There are long standing debates regarding the difficulty of modern video games. Have video games become easier? Yes, absolutely. Modern video games are designed for 18-40 year olds and those people have jobs and an income. Easier games mean that gamers will beat them faster and go buy another game quicker. Add to that that there are more people who don't finish games they start than people than do.
In relation to DMC the decrease in difficulty from DMC4 to DmC and DMC4 SE, well, first off I never thought that DMC4 was particularly hard to begging with. In contrast to DMC3 DMC4 is a bit of a cake walk. Just because Dante has combat complexity didn't mean I found the game particularly challenging. Honestly, I found that patience was the thing I needed the most with a whole lot of enemies liking to flee out of range, which seemed to be such a common theme with the opponents of DMC4, having to chase them or having to stand around till an enemy came to range, and it was more frustrating than the actual combat most enemies presented.
With that been said an even lower difficulty has been less than welcome. Imagine playing basketball for sport and fun and competitiveness, and imagine that your opponent is a child. You are not been challenged, you are not improving, you are not evolving because your opponent isn't strong enough to bring challenge and with out that where is the rush and adrenalin? Pandering gaming is not for me, not for the most part, there are times where I want to get through a game's story but in this case I play DMC for the challenge. Remember when the name Devil May Cry was synonymous with difficulty? While I also understand the opposite side of that coin, that it would be no fun to be a child playing off against Kobe, I think we overdid it with DMC and it went well passed the 'been less brutally punishing' to the design been way too not punishing... at all. For the most part DMC4 has you fighting pillows who are not in the least bit frighting, come on. There are far too many times in DMC4 and DmC where I can stand still and wait to respond to an attack and I can be waiting for way too long.
Someone mentioned that DmC was designed as an introductory game for new gamers. I've mentioned this a few times but DmC and DMC4 are, with 2 excluded, my least favorite DMC games. The fundamentals of their creation are the same. When they pitched DMC4 they used a lot of the same key words and phrases as they would later one use for DmC to tell the public why the game was so different from the previous title. We want to appeal to new a audience, we don't want to scare people off with the difficulty, this way people don't have to play the previous titles to understand what's going on, we want to make a game that really sells. The last 3 games have been made with the mentality that they need to make the games easy for new people to come it to it. I can only assume that that will also be the way they approach the new game, by the way.
By the way, I know that there are other difficulties but I don't like that I have to play through a whole lot of other boring ones to get through the one that suits me.
It looks like a lot of people here disagree and rather have the difficulty that is been provided with DmC and DMC4. I can't get behind that, though. I didn't get into DMC despite the difficulty and I didn't get into it because of it either, but it was as much a part of the experience as Dante was and with every iteration there is less and less of what made DMC DMC so this is just another addition to that list of things that keep getting removed. DMC4 is almost nothing like DMC1 and DmC is even is more so and the challenge is just one of many elements that is missing from the experience I associate with a DMC game and for me that makes them imitations. A similar thing can be said with DMC3, that there are thing that got shaved off from 1 to 3, but 3 also offered more of it's own and plenty of what 1 had to be a worth while experience, which I can't say about 4 and DmC.