Are you even trying to be objective would you care to explain how you utilize Trickster, maybe with a video showcasing your awesome skills? I mean it. Its like I'm being objective playing both games, trying to be rational, and all I get is no its not good enough, or this or that, without any proof to counter my argument. I don't want other player videos, I want videos from the person arguing the gameplay mechanics. Which, in this case, I mean you, because honestly if you're so passionate about Trickster and how its not the same in DmC, show me what you do with Trickster in DMC4 that you feel can't do in DmC with a video of YOU playing.
P.S. Otherwise, don't even bother to post replies to anything I write, I'm not going find much value in your opinion on mechanics without actual display of your DMC4 gameplay skills as backup. If you notice I"m the only one actually posting videos of me playing when trying to make a point.
Where did I even imply I have awesome gaming skills? I'm decent at DMC3 and somewhat good at DMC4 but I do research and understand the mechanics quite well.
Lets compare the different dodge mechanics between the games then now shall we?
DMC3/4 with the trickster style have the roll dodge that works together with the lockon, the ground dash that can be aimed at any direction and then cancelled with Royal Guard to make another dash in DMC4. You move around like a motherfucker with that. For the air you got air trick which can also be aimed in any direction and teleport that will instantly teleport you to your target. Wallrunning and poleswinging can only be found in DMC3 but were fun as **** to use if the area allowed for it.
DmC got the normal dodge that makes Dante throw his entire body for some distance and his Demon/Angel stance modifies it for two different properties, longer dodge frame for Angel dodge and "Crit mode" for Demon dodge. For the air you have Angel glide and Angel pull since the pull can be considered a "dodge move" when used right.
DMC3/4 normal dodge can't really be compared to DmCs dodge since they work a bit different, DmCs normal dodge is a bit similar to the Trickster ground dash. From what I have seen and talked to my friends that also played DmC indepth, you can't cancel the DmC normal dodge to do another rapid one again, it seems to have longer frames than the Trickster ground dash so it makes it an easier and more powerful dodge.
Here comes the part that bothers me most about the air dodge mechanics in DmC. Angel Glide is essentially Air Trick but the glide have a bit more animation frames to it than Air trick so it doesn't come out as fast. Angel Pull and Teleport also work quite similar but in my experience with DmC, you can't aim for the exact enemy you want to go to due to the lack of lockon, this becomes bothersome in bigger groups where I want to go to a specific enemy. Teleport benefits with the lockon aswell as it performs faster since it skips all the frames the Angel Pull has to do before it reaches your target.
Oh right, DmC also have the normal dodge in the air that moves Dante in a short direction. DMC3/4 doesn't have that one.
So all in all, Trickster style have a bit more versatility to its moves than what DmC offers. Almost the same functionality but more stylish when it comes to Trickster.
Personally, I love how trickster looks and works in DMC3.
PS: I would love to further talk about the mechanics in DMC3/4 and DmC via PM or Steam if you want to. I aim to go a little deeper into DMC4 again for some fun.