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So far, don't the weapons seem less unique and interesting than those present in previous DMC's?

Again. It all goes down to your tastes. I think the Eryx could have been better designed. Like making the fingers completely red. Take the whole molten lava concept and roll with it.

For what we have, the weapons do things in creative ways (aquila gets my full praise man, they are just so cool) and for a start it makes sense that he has such a sub par weaponry for his beginnings.

I like that his mother and father preferred the Scythe and Axe respectively. Gives them significance.

But I agree with Gbraga on the colored enemies. They break the flow of combat too much for it to be any fun at all. Like, couldn't they just make the weapons less effective? I get the whole shield thing (you can yank them, destroy them, warp behind them) you have a number of ways to work with that... but making all of my arsenal except one or two weapons effective against one enemy is pretty bogus.

Well it is just the Hell Knight & Frost Knight that follows that concept. They're like 2 out of 15-20 enemies. But I do agree that making the weapons less effective seemed more better than unusable. The Witch (that I thinks its called) shield has to broken by an angel weapon but can still be damaged by another weapon afterwards or the Ravager has plenty of alternatives outside using a demon weapon.

At least the weapons are easy to use and fun to use (maybe) unlike some weapons in past DMC games....I mean you Nevan for a cool looking weapon I HATED HOW COMPLEX IT WAS USING IT. I had to tune it to just use it and I had to TUNE IT EVERY FREAKING TIME I MADE ANY ACTION and had to stand still to use it otherwise I'LL HAVE TO TUNE IT AGAIN. Aerial Combos with Nevan??? F*ck that!!! Its only handy with a scythe. Plus after Bayonetta anything DMC comes up with won't impress me anymore unless if Dante uses a motorcycle as a weapon and no not as a cutscene but as a switchable and usable gameplay weapon.
 
Id say the weapons from the first one never wanted the whole "over" the top aspect people expected. More traditional fantasy weapons. Demonic Claymores and gauntlets and of course the end all demon weapon. So with DmC its basically the same thing. DMC 3 and 4 had a more over the top aspect with a few of the weapons. So no Id say the weapons are just fine in this game.

Though im sure in the PC steamworks mods people are going to add all sorts of odd weapons n such.
 
I Do respect your opinions. But when I hear "Some people say the haters are blind, but man, supporters can be equally as blind."
It kind of makes the conversation go sour.

plus this;
You don't have to support everything about your favorite game,

Doesn't that contradict that as a favorite, I can support it?
Maybe I didn't express myself very well, I'm not saying you can't support your favorite game, I support this game as well and can't wait to play it! But you don't have to support every single decision they make, even the obviously bad ones, it doesn't even help them. I'm pretty sure if those so called "DMC veterans" that went to test the game with NT stated the bad things they found and helped iron them out we wouldn't have so many glitches and complains about the demo. I mean, 2 days with the demo and we already knew more than everything they showed us in more than 1 year of showing gameplay. Things like Drop JC not being registered by the style meter, are they seriously telling me that in like 2 years of development no one ever thought about jump cancelling Drop? Like, seriously?

Not necessarily, I think he is just pointing out that someone can't love EVERYTHING about a game even if it is your favorite game. Let alone the game isn't even out so you can't really call it your favorite game yet, maybe the game you are looking forward to the most? I'd say one of my favorite games is Civ4 but the way the AI was programmed to cheat at higher levels still bugs me (because they couldn't make it more human like). And i still didn't like the paper-rock-scissors combat (among other things).
Exactly
 
Not necessarily, I think he is just pointing out that someone can't love EVERYTHING about a game even if it is your favorite game. Let alone the game isn't even out so you can't really call it your favorite game yet, maybe the game you are looking forward to the most? I'd say one of my favorite games is Civ4 but the way the AI was programmed to cheat at higher levels still bugs me (because they couldn't make it more human like). And i still didn't like the paper-rock-scissors combat (among other things).

True, but I just didn't think there needed to be a whole big thing about me just saying that the weapons in DmC seemed a bit more useful.
 
Maybe I didn't express myself very well, I'm not saying you can't support your favorite game, I support this game as well and can't wait to play it! But you don't have to support every single decision they make, even the obviously bad ones, it doesn't even help them. I'm pretty sure if those so called "DMC veterans" that went to test the game with NT stated the bad things they found and helped iron them out we wouldn't have so many glitches and complains about the demo. I mean, 2 days with the demo and we already knew more than everything they showed us in more than 1 year of showing gameplay. Things like Drop JC not being registered by the style meter, are they seriously telling me that in like 2 years of development no one ever thought about jump cancelling Drop? Like, seriously?


Exactly

What is Drop Jumping Cancelling?
 
