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Dante and Raiden... DmC and MGR... Why choose?

Oh I totally agree, Platinum haven't made the perfect games or so. While Vanquish was tons of fun and a spin on the usual Third Person Shooter, it was way too short and had a lackluster of a story. Bayonetta had some awesome combat but had some annoying segments and could have gone without the QTE in cutscenes. Anarchy Reigns was their first attempt at Multiplayer so ofcourse it got some issues, sadly enough.

The thing is though, there have always been passion behind their games, they want to make games that feels right when playing them and they do a pretty damn good job at it. Watching a documentary about how Platinum Games works and how they see on the game industry in general, you can really see that it is people that loves videogames and also loves making them. I find it is a rare passion in the current videogame industry and I hope they keep on going strong.

Not to bash on Ninja Theory but the impression I get from watching interviews and Behind The Scenes about DmC, is that NT wants to tell a story rather than making a game that feels good playing. It's nothing wrong with that but it doesn't fit with how the previous DMC games were, they have always been about gameplay, not focus on the story.

Rising may have some issues (like how the Zandatsu cutscenes breaks the flow a little) but I'll wait unitl it releases before I make my full judgement, same with DmC.

EDIT: Also, try out the MGR demo when it releases. It's tons of fun.

Yeah unlike Platinum, Ninja Theory still doesn't get it, and that is why they'll still continue to make low quality games but Kung-Foo Chaos was they're best game thus far. I think if Capcom and Itsuno wasn't involved with this game (DmC) would've sucked big time
 
Yeah unlike Platinum, Ninja Theory still doesn't get it, and that is why they'll still continue to make low quality games but Kung-Foo Chaos was they're best game thus far. I think if Capcom and Itsuno wasn't involved with this game (DmC) would've sucked big time
I did enjoy Heavenly Sword and Enslaved but only for the story. It also helps that I'm a sucker for Andy Serkis' acting. Heavenly Sword was just a "dial a combo" combat game while Enslaved had very simple combat gameplay.

Not to be mean but I hope DmC fails in sales....
 
I did enjoy Heavenly Sword and Enslaved but only for the story. It also helps that I'm a sucker for Andy Serkis' acting. Heavenly Sword was just a "dial a combo" combat game while Enslaved had very simple combat gameplay.

Not to be mean but I hope DmC fails in sales....

May I ask why?
 
May I ask why?
Because honestly, it is not a true DMC game. The combat is casualized for the worse, all the animations are sluggish compared to the previous games. The new Dante is an asshole. There is just so much stuff they changed to have a "cinematic experience" instead of good gameplay.

There is some neat stuff in DmC that I like, the Limbo concept is pretty cool and Vergils new cloth are actually cool.

Other than that, no, this isn't a DMC game.
 
Or you know, this game is actually being made for those players that aren't that into the stylish-action. You could add that to your critique, or not.

Not saying you shouldn't compare it to previous titles or other games in the genre, but keep the context of it's creation in mind, too.
 
Or you know, this game is actually being made for those players that aren't that into the stylish-action. You could add that to your critique, or not.

Not saying you shouldn't compare it to previous titles or other games in the genre, but keep the context of it's creation in mind, too.
Changing the strongpoint of the serie only to "appeal to a wider audience" is an incredible stupid move to make, even for Capcom.

The context for changing it is this simple, Capcom wanted to "appeal" to the western audience, they contact a western developer, Ninja Theory. Ninja Theory wants to use old Dante from DMC4, Capcom says no, NT changes it from scratch and we get game how it is today.

It's simple money grabbing from Capcoms part.
 
Because honestly, it is not a true DMC game. The combat is casualized for the worse, all the animations are sluggish compared to the previous games. The new Dante is an asshole. There is just so much stuff they changed to have a "cinematic experience" instead of good gameplay.

There is some neat stuff in DmC that I like, the Limbo concept is pretty cool and Vergils new cloth are actually cool.

