Kam
Wall of text crits you for 600
In classic DMC (most notably DMC3, because DMC4 ruined gunslinger) all of gunslinger's abilities can be executed quickly so you can stay on the move. By contrast, abilities like rainstorm now have an obnoxiously long (and visually terrible) windup you have to suffer through before damage is actually dealtsnip.
Constant movement and constant action, that's the core of DMC, and the gunslinger style should be no different. Classic gunslinger was full of very fast moves that could deal good damage, but deal it fast enough so you could get the hell out in a tight situation, and rainstorm was up there with the best of those moves. Not anymore though.
Compared to a good DMC3 gunslinger (like this guy)
Then there's trickster, which lost its number one most powerful move: air trick. The replacement, angel grapple, is much slower and lacks the visual impressiveness of instantly teleporting into an enemy's face. The rebooted trickster style is slow, feels weak, and seems completely designed around the platforming that now features so prominently in DmC.
Swordmaster got to keep everything. Good for swordmaster.
Then again, since new dante is much closer to nero's base kit, it would probably be more fair to compare him against nero and not classic dante. New dante has almost everything nero had, excluding buster grabs and exceed. Once again, this seems like an odd move because exceed was hands down nero's most iconic and powerful mechanic. It wasn't even prohibitively difficulty like the removed royalguard style was; even a completely casual player could get a one bar rev semi-consistently, and it was always worth it to see the fiery explosion on your next attack.
Most of the lower end things DmC did to combat were good moves and made the game more appealing and accessible to people who weren't already seasoned truestyle pros, but as soon as I start looking at the top end, everything I see just makes me sad
PS - and ricoshot is far from a replacement for twosome time. One of the best uses for twosome time was locking an enemy in the air with bullets, and then popping one or two quick shots at another enemy trying to hit you just to stagger him, without stopping your combo on your current target. Ricoshot is too slow to pull that off