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DMC5 is pretty likely

V's patron

be loyal to what matters
if it looks interesting i'll give it a shot.

i feel like i would hire a current writer from Marvel comics to come in and write it tho. You would want someone who could deal with tricky continuities and blaze with a new trail and thats what DMC needs right now.
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
Oh your back where have you been My Lady?



Well at least I (as well as Marionette Cherry) had fun with the characters and story and enjoyed it....not much I can say about the spunk gargle wee wee trying too hard to be edgy bore that was DmC.

Opinions.....right?


Yep. No need to insult.
 

Stylish Nero

We Dem Boys!!
Yep. No need to insult.

I'm not insulting you.

If your referring to DmC...why you insult DMC (3 & 4) in the past many times. So what its okay to insult DMC but not okay to insult DmC. I can insult whatever game I want to insult...same goes for you.

I mean you called MegaMan "cheap anime fun". Is that not an insult? I mean saying "anime fun" is one thing but adding "cheap" (lacking of quality) in front of it constitutes an insult.
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
I'm not insulting you.

If your referring to DmC...why you insult DMC (3 & 4) in the past many times. So what its okay to insult DMC but not okay to insult DmC. I can insult whatever game I want to insult...same goes for you.

I never insulted DMC3. I put out what was true, but never insulted. DMC4...okay, yeah that was insults.

I mean you called MegaMan "cheap anime fun". Is that not an insult? I mean saying "anime fun" is one thing but adding "cheap" (lacking of quality) in front of it constitutes an insult.


I probably should have rephrased that because back then, I had the mental thought of all gameboy games being cheaply made as in no pretty graphics and 3 dimensional quality.
 

V's patron

be loyal to what matters
well i think Devil may cry would have to chart new ground and push the genre forward because i think we've hit a plateau in what can be done in hack and slash so looking outside of combat would be ideal.

i think also toying around with non-linearity and giving other replay incentives than multiple difficulties/secret missions would be ideal.
 

Stylish Nero

We Dem Boys!!
well i think Devil may cry would have to chart new ground and push the genre forward because i think we've hit a plateau in what can be done in hack and slash so looking outside of combat would be ideal.

i think also toying around with non-linearity and giving other replay incentives than multiple difficulties/secret missions would be ideal.

That would be hard in a genre that has never done that if anything you'll need a RPG team or a team who made a RPG or an open world exploration type of game or a non-linear one to get new results in this genre..........but at the same be well versed in creating deep gameplay mechanics and have shown to be able to create excellent combat systems or decent to great hack and slash games with great combat engines/mechanics.

But I wonder who....
Dragon-Dogma.png


I wonder who???

re4_logo.jpg


I mean even if they can make a hack and slash game more unique to the others outside the combat department.....need actual experience in creating action games to produce a deep high octane action game engine.
http://www.youtube.com/watch?v=ne7unEdZ9HM

I mean can it be Platinum they can make great action games but they haven't shown they can make something non-linear or different....Ninja Theory..........nah.....they may have made a great linear experience type game (DmC) but nothing new or creative....Team Ninja.......nope.....Santa Monica???

I wonder who can make a different type of hack and slash that can focus on not being totally linear or being a different kind of experience but they need to show they can make a RPG and an open world type of experience for I only see improving the genre by adding RPG and open world exploration type of elements.
 

Stylish Nero

We Dem Boys!!
I'd be fine with DMC5 if it had at least five melee weapons and all six styles from DMC3. Also, if they improved Dante's outfit.

With DMC4's style switching.

Also yeah I think Doppleganger or Quicksilver shouldn't be a style but like an ability not mapped to a specific style button while the other replaces Darkslayer Style from DMC4.
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
That would be hard in a genre that has never done that if anything you'll need a RPG team or a team who made a RPG or an open world exploration type of game or a non-linear one to get new results in this genre..........but at the same be well versed in creating deep gameplay mechanics and have shown to be able to create excellent combat systems or decent to great hack and slash games with great combat engines/mechanics.

But I wonder who....
Dragon-Dogma.png


I wonder who???

re4_logo.jpg


I mean even if they can make a hack and slash game more unique to the others outside the combat department.....need actual experience in creating action games to produce a deep high octane action game engine.
http://www.youtube.com/watch?v=ne7unEdZ9HM

I mean can it be Platinum they can make great action games but they haven't shown they can make something non-linear or different....Ninja Theory..........nah.....they may have made a great linear experience type game (DmC) but nothing new or creative....Team Ninja.......nope.....Santa Monica???

I wonder who can make a different type of hack and slash that can focus on not being totally linear or being a different kind of experience but they need to show they can make a RPG and an open world type of experience for I only see improving the genre by adding RPG and open world exploration type of elements.
I actually believe NT could do it. Granted they get more training with their new engine, Really dig deep in to the mechanics, and get more expereince under their belt, its not NT wont be able to improve all because of one PR nightmare with DmC. I mean if you look at their H & S skills in HS then compare it to DmC, there's plenty of improvement and hell, maybe one day their company will surpass Capcom and even P*...maybe though.
 

Stylish Nero

We Dem Boys!!
I actually believe NT could do it. Granted they get more training with their new engine, Really dig deep in to the mechanics, and get more expereince under their belt, its not NT wont be able to improve all because of one PR nightmare with DmC. I mean if you look at their H & S skills in HS then compare it to DmC, there's plenty of improvement and hell, maybe one day their company will surpass Capcom and even P*...maybe though.

