OK, I finished changing/fixing Culainn, so I will be moving onto other characters.
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Cu Chulainn
Demonic name: Cu Chulainn
Human name: Sétanta
Everyday name: Allen Darksider
Physical appearance
Normal appearance
Normally, Cu Chulainn is of a slight build; small, youthful and beardless. He is shorter than Dante, and possibly Nero as well. Even though athletic, he is also significantly less muscular than either of them, which plays into his playing style. Chulainn has blonde hair, with default hairstyle being a bob cut. Default outfit is a dress shirt, jodhpurs, and jodhpur boots with half-chaps, or alternatively a hoodie and sweatpants.
Unlockables gained based on playthrought performance would give more options. Hairstyles would be expanded, adding long “metalhead” hair, as well as more outfit options.
[Note: Chulainn's beardlessness and general youthfulness is a
big factor in his legends, as some opponents would – initially, at least – refuse to fight a “beardless boy”]
Warp spasm
Warp spasm would react in a rather monstruous appearance. Temple-sinews would stretch to the nape of the neck, cheeks would open so that mouth would go back to the end of the jaw, hair would stand up on the head in spikes hard enough to impale a demon. Between spikes there would be lightning arcs. This form is rather monstruous, so it cannot be used while there are other people around, lest he be attacked by the military.
Images
Overall, the closest I can think of for his appearance in game would be Albert from Shingeki No Bahamut / Shadowverse.
When it comes to his Warp Spasm appearance (specifics of the ability later), that is harder to determine, but these are some images.
There are two reasons why I have gone for an essentially
bishounen appearance. First is that it is simply how he is described in the mythology, at least in his younger days. Second is that it contrasts nicely with his Warp Spasm. You can imagine demons going “this kid will be easy to hand... WTF IS THAT?!?”
Personality
Cu Chulainn is normally calm and collected person. When in combat, however, he is prone to giving in to anger, particularly if somebody he cares about had been hurt – even to the point of turning into a berserker. He is also confident in his own abilities, and always seeks to prove himself against ever more powerful opponents – be it in a practice fight or a life-or-death combat.
He has a very dry and sardonic sense of humor, to the point that half the time at least, other people do not even realize he is telling a joke.
History
Cu Chulainn is a demon who left demon world after meeting a human girl and falling in love with her. He promised to meet her again after he had found a way to control his warp spasms.
Combat abilities
General description
Compared to Dante and Nero, Cu Chulainn is of much slighter build – somewhat muscular, but rather slim. This translates into his combat style: attacks are based around speed, maneuverability and combos. Offensively, he relies on relatively weaker but very quick attacks, more akin to rapier fencing than anything else. Defensively, he suffers from increased knockback effects, requiring him to either redirect enemy attacks with well-timed counters (pressing offensive key right before enemy attack connects) or by evading them. Stronger enemies are also able to outright break through any passive block, again leading to importance of redirection and evasion. Because of this, his gameplay places heavy emphasis oncounterattacks, attacking immediately after evading enemy attack.
Red Rage
When Chulainn's health drops below 10%, he enters the “Red Rage”. In this state, his health slowly regenerates until it reaches a predetermined point (50% for starting point, upgrades via Red Orbs can push it up to 100%). This state significantly changes gameplay: his attacks become much more powerful but also much slower. He loses the ability to evade attacks, but gains the ability to block them without knockback effect.
Warp Spasm
Warp Spasm is present in the place of Devil Trigger, and it does a complete 180 on Chulainn's combat style. In this form, he uses no weapons, and much like the Red Rage, he cannot evade attacks but can block them without knockback effect.
Weapons
Culainn has three basic weapons: a sword, a spear, and a sling. All three start as normal weapons, but can be upgraded with lightning-based attacks. Lightning charge is built up by killing demons, and is built up more quickly if higher style rank is achieved. At start, maximum charge is three points, but can be upgraded to maximum of seven points.
Sword and spear can be used in three basic ways:
- normal melee attacks
- electrified melee attacks
- able to stun all non-electric enemies, for anywhere between 0,1 and 4 seconds depending on opponent's size
- require built-up charge and precise timing
- ranged electric attacks
- able to stun groups of enemies, but for no more than a second
- significantly reduced damage
- range of 12 meters
Later he acquires
Gae Bulg, a throwing spear made of the bone of a water demon which lodges itself inside the target and lets out barbs which completely skewer the target in question.
Sling is very weak, but has range of few dozen meters. It can receive “lightning stone” upgrade, allowing it to stun enemies with electric discharge upon hit.
Moveset
Levin Sword
- Sting – quick stab at the enemy straight in front
- Reverse Sting – stab at the enemy to the rear
- King – skyward cut launching the enemy up combined with four quick slashes at the apex
- High King – electrically-charged King attack
- Holy Ground – area-of-effect attack. After charging up at least four electricity points, Chulainn stabs ground and releases electric discharge over a wide area. Ineffective against flying and electric-style enemies.
- Health to Company – area-of-effect attack. Execution same as Holy Ground, but over smaller area, affects flying enemies as well, and requires six electricity points. If done in the air after King, it uses the enemy as a conduit to disperse lightning over area underneath.
- Rocky Road – stabs the sword in the ground and sends a lightning discharge on a straight line along the surface towards the enemy. Spends one electricity point per attack.
- One Road – much more powerful and longer-ranged version of the Road which also fans out with distance. Uses seven electricity points per attack.
- Friends For Life – creates an electric doppeganger which mimics all of players moves, but facing rearwards. Lasts for seven seconds, and uses seven electricity points.
- Rover – a series of quick drawing slashes (stab-slash) aimed at bypassing enemy defences with an overwhelming number of quick attacks.
- Wild Rover – electrically-charged Rover.
Hurley
- Whack a Mole – a powerful overhead swing
- Big Man Down – uses electricity to reinforce Whack a Mole
- Step It Out – strikes at four different places in a rectangular pattern, creating a momentary electric barrier that can cancel out non-electric attacks and throw away non-electric enemies
- Blows – swings hurley in a defensive circular pattern
- Unkind Words – Blows move reinforced with electricity
- Moon Rising – electrically-charged uppercut swing that launches enemy skyward
- Jolly Executioner – strikes at the enemy legs to throw them to ground
Warp Spasm
- Punch – a simple melee punch
- Brew – an electrically-charged punch
- Whiskey – a running charge attack ending in slam dunk
- Poitin – overhead swing with both fists