Other than that, no, this isn't a DMC game.

Honestly I too want this game to fail not because I think its a bad game its an okay DMC game compared to

250px-DMC2FrontCover.jpg


I want the game to fail to teach Capcom a lesson...."STOP F*CKING WITH YOUR BELOVED FRANCHISE!!!" DMC4 sold almost 3 million units. You can obviously tell your game is loved a lot. Then they reboot it expecting 5 million units then drop it to 2 million units less than what DMC4 sold basically saying a lot of what Capcom thinks of DmC. Capcom knows that the fans don't like the game and in the end still attempts to cater to them above all (making Dante's DT give him white hair and look like classic Dante, the 60 fps PC version, making the new Dante basically the same as the old Dante, and if the game ends with Dante hair turning white, opening up "Devil May Cry", and basically they just created another Devil May Cry).

Personally what they do they can never pull in a much larger audience than before at best they got like half a million new people interested in DmC. I do thank DmC for getting me interested in DMC but in the end I who was swayed into the DMC franchise by DmC will prefer a DMC5 or a Capcom made DMC than THIS.

Next Time if your going to make a Western DMC hire a better western studio who knows how to make decent action games like say Visceral Studios (guys who made Darksiders) they can make an interesting story and damn fine combat that runs at 30 fps.

THAT IS IT!!! I'VE MADE UP MY MIND AND I'M NOT BUYING THIS GAME.........TIL A DECENT PRICE DROP TO $40. If I get the chance to play the MGR demo and really like it....more than DmC than I might just pick that up instead.
 
THAT IS IT!!! I'VE MADE UP MY MIND AND I'M NOT BUYING THIS GAME.........TIL A DECENT PRICE DROP TO $40. If I get the chance to play the MGR demo and really like it....more than DmC than I might just pick that up instead.
Pssst, they will be releasing the PC version of DmC 10 days after the console release. I suggest you pirate it instead.
 
I want the game to fail to teach Capcom a lesson...."STOP F*CKING WITH YOUR BELOVED FRANCHISE!!!" DMC4 sold almost 3 million units. You can obviously tell your game is loved a lot. Then they reboot it expecting 5 million units then drop it to 2 million units less than what DMC4 sold basically saying a lot of what Capcom thinks of DmC. Capcom knows that the fans don't like the game and in the end still attempts to cater to them above all (making Dante's DT give him white hair and look like classic Dante, the 60 fps PC version, making the new Dante basically the same as the old Dante, and if the game ends with Dante hair turning white, opening up "Devil May Cry", and basically they just created another Devil May Cry).

DMC4 sold that much... cross-consuls. That's actually not as good as they would have hoped since DMC3.
You do know that the hair thing was going to be part of the plot since the beginning right? The first trailer had him with a big chunk of white hair on top...


Personally what they do they can never pull in a much larger audience than before at best they got like half a million new people interested in DmC. I do thank DmC for getting me interested in DMC but in the end I who was swayed into the DMC franchise by DmC will prefer a DMC5 or a Capcom made DMC than THIS.

Next Time if your going to make a Western DMC hire a better western studio who knows how to make decent action games like say Visceral Studios (guys who made Darksiders) they can make an interesting story and damn fine combat that runs at 30 fps.

Honestly Darksiders really isn't deep... not even DmC demo deep.
Changing the strongpoint of the serie only to "appeal to a wider audience" is an incredible stupid move to make, even for Capcom.

The context for changing it is this simple, Capcom wanted to "appeal" to the western audience, they contact a western developer, Ninja Theory. Ninja Theory wants to use old Dante from DMC4, Capcom says no, NT changes it from scratch and we get game how it is today.

It's simple money grabbing from Capcoms part.
Really, Prince of Persia did it... three times actually. That actually went well for them.
 
You need to chill the hell out, mang.

