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Capcom Complainers

I don't think he's trying to appease angry fans, because most of them are judging the game on small bits of inromation and listening to unfounded rumors. Or...he feels they deserve nothing from him since they started attacking him personally. Seriously, if you've seen some of the stuff they've done, you'd be ****ed too.
 
I don't think he's trying to appease angry fans, because most of them are judging the game on small bits of inromation and listening to unfounded rumors. Or...he feels they deserve nothing from him since they started attacking him personally. Seriously, if you've seen some of the stuff they've done, you'd be ****ed too.
Oh I'd be ****ed to but at the end of the day DmC is a product that needs to be sold and those angry fan's are going to be some of the people whoa re going to buy your product. You can't really tell them to shove it if you want them to buy your product. (And I promise you if Tameem dosen't mind them not buying his product capcom sure does)
 
In an interview, Tameen did talk about how artistic vision and integrity are more important than simply making money, and that when money becomes the objective, you've failed (he uses different wording). I think Capcom respects that, and I don't know if there would even be another Devil May Cry to sell without Ninja Theory, so I'd say they'll make a bigger splash by sticking to their convictions than to appease immature folks.

I'm surprised how few have reached the epiphany that Devil May Cry isn't their game- it's Ninja Theory's game- and they're only going to take a certain amount of feedback from fans to integrate into their creation. Foolishness, people. Foolishness.
 
I'm surprised this thread has lasted so long without getting locked.

Anyway, I think it all comes down to how some fans feel and how they take DMC. For some it's a battle hungry battle to prove who's more stylish. (weird way to say it I know) But now the gameplay is such a big departure from the last game and people constantly complaining about the 30 vs 60 fps crap that they've lost competitive spirit. Hell, some people even did those tournaments for DMC2 and made it look stylish!
 
You know, I love DMC2, but I think DmC will be a thousand times better than it in a few ways.

And there could totally be TrueStyle tounrmants for DmC, too, if people actually gave it a chance. Heck, I bet the TrueStylers could come up with some crazy stuff. If it can be done with DMC2, then I'm pretty sure it can be done with DmC :/
 
You know, I love DMC2, but I think DmC will be a thousand times better than it in a few ways.

And there could totally be TrueStyle tounrmants for DmC, too, if people actually gave it a chance. Heck, I bet the TrueStylers could come up with some crazy stuff. If it can be done with DMC2, then I'm pretty sure it can be done with DmC :/
Once I get good at DmC, I am going to try my best to make Truestyle Tournaments as well as Crazy Combo videos. :)
 
You know, I love DMC2, but I think DmC will be a thousand times better than it in a few ways.

And there could totally be TrueStyle tounrmants for DmC, too, if people actually gave it a chance. Heck, I bet the TrueStylers could come up with some crazy stuff. If it can be done with DMC2, then I'm pretty sure it can be done with DmC :/
I hated DMC 2 personally however I felt Dante looked the most badass out of any of the games in 2 i loved his outfit.
 
In an interview, Tameen did talk about how artistic vision and integrity are more important than simply making money, and that when money becomes the objective, you've failed (he uses different wording). I think Capcom respects that, and I don't know if there would even be another Devil May Cry to sell without Ninja Theory, so I'd say they'll make a bigger splash by sticking to their convictions than to appease immature folks.

I'm surprised how few have reached the epiphany that Devil May Cry isn't their game- it's Ninja Theory's game- and they're only going to take a certain amount of feedback from fans to integrate into their creation. Foolishness, people. Foolishness.
He's bound to say that. He's a game designer. All game designers say that, because that is originally how they get into the profession, but that's NOT how they survive in it. To say that creative and artistic integrity outweighs the carrot (or the stick) of money is a vocational lie. CAPCOM handed DMC over to them to redesign the whole thing in order to attract a wider audience— which equals more money— to get more money. This is CAPCOM we're talking about who sanctioned this, fabled for their love of recycling old material again and again and again, and why would they even bother not doing that with DMC unless they saw significant financial incentive in taking it to the West to pander to the gargantuan market there? And to choose a relatively cheap and lesser-known Brit studio to handle it? Money. Money money money.

Something good might come out of it, but I am not for a second going to believe this is some 'labour of love' of NT's over the Quest for Bigger Profits in the background as decreed by CAPCOM. I have relatives in the gaming industry, and I know doing whatever you feel like there because you're an 'artist', is, ironically, just not how it works. From his own personal standpoint, sure, he'll have failed if he stops being artistic and creative if that's what he got into the industry for. But he is surely subject to plenty of conditions and considerations over and above 'art', without doubt, and money (or translate that to 'the market' and "how can we make this so it will sell/compete?") is usually the biggest.

