I think the whole idea of easterns only thinking of style is bs. And even DMC 1 proves that wrong. But Tameem likes to brag about how the west "puts more meaning" behind their creations.
White hair: Japanese folklore (outside game), inside: genetics
Red coat: cool and flashy colour
Amulet: Given to him by his mother, a sentimental item
Sword: Given to him by his father
Guns: Given to him by Nell Goldstein
Yet...Tameem goes on a speech as if DMC Dante's design choices was without meaning:
"Japanese style ethos does tend to involve make characters look cool for the sake of looking cool, adding odd accessories, crazy hairstyles and colour, cowboy boots and so on simply because they look cool.
We in the West tend to be more functional adding things that have meaning and being able to explain that meaning. Why does Dante have white hair? I want to make a little story around that and explain it. And so on for the rest of his design choices."
I'd beg to differ, in most cases. It's sometimes really easy to see the thought-process of some designers, where they have a specific idea in mind, and want to make something look cool, and then try to figure out out to make it fit with the world. Literally coming up with the cool design first, and then trying to justify it.
I should know, I've done it in the past, and still do it when crafting things for my stories. I've just gotten a lot better at making compromise between design and reason.
A bigger thing to consider though is that it's not a matter of something cool not have a reason to its design, it's that sometimes the reason for the design is rather flimsy, or not really the entire focus. Sometimes the reasons we are given are just supposed to be a statement to move things along. Even a lot of the stuff you mentioned from DMC1 weren't things that were actually known very well, like E&I coming from Nell. ".45 Art Warks" was something that was written on the pistols when the weapons were first being designed all the way back when DMC was supposed to be Resident Evil 4. Nell Goldstein came after the game's release, as a justification for
why the inscription was even there. And then ironically, the rest of the series happens and ends up calling the novel into question :/
Plus, most of what you described for DMC1's stuff are some of the most generic and troperiffic ideas out there
Especially inheriting things like weapons from warrior-fathers and mystical accouterments from a caring mother :x
It's not like Tameem is wrong, either. A lot of people do that. Japan does love its flashiness, but then so do multitude of other types of people and content creators. I say "Japan" as a catch-all, but it's also because that's what they're known for. The anime that made anime popular in the west was sh!t like Dragon Ball and Sailor Moon, Tekkaman Blade and Ronin Warriors (things I watched at 5am!), they were all very flashy, and had a metric f#ck-ton of flair. It's how I came to know of the WOOSHY BACKGROUND for intense moments
or when I got really lazy and didn't want draw backgrounds!
Regrettably, it makes it sound a very broad generalization, but it's really not. There are plenty of people who create with very different sensibilities in mind, but overall, the point to be made here is that Capcom's American-inspired classic Dante was still way too flamboyant by regular ol' Western standards, which comes right back around to the point of Tameem's remark of "Dante being laughed out of bars" that got everyone's panties all balled up. Dante wasn't an everyman, and it was probably because the concept of making DMC all about being cool. Being cool was the greater point to make, Dante was a bitchin' 80s hero call-back, and he rocked out with his cock out. We didn't really care that he was decked out in full emblazoned red (seriously, who wears RED PANTS in 2001?), because he had two guns, a giant sword, and he f#cked up demons to electro-goth-rock.
It's not that "Easterns only think about style" it's just that they embrace style so much easier in entertainment they create, because it offers a greater draw, a greater escape. Then, Capcom wanted something more down-to-earth, and less flamboyant.
Also - I don't quite get how your Anarchy Reigns video plays into all this >.>