It's actually pretty simple. They attached the Metal Gear name to it so it would have more exposure. If it didn't have that, it would fly under the radar and be forgotten like the 1000 other co op zombie survival games out there.So, why not just make it a new Ip? If they wanted to make a co-op zombie game then why attach it to the metal gear series at all?
Yeah, I figured as much, but that just seems kind of cheap. As opposed to doing something with the game that would actually set it apart from the metric 8 million zombie co-op games.It's actually pretty simple. They attached the Metal Gear name to it so it would have more exposure. If it didn't have that, it would fly under the radar and be forgotten like the 1000 other co op zombie survival games out there.
Yeah, I figured as much, but that just seems kind of cheap. As opposed to doing something with the game that would actually set it apart from the metric 8 million zombie co-op games.
The gameplay of Phantom Pain was incredibly good so Konami could just copy-paste the MGSV gameplay and be done with it. To be honest a survival game with MGSV gameplay doesn't sound half bad to me.
Story-wise though... Random wormhole sucks soldiers into a zombie infested world? Previous Metal Gears did have supernatural elements, but Kojima always did it with enough nuance to not make it feel out of place. I doubt that Konami can do the same without Kojima.
I bet their excuse for the black crystal zombies is "Nanomachines, son".
Or a verse where Snake was killed in action thus letting Skullface win with the consequence of that. Either way, the wormhole is wot.
If that's the case, then wouldn't these zombies be more like the Skulls and less like, I dunno, zombies?