Interesting. Now that we have final confirmation that Dante does indeed speak in-game and that voice-acting wasn't just for advertisement, I'm super curious as to who they'll get for his Dubbed Voice.
But that horn on the back of the Demi-Fiend's neck/head is ludicrous.
Oh no, young people are looking at their cellphones in the exact "head-down" posture regular people use to read books and write on papers in school! My god! Good thing people don't read books or write things anymore, or else we would have had these head horns for centuries. Phew.
Young people are growing horns from cellphone use: study
Are smartphones turning us into monsters? In a BBC report about the changing human skeleton published last week, biomechanics researcher Dr. David Shahur of the University of The Sunshine Coast in …nypost.com
If we had been reading books at the rate we look at our smartphones, then most people would've already grown one by now.Oh no, young people are looking at their cellphones in the exact "head-down" posture regular people use to read books and write on papers in school!
I'm gonna skip the rest because by the end you admitted to taking the L, but what exactly do you think scribes were doing before the printing press became a thing, when manual record-keeping and preservation of history and great works was important? Lying prone and kicking their legs around like a child writing in a diary and scrapbooking?If we had been reading books at the rate we look at our smartphones, then most people would've already grown one by now.
I don't like the Demi-fiend's horn. I shouldn't have given off that impression.TLDR; You didn't have to go that hard and embarrass yourself about someone putting down a fictional character's design, not even one you named yourself after. Shoulda just let it go.
What? You literally DMed me continuing this conversation only ten+ minutes (and then a half hour) after you posted your message here. You did not let it go. And you spat up all these extra words for no reason when straight from Kaneko's mouth comesThis is me letting it go.
He didn't get it off of cellphones. You assumed something would be true only because you wanted to, when you had nothing proving it but conjecture, and somehow you think Japanese developers from the early 2000s were aware of a study of patients in Queensland, Australia only published in 2016, or that they had their own widespread "cellphones cause horns!" issue predating the "study" you cited but never published a study of their own at the time.Kaneko: The concept of him is a human that awakens to superhuman powers by Magatama. Within the game he is presented as transforming into a demon, but he is the image of a human that has evolved or devolved, so I didn’t put horns or wings on him.
Because he is the character the player controls, I put more emphasis on embodying and reflecting his outlook on the world rather than developing his personality. For instance, the theme of SMT: Nocturne is energy that can create a new world, so I had him dressed comfortably, wearing just shorts, and at the same time made him stand out with the signs of being superhuman, his tattoos.
As I mentioned before, the theme of this game is energy, but it is also about a human that has gained superhuman powers. I gave him tattoos and a spike on the back of his head. The tattoos over his body are more like stigmas than tattoos, and the channels and lymph vessels show that he is not a human. That is why they change colors when he is low on hit points. Also, the spike is a type of sensory organ, representing a primitive brain being possessed by a Magatama. It is through the evolution of this sensory organ that the player can talk to demons and use super powers. There is a theory that a person’s aura, when viewed from the side, protrudes backward like a shark fin. That was my inspiration for the spike.
Honestly, not even just the nape thing. The entire design is bad.Freak humans with horns aside, it still doesn't change the fact that the Demi-Fiend's head horn is ugly looking
What I discussed in DM was going off-topic, so I decided to continue it there.What? You literally DMed me continuing this conversation only ten+ minutes (and then a half hour) after you posted your message here. You did not let it go.
The jeans and tattoos look had already been done by Shadow Man, so I guess they wanted to differentiate Demi-fiend's design somehow.> Capris
I admitted as much in my previous post. It's terrible.Freak humans with horns aside, it still doesn't change the fact that the Demi-Fiend's head horn is ugly looking
If it was done, then why follow up with an additional tirade?It's done.
I'm not going to engage on the topic any more as a serious subject. Do not bring this up.
Shoulda just let it go.
Challenging. It's traditional turn-based. No such thing as getting an extra turn for landing a weakness. Demon negotiation is a must, and each demon is different and their responses are random, so the challenge is in negotiating successfully without angering or scaring them and you can dodge encounters entirely with it. A random encounter can rock the living daylights out of you if you don't learn the system or prepare adequately. And the music is a bop.So for those who played the original game tell me about it without spoiling it.
1st. How would you compare the combat system to say, Persona 5 Royal?
I recommend beating it on Merciful Mode first before going into Normal Difficulty.Edit: @Demi-fiend I am biased. I adore Persona 5 Royal's combat so I would say that is better without playing SMT Noc. The real game may change my thoughts upon playing it.
Sort of.2nd. Question. Do the characters have arcs much like the Persona character's? A compelling story basically