent to Nightmare-beta or Artemis.
 
Well, the idea is still the same. There's no real need to use any of the other weapons if you know to use one of them already. Good with Rebellion? You can beat the whole game with it only. Good with Nevan? You can beat the whole game with it only too. No real need to learn how to use the others at all.

That's the point, different people would do best with different weapons, and the variety in DMC3 ensured that there was something for pretty much every playing style, you weren't stuck with anything you didn't like after the first playthrough. No weapon or set was necessary to achieve anything, outside of the Combat Adjudicators. But DmC, if I want to, say, set aside the Rebellion, Arbiter and Eryx (like I mostly set aside Rebellion, Nevan and Cerberus in DMC3) in favor of staples better suited to me, nope, not happening, because a bunch of enemies are unbeatable without them. Seems like a step backwards.

This is assuming, of course, that those are the only weapons we get. Really hoping there's a speedster demonic weapon and a heavy-hitter angelic weapon in the later missions, since I didn't get my baby Beowulf until halfway through DMC3.

I'm indifferent to the designs, though. The only ones I dislike are Ebony and Ivory's, which before had realistic detail in the design and now are just really generic fantasy guns. I expect they work the same in gameplay, but there was a lot of personality lost.
 
Well, part of it was related to the Devil Trigger, the ability to glide by holding R1+X while Rebellion was equipped, suppose it is natural that wouldn't carry over given the current nature of DT in DmC. And Dance Macabre had two levels to it, the second level added another part to the attack, to my knowledge so far, upgrades to the weapons don't add new parts to the moves. Also while sword pierce was active there was a kicking move, it also had a variant that could be used from the air. and I admit that now double jump is not a skill only held by Rebellion, so I suppose that is eliminated.

However, even with that, none of the other weapons even have ten moves apiece, at least so far, I admit I hope that in the final version there are more moves, but I have my doubts.

I don't think it's applicable to count non-combat abilities like Glide, and extension versions, just to say "there's more in DMC3." I don't even like to count Danse Macabre because it pretty much goes against the entirety of why people like the game's combat - you have to work to make your own combos and get Style.

Even if in this game the weapons don't have many more moves, the fact that we have access to every single one of them at any time, even mid-combo makes up for that, the same way DMC4's did, but in a much more fluid way.
 
releasing the first trailer is what started it all capcom and NT are both to blame for that they released it and let **** fly then insulted old dante and trying to justify new dante that first year was terrible especially with new dante looking like tameem got a lot of people fired up nothing about it looked like devil may cry (and it still doesnt but whatever) it was and still is uncalled for in the series for doing something like this they should have done it slowly

It was just hair. There really wasn't anything similar at all about them.
1675720-tameem.jpg

Tameen's like years older and as he said before "Dante's better looking." That insult is called an opinion. And before you say "But he's the director, he shouldn't have said that." by that logic, Kamiya shouldn't have said Bayonetta could solo Dante cause it's not his character anymore, and call Playstation all stars a "rip off". If you can't accept opinions then you'll never really enjoy much in life.

I don't think it's applicable to count non-combat abilities like Glide, and extension versions, just to say "there's more in DMC3." I don't even like to count Danse Macabre because it pretty much goes against the entirety of why people like the game's combat - you have to work to make your own combos and get Style.

WHAT? I loved Dance Macabre! It was cool!^_^

But I guess that's more just me cause I'm used to samurai warriors and just mashing is fun for me.

But come on! How can you deny this badassness?
 
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