Wow that is so funny I can't even laugh....unless if both company go down and under and some of the workers go work for NT never going to happen and if it does...........would be the funniest joke God has ever made.....but they have a LOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNGGGGGGGGGGGGGG way to go before surpassing Capcom/PG.

If you look at the fact that DmC just piggy backs off DMC's mechanics/moves/legacy its obvious that its going to be better than HS which piggybacks off God of War or the fact Capcom helped them by teaching them and were part of the team that made DmC. You know without Capcom's guidance DmC wouldn't have been as good.

Until I see NT make a RPG as amazing/good as Skyrim/DD or a great game full of exploration and depth like Resident Evil 4.........then nope.

Plus NT's very own design philosophy of making truly cinematic movie-esque experiences which is mainly achieved in linear type games says otherwise.

NT are mediocre. I haven't seen them do anything spectacular, amazing, creative, risky, new, or rare in any genre.

So far they've made.

A fun beat up brawler...nothing amazing but good for their first game
A cheap God of War clone (Dante's Inferno was better)
Escort Mission the game
DmC their first improvement in quality.

Kung Fu Chaos came out in 2003 and DmC 2013 the fact is it took NT nearly a decade to show improvement so they must be slow learners or went on a long ass break (and is still running).
 

IncarnatedDemon

Well-known Member
What Nero said.

Until NT makes a game, one they have developed from start, that is worthy of praise, DmC is nothing to praise them for.

Motion capture?
Dynamic enviroments?
Good voice audio?

Arent all of these present in Enslaved/Heavenly sword?

What remains is the gameplay
And isnt the gameplay in DmC more or less present in past games?

Hence, where is the improvement? Improvement relative to NT or relative to DMC?
Because DMC matters not NT , especially considering they were superviced, tutored and assisted with DmC. And a last thing: they were tasked to make a gameplay that had blueprints. Blueprint e.g Stinger, 1 Million stab, Devil trigger, etc.

So it wasnt a 1 company job. Hence improvements in gameplay department can easily be Capcoms doing.

Plus NT was supposed to improve DmC with the first shot (DmC, 3 years).
If they improve DmC after second shot (DmC 2), then that means they have spent 6 years total to improve gameplay from DMC to a point its pretty good.
6 years...
 

MigsRZXAStylish

In a place where no one follows me. i Walk Alone!
With DMC4's style switching.

Also yeah I think Doppleganger or Quicksilver shouldn't be a style but like an ability not mapped to a specific style button while the other replaces Darkslayer Style from DMC4.
Good point on both Doppelganger and Quicksilver. They shouldn't be considered styles at all, as it uses DT. They might be considered alternate DT usage, like with DMC1's Time Bangle.
Dark Slayer is considered a Style more than Doppelganger and Quicksilver. ;)
 

Stylish Nero

We Dem Boys!!
Good point on both Doppelganger and Quicksilver. They shouldn't be considered styles at all, as it uses DT. They might be considered alternate DT usage, like with DMC1's Time Bangle.
Dark Slayer is considered a Style more than Doppelganger and Quicksilver. ;)

Well Quicksilver should be an augmented DT form but you can add extra functions to Doppleganger and mess around it compared to Quicksilver.
 

IncarnatedDemon

Well-known Member
They should use combination of buttons to help change between different DTs.

E.g you can make two DTs.

X+Square =DT1
X+Circle = DT2.


EDIT :
Use combo button - square+x to swap between DTs.

Example u use usual button to go DT, but if u wanna swap between two DT, u use X+Square.
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
Wow that is so funny I can't even laugh....unless if both company go down and under and some of the workers go work for NT never going to happen and if it does...........would be the funniest joke God has ever made.....but they have a LOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNGGGGGGGGGGGGGG way to go before surpassing Capcom/PG.

If you look at the fact that DmC just piggy backs off DMC's mechanics/moves/legacy its obvious that its going to be better than HS which piggybacks off God of War or the fact Capcom helped them by teaching them and were part of the team that made DmC. You know without Capcom's guidance DmC wouldn't have been as good.

Until I see NT make a RPG as amazing/good as Skyrim/DD or a great game full of exploration and depth like Resident Evil 4.........then nope.

Plus NT's very own design philosophy of making truly cinematic movie-esque experiences which is mainly achieved in linear type games says otherwise.

NT are mediocre. I haven't seen them do anything spectacular, amazing, creative, risky, new, or rare in any genre.

So far they've made.

A fun beat up brawler...nothing amazing but good for their first game
A cheap God of War clone (Dante's Inferno was better)
Escort Mission the game
DmC their first improvement in quality.

Kung Fu Chaos came out in 2003 and DmC 2013 the fact is it took NT nearly a decade to show improvement so they must be slow learners or went on a long ass break (and is still running).
They should use combination of buttons to help change between different DTs.

E.g you can make two DTs.

X+Square =DT1
X+Circle = DT2.


EDIT :
Use combo button - square+x to swap between DTs.

Example u use usual button to go DT, but if u wanna swap between two DT, u use X+Square.
Again you both seem to be stuck on DmC and looking at it like its a failure. As I said befiore its not impossible that NT could actually improve in what they do. Though they just need more time to improve and work on games and then they can be set. Its ignorant to say they wont get better all because of four games not meeting some peoples expectations. And yes sails do count in all this but thats not something thats stop developing studios before. NT does have what it takes to surpass other developments, just as any other developments. I think NT will be fine in the long run and even if they do fall then at least say they were the last development team to really love what they do. But who knows. DmC has given them some popularity so well see how that goes.
 
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