The problem is that DMC4 sold 3 million units over two consoles (and later three with PC), which means it reached a wider audience on multiple platforms. Compared to its predecessor, that was less than on one platform alone...

Granted, used sales were also a big thing upon DMC4's release, but still, its sales were not all that promising in Capcom's eyes. If you looked at it purely from a business standpoint, you may understand it a little better. 3 million units is certainly awesome, but only three million across multiple platforms is worrying when DMC3 sold better on just one platform (well, and later PC as well, but still).
 
You need to chill the hell out, mang.

The problem is that DMC4 sold 3 million units over two consoles (and later three with PC), which means it reached a wider audience on multiple platforms. Compared to its predecessor, that was less than on one platform alone...

Granted, used sales were also a big thing upon DMC4's release, but still, its sales were not all that promising in Capcom's eyes. If you looked at it purely from a business standpoint, you may understand it a little better. 3 million units is certainly awesome, but only three million across multiple platforms is worrying when DMC3 sold better on just one platform (well, and later PC as well, but still).

No I think DMC3 just sold around 2 mil and that is only counting the regular edition. I assume SE added more sales to DMC3. So at initial release DMC4 sold more.

DMC is Capcom's 4th or 5th highest selling franchise (4th in overall sales but in terms of making sales now Monster Hunter seems to be of very high demand especially in Japan).
 
We've had a discussion about this before, DMC's spot on Capcom's sales charts, and while its spot is true-ish, the disparity between DMC's sales and the next franchise just above it is over double. And when you consider that nearly all of Capcom's other franchises are above DMC, you realize that our stylish devil hunting series is really low on the list.

I'm pretty sure God of War sold triple what DMC did all in all :/ People love to think DMC is a popular franchise, but it's really not. It's a great series, but it's a niche franchise because of its gameplay and presentation style.
 
We've had a discussion about this before, DMC's spot on Capcom's sales charts, and while its spot is true-ish, the disparity between DMC's sales and the next franchise just above it is over double. And when you consider that nearly all of Capcom's other franchises are above DMC, you realize that our stylish devil hunting series is really low on the list.

I'm pretty sure God of War sold triple what DMC did all in all :/ People love to think DMC is a popular franchise, but it's really not. It's a great series, but it's a niche franchise because of its gameplay and presentation style.

I mean really only Resident Evil, Monster Hunter (debatable bc it only sells in Japan), & Street Fighter are above it. MegaMan is basically out of commission and been selling badly for a while before Capcom even shelved it.

So what I mean CoD, GoW (Gears of War), Halo, and Battlefield sells much more than Resident Evil you don't see Capcom rebooting that.

Capcom should acknowledge that they're a Japanese publisher and the gaming market is mainly made up off Western gamers thus Western companies have the advantage. However, Capcom should remember that they (as long with others like Nintendo, Namco, SEGA, & Konami) made the gaming industry without them there would be no God of War, Call of Duty, or Far Cry.

DMC is very popular without it God of War and the genre it exist in wouldn't exist...even the GoW creator gives it mad credit. Same goes for Darksiders creators.

As Capcom not seen from Konami's mistakes if you hand over a beloved franchise to a Western developer the game will never be as good as the originals nor the fans will never like it as much thus that franchise will begin to die. It happened to Silent Hill (as far as I'm concerned SH is dead until Konami gets their heads out of their a$$ and realize no matter who they hire, sh*tty Western developer #580 will not be able to make a SH game that is as loved as the originals.

Plus has Capcom not seen with their own IPs that the ones Western developers made was the worst games they've came out with (not all of the Rearmed and Dead Rising series were pretty great)....say what you will about RE6, Operation Raccoon City is a much worse Resident Evil game Capcom came out with ever (okay maybe that Gameboy Color one was the worst RE game but its the GameBoy Color you can't blame it). Bionic Commando reboot was terrible.
 
