Sorry, but I think the lock-on in DmC sucks, it gets me hit so often because Dante pulls/overdrives etc the wrong opponent. It also means I cannot see the health of standard enemies.
Aerial combos are too damn easy, he has a billion options to keep his opponents in the air and most require almost no execution at all.
Also, the whole game needs a damn difficulty upgrade, it's too easy on DMD, it needs to be hard like DMC3/DMC1.
Overall, I like DmC much less than DMC1/3 or 4, as new Dante/Vergil act like dicks most of the game and the combat is too simplified for my liking. Also, most of the boss designs and battles are badly designed and too damn easy, what I loved about previous Devil May Cry games was cool and challenging boss fights, not boss fights that I could probably just mash buttons and win on DMD while looking at some ugly thing which came out of the toilet which uses the work "****" in every damn sentence. Whenever I fight that Succubus, I almost always mute my tv, it's too annoying otherwise with it's consistent swearing and stupid insults. HOWEVER, I will completely admit, DmC is LEAGUES better than that atrocity called DMC2, so yeah.....
About the Lock on
-Try placing Center camera on R1 and use it like a lock on, and you'll stop having the issues you're having.
- about trying to demon pull an enemy when they're bunched up, how is that any different that using Nero's pull?
- how would a lock on change the fact that you'd have to toggle between targets to find the right one still?
- Also, when the enemies bunch up, that's the point, they're trying to prevent your from demon pulling their allies. The harpies and cherubs are supposed to be annoying, they're deliberately flanking you or bunching up.
For example, do you ever notice how if you fight a blue and red knight, how they tend to stay close to each other, that's on purpose, people complain about spamming pulls, but that's the balance in some encounters, the enemies try to take advantage of players who don't use crowd control tactics against a crowd.
The trick is to use Dante's massive arsenal to separate targets or interrupt their attacks, divide and conquer, a level 3 ricoshot shot staggers and spreads out enemies for a reason, same thing with fireworks, stomp, and slam.
About Dante's Aerial Options
But I think I've mentioned it before, just because he has a hundred options doesn't mean you don't have to be creative and skillful to execute stylish combos. The execution barrier is putting on a spectacle with the all the tools at your disposable and not just spamming ugly jump cancels and demon pulls without any payoffs or kickers.
About the bosses:
Yes, technically every boss is easy to just cheese and beat, no different than mastering Distortion and uppercutting berial to oblivion. But the awesome thing about DmC's bosses is how much flexibility most of them allow for the player to be creative and stylish in how they defeat them.
I particularly love Hunter, Bob Barbas, Mundus Spawn, and Vergil, they all are great fights where you can really direct the action and put on seriously epic fights. The biggest flaw with the Vergil fight is his health, it should have been 3-4x the amount that it is in the vanilla game.
For Example, why not fight Hunter like this?
The skill barrier is being as stylish as Dante would be: Dante wouldn't just DT and smack the hunter in the face, he'd take his sweet time styling the boss and talking smack. If you just kill the hunter by cheesing it you'll miss the sweet details NT put in there for those that actually play like Dante would.