Still not getting it. No one cares about any throws, the whole point of Malik's use of the word grappling was about grabbing, which is, lo and behold, something different than a throw.
Still not getting it. No one cares about any throws, the whole point of Malik's use of the word grappling was about grabbing, which is, lo and behold, something different than a throw.
a) you're wrong, and b) it wasn't even part of the discussion to begin with. Even people just coming into the thread are telling you how grapple =/= throw.
Lrn2Nglsh
I haven't been lying. I, along with...well...everyone else in this thread, have been the ones telling you you're wrong, because you are, because of all the reasons we stated, yet you refuse to admit it. You refuse to admit it so much so that now you're deflecting the argument by accusing me of being concerned about offenses and trolling.
I'm seriously wondering if you're touched in the head, aoshi. Nowhere have I said anything about anyone being offended or anyone trolling (which I am most certainly not).
I'm not reporting you because you've not committed an offense to report, you're just being unbelievably stubborn.
And of course I have a hobby - I just don't have the faculties to sit down and just start writing another book right this moment. Wait...that's not just a hobby...it's also my job, does that still count?
Get that through your goddamn head, and quit offhandedly insulting people who argue with you over things that you are explicitly wrong about.
My take on the matter:
Grappling = Grappling hook/gun/that hook you shoot at **** to then climb up etc
In that case, neither is WWE. Their moves are meant to be entertaining, not actually portray fighting. That doesn't lessen the danger, or injuries, but if you listen to Steve Austin he says it himself that it's meant to be entertainment more than anything.MMA isn't best example for grapple/throw comparison. Its called Mixed-martial-arts for a reason. Grapple is a typical wrestling move. And MMA hardly uses wrestling techniques.Grapple in MMAs are generally submission holds which is one form of grappling technique. And so is throw.
Here:
http://www.tekkenzaibatsu.com/tekken5/movelist.php?id=king
See what's listed under grappling arts. Stuff like suplex,power-bomb, Pile-driver. They are not listed seperately as 'Throws' but fall under 'grappling' category.
In that case, neither is WWE. Their moves are meant to be entertaining, not actually portray fighting. That doesn't lessen the danger, or injuries, but if you listen to Steve Austin he says it himself that it's meant to be entertainment more than anything.
Grappling at its base means to control or manipulate using force. If your going to use fighting games as an example then look at "throws" in Tekken, a lot of them are just small strike combinations. Even some of Nero's DT throws are just pummelling bosses with strikes. DmC Dante doesn't have any throws but he has some grappling (albeit minor) with the demon pull.
I'm agreeing with you but the use of throws in most fighting games isn't correct, a more accurate word would be a grab. Unless a character has a grappling based style a majority of their throws are strikes after a grab animation. DmC Dante has grappling but it's not comparable to what Nero could do.But characters like king and zangief(Street fighter) use more than jus strike combinations. With cannon fodder enemies like scarecrows, assaults,bassilisk and even angelos and frosts, Buster isn't jus a combination of strikes. Considering size difference between nero and bosses, Buster on bosses with strike combinations seems fair. But berial and agnus do get slam dunked.
DmC Dante has grappling but it's not comparable to what Nero could do.
This.
But functionally, a throw is a counter to a blocking enemy to gain leverage over block and throw cannot be blocked as normal strike combinations(going by fighting games like Tekken, SF, Marvel vs capcom 3). It probably is a combination of strikes considering their style of combat. For eg:Ryu and ken are physically strong and a throw isn't a combination strike but a throw. But with characters like sakura, its understandable if a throw is jus a combination of strikes. (Considering size and physical strength)
Staying on topic, in terms of improvements, the qualities I particularly love about demon dodge and angel dodge/dash is how they effectively combine elements of royal guard, trickster, neros tablehopper, and also player evades into a single button modified by the triggers.
Some clear examples of retained depth in DmC
-You can slowly demon dodge to get the slo-mo + damage buff, and then angel dodge back in place, which gives both a damage boost, and time dilation/speed boost.
-I also like that angel dodge doubles as an offensive trickster that can be used to perform inertia, hover launches on the ground, and other neat combo tricks.
On a side note about Demon Dodge
I know it is often stated that Demon Dodge is DmC's equivalent to Royal Guard, while I agree to some extent, I think the just charge punch of ERYX is a better comparison. If you notice Dante, Stands perfectly still when you charge up a default eryx punch, and if you release it at the right time when an enemy attacks Dante will "Just release" parry the attack back towards the enemy.
P.S.
Also, before I forget, DmC's one button dodge, which is purely timing based for 90% of attacks is an amazing improvement, I hope to god we never see a three button dodge input ever again in a fast paced hack and slash game.
Thanks for the input but I think I'm missing some mechsnics for the list. I'll update it later.Staying on topic, in terms of improvements, the qualities I particularly love about demon dodge and angel dodge/dash is how they effectively combine elements of royal guard, trickster, neros tablehopper, and also player evades into a single button modified by the triggers.
Some clear examples of retained depth in DmC
-You can slowly demon dodge to get the slo-mo + damage buff, and then angel dodge back in place, which gives both a damage boost, and time dilation/speed boost.
-I also like that angel dodge doubles as an offensive trickster that can be used to perform inertia, hover launches on the ground, and other neat combo tricks.
On a side note about Demon Dodge
I know it is often stated that Demon Dodge is DmC's equivalent to Royal Guard, while I agree to some extent, I think the just charge punch of ERYX is a better comparison. If you notice Dante, Stands perfectly still when you charge up a default eryx punch, and if you release it at the right time when an enemy attacks Dante will "Just release" parry the attack back towards the enemy.
P.S.
Also, before I forget, DmC's one button dodge, which is purely timing based for 90% of attacks is an amazing improvement, I hope to god we never see a three button dodge input ever again in a fast paced hack and slash game.
WWE actually focuses more on punches, kicks, tackles, flying, throwing (which a grapple can lead into). I'm going by the wrestling I saw on TV, not the video games. Video games tend to use terms that don't belong at times. I don't think even J.R. or Lawler called a throw a grapple, or vice versa. J.R. just retired after many years of announcing, and Lawler is still going as far as I know.Ofcourse, WWE isn't real fight but terminology they use for throw kinda move is also grapple. They don't term it any different.
In SF kinda games, throw does not go through a grapple phase as in wrestling but is a technical counter to blocking opponent since a grapple/throw cannot be blocked as regular strike attacks.Similarly, Nero buster cannot be blocked with royal-guard. Such throws can be loosely called as grapples. Jus like in WWE which is primarily about grapples. I jus don't buy the argument that 'grapple' is entirely different from a throw. All i am saying is they are interchangeable contexts(probably loosely speaking and not any other literal connotation).