The changes they appear to have made on the original material to create DmC all fall in line with what's currently popular and accepted in the West, from Dante's looks, to dress, to language and behaviour, to even the changes to the canon to make more sense to Westerners. What you're seeing is the creative 'skin' over a product that has been specifically tweaked to sell to Westerners and appeal to them as well as compete with the current market trends. SOME creativity, and a whole LOT of pandering, in other words.

Others might not see it, but making it 'grittier' and 'more believable' is a dead giveaway, as is the new look they have chosen for Dante, as was the confession "he's just not cool enough" (for people over here now), necessitating his complete redesign to look like a rather generic male Westerner.
 
My sigs pretty cool, except for the white pixels around them both. And the crappy cell shading. And the crappy background.
 
there's still lots of people moaning about the game on Facebook.

Just found this on FB
f**k the ninja theory team they made dante a polio victim

I don't know why, but it just stood out.

If the people who don't like it now aren't changed by the demo, then they never will change their opinion about it. Still would like to know if they buy it just to see how good...or rubbish it is. :P
 
If anything, the demo will give them more fodder to complain with, but in a wholly nitpicking kind of way. They'll spend their time trying to make the game look worse than it is.
 
Well yeah, it sorta doesn't work when we've already been shown such crazy good gameplay from Greg and Dom - on earlier builds, no less.

They'll be like "Look at this! I can't do this, this game sucks!" and then I will reply "No, you suck at the game - there are thousands of other people who can do it."

I would actually shake my head at any of the "pro DMC" players who say they can't do something in the game, because these were the guys that broke DMC3 and 4 to get them where they were...
 
Well yeah, it sorta doesn't work when we've already been shown such crazy good gameplay from Greg and Dom - on earlier builds, no less.

They'll be like "Look at this! I can't do this, this game sucks!" and then I will reply "No, you suck at the game - there are thousands of other people who can do it."

I would actually shake my head at any of the "pro DMC" players who say they can't do something in the game, because these were the guys that broke DMC3 and 4 to get them where they were...
It will be quite humorous if the ones who were complaining about the combat not being good enough end up being the people who can't put DmC's combat mechanics to the limit.
 
But that's what I want to see. I wanna see how crazy this can get before the release of the game. Hell, I remember a video someone made of Castlevania Lords of Shadow combos that they figured out just from playing the demo. They weren't really all that great or varied or anything, but the fact that he tried them at all was cool.

Too bad we won't get the Training module in the demo at all. I suppose the closest we can get for now is using the Try Out feature if it's available at the Divinity Statue.
 
He's bound to say that. He's a game designer. All game designers say that, because that is originally how they get into the profession, but that's NOT how they survive in it. To say that creative and artistic integrity outweighs the carrot (or the stick) of money is a vocational lie. CAPCOM handed DMC over to them to redesign the whole thing in order to attract a wider audience— which equals more money— to get more money. This is CAPCOM we're talking about who sanctioned this, fabled for their love of recycling old material again and again and again, and why would they even bother not doing that with DMC unless they saw significant financial incentive in taking it to the West to pander to the gargantuan market there? And to choose a relatively cheap and lesser-known Brit studio to handle it? Money. Money money money.

Something good might come out of it, but I am not for a second going to believe this is some 'labour of love' of NT's over the Quest for Bigger Profits in the background as decreed by CAPCOM. I have relatives in the gaming industry, and I know doing whatever you feel like there because you're an 'artist', is, ironically, just not how it works. From his own personal standpoint, sure, he'll have failed if he stops being artistic and creative if that's what he got into the industry for. But he is surely subject to plenty of conditions and considerations over and above 'art', without doubt, and money (or translate that to 'the market' and "how can we make this so it will sell/compete?") is usually the biggest.

The changes they appear to have made on the original material to create DmC all fall in line with what's currently popular and accepted in the West, from Dante's looks, to dress, to language and behaviour, to even the changes to the canon to make more sense to Westerners. What you're seeing is the creative 'skin' over a product that has been specifically tweaked to sell to Westerners and appeal to them as well as compete with the current market trends. SOME creativity, and a whole LOT of pandering, in other words.

Others might not see it, but making it 'grittier' and 'more believable' is a dead giveaway, as is the new look they have chosen for Dante, as was the confession "he's just not cool enough" (for people over here now), necessitating his complete redesign to look like a rather generic male Westerner.
Why do you think a game company doesn't make games cause they actually like making video games? Is it really that hard to see that NT actually wants to make a game simply cause they like making games and the money is more of a side issue?

I mean if I were a video game designer, I would simply make games for the fun of it, not just for money. I'd love to create stories and make great situations for characters for character designs.

Some game developers actually make games because it's fun.

Capcom may be not the people who follow this, but NT is, so I respect that.
 
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