That's what I mean by the disconnect. It can't be helped unless they want a sh!t-ton of frustrated, Dark Souls-esque players on their hands. Having such a huge penalty just goes against the game's aim to be more accessible *shrug*
Plus playing DmC on Heaven and Hell and Hell and Hell mode (a mode where you die in 1 hit) isn't much of substitute of having Limbo, the environment designed to chip away at your health, won't add much to already existing concept of Limbo.
That's a bit subjective, because the demons in Limbo were also designed to kill you. Stated as such to be like white blood cells that spawn in a body to kill intruders.
Like I said, it's about how it's designed, with the narrative expecting your guaranteed success on the first try. A character's death, be it your player character or a charge during an escort mission, are game-side mechanics. In DmC, Dante isn't script to fall down a hole and die - however, in the name of accessibility, the penalty for falling in a hole is more lenient that it otherwise could be, in the case of taking a chunk of life instead of sending you back to a checkpoint (although in some sequences, it does checkpoint you).
It's just an example, man. The crafted experience of any game is that you are the hero who will triumph over all odds, so the setbacks in gameplay like player deaths and whatever are there strictly to give the game any actual sort of challenge. Otherwise we'd just be watching a movie. For instance, in Stranglehold, there is the threat of death, and I cannot use Bombs or Bullet Time indefinitely. These are restrictions with varying penalties for the sake of making the game a challenge. If death and meter management didn't exist, I might as well be watching Hard-Boiled.
There's varying degrees of things that can jar us out of an experience in a game, it's just how it is. In Dead Space 2 I'm always supposed to make it past that train sequence, and if I die during it, my penalty is strictly to do it again, until I get the experience
right. Same with any other encounter I have in that game - I am forced to replay it until I get it right, for the sake of the game's narrative. Dante reappearing at the lip of a pit is nothing more than a more lenient penalty. Sorry that irks you so much...
Everyone has expectations, and a right to have them, but expectations can still be unreasonable. Sometimes they can be as unreasonable as me expecting a game to give me a fantastic jimmy-tickling upon completing a level, or, it can be as unreasonable as what you just said, which isn't so much expectations as it is you being upset that the game didn't live up to the imaginary standard you placed on it, and expected it to surpass.
Seriously, that bit about health inspection is what got you there. Health inspections are done and grades given by how well they meet a standard set for the safety of consumers.
Expecting a jimmy-tickling from a game is different from, say...there having been a precedent set that games would give you a jimmy-tickling.