- What exact moves is he missing? He has all the moves or different versions except they've all been implemented into the yamato instead of a different skin. I don't see how you can mechanically argue that their is a fundamental difference in what a force edge helmbreaker/hightime vs a yamato helmbreaker/hightime, its a redundant move, that's one of the things DmC got rid of mostly. Every move has some sort of real purpose or does something different to the enemies.
- Didn't you see the similarities between Yamato's Orbit and beowulf's lunar phase? I mean their names are even similar.
- Or how orbital flush has a similar look to roundtrip and theory works the same? Think about it, the roundtrip would fly towards an enemy and then would return when finished. Well, the orbital flush embs an enemy with a summoned sword and lets you teleport or pull them towards you. I think that's a much more fitting and natural extenstion of Vergil's moveset.
The only thing DmC did was add new moves, rolled over the old ones into their yamato versions, and buffed the **** out of the rest of his moveset.
Ok, let me go through his DMC3 movelist.
Yamato moves: Standard Yamato 3 hit-combo - In DmC, pretty much the same thing.
Aerial Rave - In DmC, but is now 3 hits instead of two I believe and has lost it's float in the air property, or the ability to do it well anyway. Doesn't matter much however, as the levels are actually designed for his movelist.
Rapid Slash - In DmC, similar enough to how it used to work, doesn't sound as cool though lol.
Upper Slash - Not in DmC.
Judgement Cut - In DmC, no longer 3 hits but a 1 hit strike with a shorter charge time, but you can no longer move while charging. Decent, but I prefer the previous version, as it allows for better crowd control, whereas the new one is more single target orientated.
Vergil's Dark Ki Devil Regen taunt - DmC removed taunts, because they are troll like that.
Beowulf moves: Standard Beowulf combo - Not in DmC.
Starfall - In DmC, under the name Killer Bee (Dante's Beowulf equivalent in DMC3).
Lunar Phase - Not in DmC, and it is not the same as Orbit, Orbit is aerial combo filler, Lunar Phase is useful for interrupting opponents while on the ground, and they do not look very similar at all.
Rising Sun - Not in DmC.
Force Edge moves: Standard Force Edge combo - Not in DmC.
Helm Breaker - In DmC, works more or less the same way.
Stinger - Not in DmC.
High Time - In DmC, works more or less the same way.
Round Trip - Not in DmC, it does not look like nor work the same way as Aerial Flush, Round Trip is used for holding an opponent still while you combo them or focus on another target, whereas Aerial Flush is used for knocking targets away from you.
Summoned Sword moves - All of them are there in some form, they work a little differently but are close enough.
Angel/Demon pull have longer range which is nice, but they don't have any i frames like his Darkslayer gap closers in DMC3 did, depends what trade off you prefer I suppose.
Vergil and Dante's DT are completely OP as **** in DmC, and need a serious nerf/rework lol, it's like activating god mode (pulls out keyboard and puts TGM in the command console mid gameplay, that's effectively what it is).
Yeah, what's great about DmC is that the advanced stuff is there, but learning it is not a requirement to get enjoyment out of the game.
Learning the advanced stuff isn't a requirement to get enjoyment out of any previous DMC either by the way.
Anyway, point is he doesn't have a fair few of his moves from DMC3, and while he has some of the same moves he does not play the same at all really, also I don't find his new playstyle as enjoyable personally, it feels like just spam aoe lauchers into godlike aerial combo damage and you win.