True, but I just didn't think there needed to be a whole big thing about me just saying that the weapons in DmC seemed a bit more useful.
I'm sorry, I shouldn't have directed my post to you, it was more like a general comment. You're completely right, my apologies.

What is Drop Jumping Cancelling?
Do Drop (air RT + B / R2 + O) and then jump right when the attack hits, you will see the hit sparks, the enemy will enter hitstun, there will be the impact sound, but the style meter doesn't register the Drop as a hit and it does zero damage.
 
I'm sorry, I shouldn't have directed my post to you, it was more like a general comment. You're completely right, my apologies.


Do Drop (air RT + B / R2 + O) and then jump right when the attack hits, you will see the hit sparks, the enemy will enter hitstun, there will be the impact sound, but the style meter doesn't register the Drop as a hit and it does zero damage.

Basically Jump Canceling with Arbiter's "Drop" move.
 
There was like 3 Melee weapons in DMC, and like 4-5 ranged weapons (guns). The selection was very meh, yet the game was still fun right? and DMC 4? you are kidding aren't you? for the entire first half of the game all you had was a gun, your arm and your sword. The fun didn't actually truly kick in till the second half of the game. Three you got a weapon almost every boss.But really that is the only game in the original series that should be worth mentioning as far as selection goes.

You haven't even seen all of the weapons, their designs, their advantages, nothing for final at all. From what I am seeing this game is going to give a good selection. Also, Devil May Cry 3 didn't make sense. Why get all of those weapons and not use them at all in the future? I think NT was like "wow...that like makes no sense to give Dante all of these powers, enhancements, and everything else when he has none of it in the original game." This at least gives a proper setup for next installments and makes more sense because dante can transform his sword into all of these different weapons. His abilities change with him.


Makes a hell of alot more sense to me than the past DMC games. If I were the original Dante, I'd use the crap out of Beowulf. Or the two swords Agni and Rudra. But he just kinda tossed them in the trash or something I guess. Out with the old in with the less awesome new I suppose.

also, there is a lock-on feature. Just aim your right analog stick at the enemy you want to engage and it will be the enemy you engage. I see no real problem with the lock-on system they have now. It's not absent, it's still there and it just requires some more skill to learn how to use it properly. I have been teaching myself recently and it seems that if I push the right analog stick towards the enemy I want to engage, Dante automatically senses that enemy in the direction I am pointing and my next attack goes in that direction.

So it's like a manual lock-on mode.
 
There was like 3 Melee weapons in DMC, and like 4-5 ranged weapons (guns). The selection was very meh, yet the game was still fun right? and DMC 4? you are kidding aren't you? for the entire first half of the game all you had was a gun, your arm and your sword. The fun didn't actually truly kick in till the second half of the game. Three you got a weapon almost every boss.But really that is the only game in the original series that should be worth mentioning as far as selection goes.

You haven't even seen all of the weapons, their designs, their advantages, nothing for final at all. From what I am seeing this game is going to give a good selection. Also, Devil May Cry 3 didn't make sense. Why get all of those weapons and not use them at all in the future? I think NT was like "wow...that like makes no sense to give Dante all of these powers, enhancements, and everything else when he has none of it in the original game." This at least gives a proper setup for next installments and makes more sense because dante can transform his sword into all of these different weapons. His abilities change with him.


Makes a hell of alot more sense to me than the past DMC games. If I were the original Dante, I'd use the crap out of Beowulf. Or the two swords Agni and Rudra. But he just kinda tossed them in the trash or something I guess. Out with the old in with the less awesome new I suppose.

also, there is a lock-on feature. Just aim your right analog stick at the enemy you want to engage and it will be the enemy you engage. I see no real problem with the lock-on system they have now. It's not absent, it's still there and it just requires some more skill to learn how to use it properly. I have been teaching myself recently and it seems that if I push the right analog stick towards the enemy I want to engage, Dante automatically senses that enemy in the direction I am pointing and my next attack goes in that direction.

So it's like a manual lock-on mode.

I heard Dante sells his weapons between games to pay for his rent.
 
Nah I think he sold all of his weapons except for Rebellion, Sparda, & his guns. Otherwise I would've seen Alastor & Agni & Rudra in his shop in DMC4 or DMC2 (just Alastor).
you never know but i think (atleast for agni and rudra he couldn't part with them because even in devil arm form they could still carry on a conversation and got alittle attached also didn't want anyone else to feel the same pain from their annoyance) also sparda was in 2 and you never see it in the shop and in 4 how is his shop look like it was in 3 if it collapsed
 
So far, Rebellion, Aquila and Osiris are good but aribiter and especially the Eryx is horrible. Eryx looks like some weapon that i would see from prototype and it's so generic. I'm hoping that the other weapons would look more unique and creative.
 
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