OppressedWriter
SamD
You've demonstrated table hopper, that's it.
Flipper doesn't appear to be there, mustang is gone but admittedly it's no longer necessary now that maintaining an air combo is so incredibly easy, and the sky star animation windup makes former high level techs like star rave no longer viable. and as always, the aggressive nature of air trick has been gutted out in favor of a much slower mechanic which, due to removal of hard lock, is very imprecise unless you're only fighting one thing.
Out of 5 existing moves found only in the trickster style, at most 2 of them are present.
Again, with the same argument, Mustang doesn't work in the air, its just a sky star with an enemy step. Stop counting it as some move that's missing, you can do the same thing in DmC you can get near an enemy in the air and enemy step. Flipper is a joke and has no purpose being in a DmC game, there is like zero videos of high level players showing off their getting hit and recovering skills.
So, Out of 3 moves, DmC "Dante" has 2.5, albeit at a slower speed. Table hopper requires an attack to be evaded, where as angel dodge/dash can be done at anytime and also in the air in any direction. That's the truth. If you admit that then we're actually finished.
And hard lock is a joke, show one video where somebody is specifically targeting an enemy in a group for a combo video. I mean if you're toggling through enemies with hardlock, its going to destroy your momentum. That's why you rarely see it. So the constant bringing up of this issue makes me think you haven't played DmC much or at all, because choosing the wrong target is rarely an actual issue, in fact if you really compare the two objectively, its much easier and faster to choose the right target in DmC than it is in DMC4 when in the heat of battle.
So, by all counts, Hard lock is a travesty in how it works in DMC4, it rarely picks the right target, and it also fails to center the camera on the target you choose.