Well, they certainly didn't reboot Resident Evil, but look at the talk surrounding RE6. If they wanted to try something new, they would have been better suited trying something like what they're doing with DmC - an off-shoot series to try new things with. They had the right idea for Operation Raccoon City but...yeah...at least with DmC they were working incredibly close with the dev team this time. The results were much better.

And DMC gets mad props from the devs who took notes from it, but the series itself lives in their shadows...or...at least God of War's shadow. Darksiders and DMC need wider recognition. I'll take Darksiders over God of War any day :3

And I wouldn't say that Western devs have an advantage because many gamers are in the West (which isn't really all that true, there's a whole lot of gamers in the East, all tightly packed together :p), because Eastern games are what made the gaming industry for the most part in the past. The problem now is that Western developers are making big bucks cashing in on Bro McDudebro's interest in Cawd Blops and Halo, and for some reason the Japanese publishers seem to think that it's revenue they're losing, when they really aren't. McDudebro's cash won't move for any game that isn't a shooter.

Namco/Bandai made the mistake of publicly acknowledging that, saying that they weren't going to localize anymore Tales of games in the West (at the time) because all the West cared about was shooters. This was stupid because it ignores that people don't buy your games if you don't ****ing make them and will spend their money elsewhere, the fact that most of the West was in a goddamn recession, and that many of their fans had grown up, becoming broke-ass college students or broke-ass parents.
 
Well, they certainly didn't reboot Resident Evil, but look at the talk surrounding RE6. If they wanted to try something new, they would have been better suited trying something like what they're doing with DmC - an off-shoot series to try new things with. They had the right idea for Operation Raccoon City but...yeah...at least with DmC they were working incredibly close with the dev team this time. The results were much better.

And DMC gets mad props from the devs who took notes from it, but the series itself lives in their shadows...or...at least God of War's shadow. Darksiders and DMC need wider recognition. I'll take Darksiders over God of War any day :3

And I wouldn't say that Western devs have an advantage because many gamers are in the West (which isn't really all that true, there's a whole lot of gamers in the East, all tightly packed together :P), because Eastern games are what made the gaming industry for the most part in the past. The problem now is that Western developers are making big bucks cashing in on Bro McDudebro's interest in Cawd Blops and Halo, and for some reason the Japanese publishers seem to think that it's revenue they're losing, when they really aren't. McDudebro's cash won't move for any game that isn't a shooter.

Namco/Bandai made the mistake of publicly acknowledging that, saying that they weren't going to localize anymore Tales of games in the West (at the time) because all the West cared about was shooters. This was stupid because it ignores that people don't buy your games if you don't ******* make them and will spend their money elsewhere, the fact that most of the West was in a goddamn recession, and that many of their fans had grown up, becoming broke-ass college students or broke-ass parents.

To live in one's own shadow the person must have a great shadow....God of War is just immensly popular for no reason....DMC knows its better than it, Bayonetta knows its better than it, NG knows its better than it, heck even Darksiders thinks it can take GoW on, GoW knows its just an average action game, its the gamers who are pulled in by its violence and naked boobs that makes it popular not its great gameplay or *giggle* compelling story, plot, and fleshed out characters.

Your only living in its shadow if you try to be like. God of War is not trying to be like DMC and DMC should never try to live in GoW's shadow other wise it'll become like its brother Resident Evil trying to cling to Call of Duty/Gears of War shadow that it forgets why it was popular to begin with.

Many gamers are in the west...well when it comes to console/PC games a lot of Eastern gamers (mainly South Korea) tend to be MMO players and at most PC gamers. Japan is the main consumer of console games in the East and even then plenty Japanese gamers play MMOs and PC games.
 
Something doesn't necessarily need to be good for things to live in its shadow. I said that God of War was popular, and it is, immensely so, mostly because of it being insanely easy to get into, on top of all the things you mentioned. DMC and Bayonetta are far better, but DMC is a niche franchise, and Bayonetta sold so poorly that no other company but Nintendo wanted to support its sequel :/
 
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