Did you try placing center camera on R1 like I said? Also, mechanics, like I've said certain mechanics would have to be changed which would go against the way the whole moveset is designed for this particular version.
Also, you like playing practically so I'm telling you the techniques to isolate targets for you to dispatch one by one:
Use fireworks, it sends all the enemies around you in nice 45 degree cones so you can easily pick out the right target.
DMC 3 it can be an endless chain as a keepway or a stagger(they will breakthrough). Not paused like DMC 4 and DmC.
Launch the target and use calibur till you have them further away than the rest of the enemies.
So the Kick(Demon) and the Punch(Angel) are just there for nothing?
Use a perfect charged ricoshot, this also spreads enemies around a great distance from each other, allowing you to easily keep the heat on a particular target.
So you add that with Aquillas round trip as a way to prioritize enemies? That sorta kills the purpose of one weapon is contradicting the other as a way to prioritize.
If you use all the skills Dante has you'll see that DmC offers you actual tactics to deal with crowds instead of it being a manipulation of the camera to some degree.
Technically no, You only get use out of three weapons(Eryx and Aquilla) and the rest(Arbiter and Osiris mainly) are just thrown to the side except only to get to a specific place.
I want to be given a choice on what weapon to use to find my own combos and how much I can pump with just the weapons im given, DmC," Is meh use all weapons, no need to experiment to see how many combos you can pump out with a limited amount of weapons like DMC 3."
And the camera manipulation? Enemies won't attack if they aren't in the sight of the camera. How is that tactical when they WON'T ATTACK unless they are in the shot? DmC involves a portion of camera manipulation one way or the other.
Can you better explain what lock on would do in DmC? Do you want it so you can stinger an enemy into a corner, and isolate it from the pack. Or do you want to attack one target while surrounded by several others? And why exactly is that important?
Prioritizing. If you think that one enemey is a threat; your going to go after him. In DmC instead when a Rage is right in front of them and I aim the control stick at him to go get him, I somehow get the Elite Sytigan, an enemy I don't want to attack just yet.
Just keep in mind, DmC wants you to imagine its encounters as one long battle, and not something where you're picking off targets one by one. They want you to go with flow the adapt on the fly while fighting groups of enemies.
Except your hitting a glass ceiling when it comes to imagination(this statement is subjective). Your given everything on a silver platter with little to no effort to discover whats so ever, no thrill to see how much time and work you put into mastering that combo.(I see your combo videos, their meh, but you do put a lot of heart into the combos)
DmC: Devil May Cry isn't that repetitive, the : makes it grammatically correct, as its saying DmC: is shorthand for Devil May Cry. The small m is just to tell fans that this a different take on the series. And for those who haven't played it or heard of it, DmC wouldn't mean much to them by itself.