But I won't derail this thread for another petty DMC vs DmC argument.
Dude, just drop it already bro, like for real, k?
ok I will :blush:@Innsmouth: Dude, just drop it already bro, like for real, k?...lol ;-)
The devil within is beginning to awaken.I thought I'd never live long enough to see LordOfDarkness dudebroing. Even for joke.
@TWOxACROSS
Jump cancel was not a glitch. They intended it as an actual feature when they first put it in DMC3. Itsuno was asked that in a stream during E3 and he answered. He said that yeah it was an intentional mechanic but he was still surprised by how many cool stuff high level players have been able to achieve through it.
Obviously it wasn't a glitch in DMC4 either cause it's a buyable ability.
Other things like Distortion for example. That's no glitch either. In fact when you perform it, you can see a visual clue consisting of the red effect on screen changing and becoming brighter as a result. That's a pre-programmed FX recognized by the code when Distortion with the perfect timing is executed.
Same with Just Frames. No glitch. It's an intentional mechanic. The visual clue there is even more evident. Try Dante's just framed lvl 3 ground pound or Vergil's just framed lvl 3 Straight at the end of Beowulf Combo 2.
Even Vergil's Judgment Cut in DMC4 use the same principle. On purpose.
Inertia is not a glitch or unintentional either. When Nero shoots his CS3 in the air, the recoil of the shot moves him back (even on land a lil bit but it's most evident in the air). Is it physics? Yeah. Does that mean it's unintentional? Course not. Unless you're telling me they programmed a physics engine "unintentionally" when they made the game.
Lady's Ground Zero's last frames are another example of it, a shame she can't do it in the air too. Ground Zero is an unintentional move too? A glitch?
Guard Fly uses the same principle as Inertia combined with the fact that you can cancel anything with a Royalguard stance. Which is an inherent mechanic of that move, not a glitch or anything.
I thought he was speaking specifically of Enemy Step, not Jump Canceling itself.
I don't believe for a second that something that can kill a boss in three seconds is intentional
A game engine having built-in physics isn't a glitch, that's not what I'm saying. Giving things more realistic movement is cool, and the concept of inertia itself if just a product of the physics engine.
However, this is totally not to say that these glitches are in any way bad, but please be aware of how they intrinsically break the game by unintentionally giving the player an upper hand.
I'd rather have a sequel that is too easy than no sequel at all. I think the majority of fans would agree with me. We're invested in the overall story and characters and we want to play a fun game... The difficulty has never been a selling point of a DMC game. I don't play it for difficulty I play it to have fun and learn new tricks like JC etc. If difficulty matters so much to you then play Bloodborne and Dark Souls for difficulty but I guarantee that you don't love DMC because 'it's hard'. We all love it for the stylish gameplay and the characters not the level of difficulty.Pretty sure the guy who asked Itsuno specifically said "jump cancel".
LOL Judgment Cut End, Lady's grenades and lvl 3 Kalina Ann missile, and DmC's Demon Dodge's damage buff say hello.
Yeah. Exactly. You wanna make me buy that when they made the animation for Nero's Charge Shot in the air and Dante's "aerial" Guard stance they didn't intend it to function like that? Please.
Remember that the only mocapped gameplay animations in DMC4 were the taunts, as Reuben Langdon himself said. All of the other ones were made manually. Therefore, everything you see when the character is moving in combat was designed and conciously animated that way.
I get where you're coming from, but the only actual game breaker to me is Distortion. Especially if applied to Real Impact, cause it's the easier to execute and anyone can perform it, takes little skill. The other techniques, if mastered (and I underline 'mastered'... they're not something any average player can do, so...), can make you untouchable, but they're there mostly for stylishness, not practicality. You know, stylish action. What Devil May Cry is all about.
But speaking of breaking the game... ok I get it, as LOD said, they probably wanted to focus on the fun factor mostly for DMC4SE's new characters, but... I'm still a bit worried. I mean, after seeing how they threw balance out the window in the SE, really is none of you guys worried not even a little bit for a hypothetical sequel?
And there lies the root of this thread.DmC and DMC4SE are too much (easy) imo.
And there lies the root of this thread.
Mind you, when I say "imo", I don't mean "for me personally" or "when it comes to my case" or stuff like that. I mean that it is my opinion they're too easy in general, for the majority of people. Cause balance is all over the place. Dunno how to properly explain what I mean with "imo" better than that. And frankly, looking at how Vergil and Lady destroy everything, would you actually says that it's not?
Pretty sure the guy who asked Itsuno specifically said "jump cancel".
LOL Judgment Cut End, Lady's grenades and lvl 3 Kalina Ann missile, and DmC's Demon Dodge's damage buff say hello.
Yeah. Exactly. You wanna make me buy that when they made the animation for Nero's Charge Shot in the air and Dante's "aerial" Guard stance they didn't intend it to function like that? Please.
Remember that the only mocapped gameplay animations in DMC4 were the taunts, as Reuben Langdon himself said. All of the other ones were made manually. Therefore, everything you see when the character is moving in combat was designed and conciously animated that way.
I get where you're coming from, but the only actual game breaker to me is Distortion. Especially if applied to Real Impact, cause it's the easier to execute and anyone can perform it, takes little skill. The other techniques, if mastered (and I underline 'mastered'... they're not something any average player can do, so...), can make you untouchable, but they're there mostly for stylishness, not practicality. You know, stylish action. What Devil May Cry is all about.
It doesn't depends on the player. If somebody incapable to beat even the easiest games, it doesn't mean those games are hard. If you are incapable to play soccer, it doesn't mean it somehow becomes impossible game, etc. Just like wit study, you need to be able to compare one game to another to judge it. And even non DMC players who still play HnS like Ninja Gaiden can say wether they easy or not.But it all seems to be based on opinions though. Like I said, some people aren't as familiar with the DMC series and its mechanics as most veterans or fans of the series are. I feel its still opinionated for that reason. Difficulty depends on the player not always the game itself.
It doesn't depends on the player. If somebody incapable to beat even the easiest games, it doesn't mean those games are hard. If you are incapable to play soccer, it doesn't mean it somehow becomes impossible game, etc. Just like wit study, you need to be able to compare one game to another to judge it. And even non DMC players who still play HnS like Ninja Gaiden can say wether they easy or not.
Doesn't quite mean that something wasn't lost in translation
it's entry bar was low, but its ceiling high.
I just said it doesn't depends on player. If somebody don't know how to use controller, it's his fault. Not the game's. so honestly if somebody not able to beat simplest game, I don't think he's accountable.Yeah, that's what that post meant. It depends on the player, not the game. What's easy for some, isn't the same for others.
Again; that's what I meant. It's not the game, it's the player.I just said it doesn't depends on player. If somebody don't know how to use controller, it's his fault. Not the game's. so honestly if somebody not able to beat simplest game, I don't think he's accountable.
You can't make somebody accountable if he never played single game and than attempted and failed it. Statistic builds from casual representatives of the groups, not from extremes. As such very bad players doesn't belong to this statistics and irrelevant to game's difficulty.And if the person can't beat the game, he IS accountable because he's the one playing the game.