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So far, don't the weapons seem less unique and interesting than those present in previous DMC's?

Why in god's name would he keep those two?:blink:
dante was probably like "ok awesome guitar that turns into a hot chick- sellin, 3 headed nunchuk sellin- bad ass guantlets sellin ahh looks like its time for a pizza break (2 hours and 10 bottles of bear later) twin bladzzz wis fire and wid stuffs selli... OMGFDFSD they have little faces.... keeping", then proceeds to pass out <--(from my lame attempt at humor dante was probably drunk when deciding not to sell them)
 
dante was probably like "ok awesome guitar that turns into a hot chick- sellin, 3 headed nunchuk sellin- bad ass guantlets sellin ahh looks like its time for a pizza break (2 hours and 10 bottles of bear later) twin bladzzz wis fire and wid stuffs selli... OMGFDFSD they have little faces.... keeping", then proceeds to pass out <--(from my lame attempt at humor dante was probably drunk when deciding not to sell them)

So elsewhere some guy is probably annoyed by 2 talking swords that won't shut up. I think it was a deal for Dante just feel sorry for the guy he sold them to.

Unlike DMC Dante DmC Dante can't sell his weapons.
 
So elsewhere some guy is probably annoyed by 2 talking swords that won't shut up. I think it was a deal for Dante just feel sorry for the guy he sold them to.

Unlike DMC Dante DmC Dante can't sell his weapons.
neh one day i would like to fight with agni and rudra again :'(
 
So elsewhere some guy is probably annoyed by 2 talking swords that won't shut up. I think it was a deal for Dante just feel sorry for the guy he sold them to.

Unlike DMC Dante DmC Dante can't sell his weapons.

Yep, New Dante will have to deal with

Eryx/poison " Fight better you blithering f*ck child!"

Aquila/Bob "You still suck in the world news, terrorist!"

Dante: "Kill me..."
 
I'm not sure if I agree on the "older DMC weapons were interchangable" arguement. For me, the weapons all felt different in their own ways of both manner of use and purpose, albeit on a much lesser scale than on DmC, yet still felt different enough to incite you into using them once a while over Rebellion and E&I (which are the staple "all purpose" weapons in all games, but obviously, that's the point).

That said, can't say I'll miss any of the older DMC weapons. For starters, none of them besides for Rebellion and E&I sticked around long enough to become our favorites (even though the "gauntlet" weapons were all in all the same weapon in essence, the franchise treats them as different weapons). And yes, creatively speaking, these new weapons are rather lacking. They look slick and neat, but nothing in their design shows something new. No crazy three-way nunchuck, no engine-powered gauntlets and grieves, no morphing guitar and no shape-shifting briefcase gun. For what they are, though, I think their designs look good enough and fulfill their purpose of being functional.

Except Eryx. Really? Why didn't they just make a pair of gauntlets or at least some steel gloves? The "bloated hands" look feels too silly for me. Obviously the idea is that Dante's bare fists are super powerful now, but I think there were less corny ways to show that. Luckily, from the gameplays we've seen, you won't be seeing the Eryx clear enough to distract you in combat, but boy, I wish they had picked a different design.

Makes the whole "Hulk toy hands" joke all the funnier, because it's true.
 
What I like about the weapons in DmC is that you actually use them.
Honestly, I don't know a single person that used Nevan or Artemis. In DmC, all of the weapons are useable.
Besides, we have Rebellion, Osiris, Aquila, Arbiter, Eryx, Ebony and Ivory, and the Revenent. NT revealed 5 weapons and 2 guns before the game even came out yet. I'm pretty sure there will be more weapons than just these
 
There was like 3 Melee weapons in DMC, and like 4-5 ranged weapons (guns). The selection was very meh, yet the game was still fun right? and DMC 4? you are kidding aren't you? for the entire first half of the game all you had was a gun, your arm and your sword. The fun didn't actually truly kick in till the second half of the game. Three you got a weapon almost every boss.But really that is the only game in the original series that should be worth mentioning as far as selection goes.

You haven't even seen all of the weapons, their designs, their advantages, nothing for final at all. From what I am seeing this game is going to give a good selection. Also, Devil May Cry 3 didn't make sense. Why get all of those weapons and not use them at all in the future? I think NT was like "wow...that like makes no sense to give Dante all of these powers, enhancements, and everything else when he has none of it in the original game." This at least gives a proper setup for next installments and makes more sense because dante can transform his sword into all of these different weapons. His abilities change with him.


Makes a hell of alot more sense to me than the past DMC games. If I were the original Dante, I'd use the crap out of Beowulf. Or the two swords Agni and Rudra. But he just kinda tossed them in the trash or something I guess. Out with the old in with the less awesome new I suppose.

also, there is a lock-on feature. Just aim your right analog stick at the enemy you want to engage and it will be the enemy you engage. I see no real problem with the lock-on system they have now. It's not absent, it's still there and it just requires some more skill to learn how to use it properly. I have been teaching myself recently and it seems that if I push the right analog stick towards the enemy I want to engage, Dante automatically senses that enemy in the direction I am pointing and my next attack goes in that direction.

So it's like a manual lock-on mode.
That is called a soft lock, it also prevents the use of directional imput for moves (thus limiting their number) and makes maintaining the lock on the same enemy very difficult if you are trying to strafe around them or you are dodging and there are multiple enemies present.
 
