Well they mention how enemy behavior gets more aggressive the higher the difficulty is, so it's possible that the broadcast on enemy moves isn't always as large as we've seen. Especially since so far I think all the demos have been on a fairly low difficulty.
I'm also interested in the higher "remixed" difficulties that put different enemies it spawn points. That'll really liven things up on harder difficulties :3
I'm also interested in the higher "remixed" difficulties that put different enemies it spawn points. That'll really liven things up on harder difficulties :3