There was like 3 Melee weapons in DMC, and like 4-5 ranged weapons (guns). The selection was very meh, yet the game was still fun right? and DMC 4? you are kidding aren't you? for the entire first half of the game all you had was a gun, your arm and your sword. The fun didn't actually truly kick in till the second half of the game. Three you got a weapon almost every boss.But really that is the only game in the original series that should be worth mentioning as far as selection goes.
You haven't even seen all of the weapons, their designs, their advantages, nothing for final at all. From what I am seeing this game is going to give a good selection. Also, Devil May Cry 3 didn't make sense. Why get all of those weapons and not use them at all in the future? I think NT was like "wow...that like makes no sense to give Dante all of these powers, enhancements, and everything else when he has none of it in the original game." This at least gives a proper setup for next installments and makes more sense because dante can transform his sword into all of these different weapons. His abilities change with him.
Makes a hell of alot more sense to me than the past DMC games. If I were the original Dante, I'd use the crap out of Beowulf. Or the two swords Agni and Rudra. But he just kinda tossed them in the trash or something I guess. Out with the old in with the less awesome new I suppose.
also, there is a lock-on feature. Just aim your right analog stick at the enemy you want to engage and it will be the enemy you engage. I see no real problem with the lock-on system they have now. It's not absent, it's still there and it just requires some more skill to learn how to use it properly. I have been teaching myself recently and it seems that if I push the right analog stick towards the enemy I want to engage, Dante automatically senses that enemy in the direction I am pointing and my next attack goes in that direction.
So it's like a manual lock-on mode.