I prefer DMC4s graphics and textures over DmC to be fair.
Mainly because they were smooth and more beautiful,compared to DmC where they were all a little bit too eye disturbing especially with the colors.I really hated them.I couldn't have such a nice gaming experince on how strident and forced they were.
Of course,I found DmC's Limbo to be innovative and cool,though I think they looked much more mesmerizing in the artbook and they weren't so exaggerated.
As an art student,those were amazing designs and they looked better than they did in the game.The design was cool,the graphics not so much.
Those strident colors can be difficult to people with eye problems.
I don't see how Limbo was innovative.
Was it that it tried to kill you? Yeah cause environmental hazards were never done before neither were scripted set pieces.
Was that it was constantly shifting and changing (dynamic)? For starters they weren't constantly shifting they set and coded to alter when player performed specific actions or progressed to a certain point so they weren't dynamic just scripted especially considering most of the dynamic shifting landscape happens during cutscenes.
Was it how it was integrated into gameplay? Yes cause pulling and gliding from point A to point B is soooo new and innovative.
Limbo is mainly eye candy or for aesthetic purposes.
I thought Limbo looked really nice but nothing I go run home for. For....
A. it was the choice of colors that added mainly to the appeal. It took the apparently bland looking human world environments and made them extremely colorful and vibrant.
B. the actual design and architecture of Limbo is nothing special just floating pieces of debris and land and for the most part design wise its generic looking human world locations (city block, a jail, bank, factory, and etc) splashed in an interesting color pallet.
C. the overuse of shades of red and blue (I see what they did there) though thematic becomes repetitive to me after sometime. Overuse its the only colors they use.....outside gray for the human world.
D. there was only like 3-4 stages I find aesthetically pleasing which were the Night Club, Raptor News Network, the world inside Dante's head, and the underground railroad because that one actually reminds me of DMC for some reason due to the gothic design (I think in article before TGS 2012 Capcom mentioned that there was one stage that has a gothic design to it) as well as the pier due to it using more interesting human environments like the carnival and actually putting effort in the whole dynamic shifting environment approach and doing the best job at it. The rest where meh to me.
E. After the Night Club stage (the best stage in the game both design and aesthetic wise) or Mission 13 every thing just starts getting extremely bland and generic and the colors starts becoming annoying and design and aesthetics starts becoming repetitive.
Limbo was mainly eye candy or for aesthetic appeal.
It even seems NT got lazy at some point as the game progresses the design not only got duller but the whole concept of the environment trying to kill you seems to have become transparent as in early stages (the carnival, Paradise, and even Underwatch/the city area) seems true to this concept with closing walls and constant level reformation and in fact dynamic environments but after Under Watch it seemed that it just resorted to trivial platform and one stage hazard tricks (demon trains) were all that they got left. The visually nice parts of watching the environment tear apart and sh*t constantly happens seem to have been too much to carry on in later part of development.
Another fact that the boss battles got lazier as the game progresses from the earlier boss fights (with the exception of Vergil) where we went from Poison who had a decent moveset and her boss fight was pretty spectacular....to watch and even fight a bit with how over the top and destructive it was mainly due to her crushing the platforms and how you even finished her off as well as Bob who was visually stunning and even had a cool set piece to Mundus's Spawn who just spammed the same attack and strategy over and over again with very little variety and that was it and Mundus who was just a lame rehash of the Poison boss fight using assets from the Savior boss fight. Is also another sign of NT getting lazy or running out of ideas as the development continues.
The boss fights in DmC may not be anything great or barely decent but even the earlier boss fights showed that effort was put into them while later seems they just rushed it especially Mundus (who wasn't as epic as Poison's or Bob's).
You think with only 6 boss fights......6 BOSS FIGHTS....they'll put more effort into them and make them as best as they can be but seeing Enslaved and Heavenly Sword's boss fights were signs that I shouldn't have expected much from NT in the boss fight department.