What I like about the weapons in DmC is that you actually use them.
Honestly, I don't know a single person that used Nevan or Artemis. In DmC, all of the weapons are useable.
Besides, we have Rebellion, Osiris, Aquila, Arbiter, Eryx, Ebony and Ivory, and the Revenent. NT revealed 5 weapons and 2 guns before the game even came out yet. I'm pretty sure there will be more weapons than just these
what are you even talking about just because you didn't use them doesn't mean other havent i use Artemis everytime i play and seen many people use Nevan.....
 
what are you even talking about just because you didn't use them doesn't mean other havent i use Artemis everytime i play and seen many people use Nevan.....

I think what he means is that in DmC every weapons seems to be designed in a way that you HAVE to use it for their respective situation. Too much crowd around you? Osiris. Enemy is shielding? Arbiter. Single enemy is open? Rebellion. You get the idea.

In DMC3, you could keep Rebellion/Cerberus and E&I/Shotgun the entire game without changing and still being able to beat off every battle in the game.
 
I think what he means is that in DmC every weapons seems to be designed in a way that you HAVE to use it for their respective situation. Too much crowd around you? Osiris. Enemy is shielding? Arbiter. Single enemy is open? Rebellion. You get the idea.

In DMC3, you could keep Rebellion/Cerberus and E&I/Shotgun the entire game without changing and still being able to beat off every battle in the game.
Played through a entire game with Nevan once and greatly enjoyed it, just have to get used to it is all.....also there was something cool about a demon slayer saving the world with a demonic guitar.
 
Played through a entire game with Nevan once and greatly enjoyed it, just have to get used to it is all.....also there was something cool about a demon slayer saving the world with a demonic guitar.

Well, the idea is still the same. There's no real need to use any of the other weapons if you know to use one of them already. Good with Rebellion? You can beat the whole game with it only. Good with Nevan? You can beat the whole game with it only too. No real need to learn how to use the others at all.
 
I like all of the weapons in DmC but my least liked one is the Eryx. It's just too ugly and slow. The only move I would at least see Dante use with the boxing gloves are the fast punching moves like the DMC3 Dante did with the Beowulf.
 
Well, the idea is still the same. There's no real need to use any of the other weapons if you know to use one of them already. Good with Rebellion? You can beat the whole game with it only. Good with Nevan? You can beat the whole game with it only too. No real need to learn how to use the others at all.
A need, no, but the need was not the issue, they were there for the sake of enjoyment, and to mix things up, their presence, and each of them having their own skill sets, strengths and weaknesses, gave the game further replay value as you could master a particular weapon.

That is part of what troubles me, in the past games the weapons were more about fun and enjoyment than necessity, like splashes of color on a painting. The weapons in this seem far more......utilitarian, each one designed to fill a specific slot, the joy and imagination drained significantly in the process. At least, that's how it feels to me, replacing "You wan't to use this? Let's rock the town with it!" with "Use this here, now use this here, you can only beat him with this".
 
I think what he means is that in DmC every weapons seems to be designed in a way that you HAVE to use it for their respective situation. Too much crowd around you? Osiris. Enemy is shielding? Arbiter. Single enemy is open? Rebellion. You get the idea.

In DMC3, you could keep Rebellion/Cerberus and E&I/Shotgun the entire game without changing and still being able to beat off every battle in the game.
i think thats a bit cheap
 
Sometimes I get really surprised with the kind of crap people support here just because it's DmC related. Some people say the haters are blind, but man, supporters can be equally as blind.

You don't have to support everything about your favorite game, on the contrary, when you criticize the bad things you're helping them to improve the sequel with feedback, otherwise they'll just think the game is flawless and won't fix what needs to be fixed.

Um...excuse me?

We get that sometimes criticism would make games better, but do you even know how much this game has been through? Huh? People need to realize that sometimes it's better for them to keep their mouths shut and let them do what they gotta do.
 
Um...excuse me?

We get that sometimes criticism would make games better, but do you even know how much this game has been through? Huh? People need to realize that sometimes it's better for them to keep their mouths shut and let them do what they gotta do.
capcom and NT's fault on that
 
That is called a soft lock, it also prevents the use of directional imput for moves (thus limiting their number) and makes maintaining the lock on the same enemy very difficult if you are trying to strafe around them or you are dodging and there are multiple enemies present.

It doesn't prevent directional input because we can still do things like Stinger, and I mentioned before that as a standard Rebellion has all of the moves it always had, despite the change in controls.

As for the rest of what you said, I direct you to what you said about Nevan...

just have to get used to it is all.....
I play the demo just fine, keeping track of my enemies and moving around with ease. All I can say is learn to play the game instead of just complaining.
 
capcom and NT's fault on that

Pure bullshit. People couldn't handle the fact that Capcom wanted to just try to do something different, and just because NT was following directions and doing their ****ing job is no reason for the copious amounts of bullshit they've received.
 
It doesn't prevent directional input because we can still do things like Stinger, and I mentioned before that as a standard Rebellion has all of the moves it always had, despite the change in controls.

As for the rest of what you said, I direct you to what you said about Nevan...


I play the demo just fine, keeping track of my enemies and moving around with ease. All I can say is learn to play the game instead of just complaining.

Correction to my prior statement, you can only use forward directional input, if you press to the side or backward you will turn in that direction and also Stinger requires a double tap or you just move forward, and that is the only directional input move for Rebellion (as of yet) in the game. In fact each of the weapons only has a single double tap forward directional input move.
 
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