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Another Escapist Thread On DmC

Who would you rather have make DmC (besides P* Games)?

  • Vigil Games

    Votes: 3 10.0%
  • Nordic Games

    Votes: 0 0.0%
  • 38 Studios & Big Huge Games

    Votes: 0 0.0%
  • Nintendo R&D

    Votes: 1 3.3%
  • Team Ninja

    Votes: 6 20.0%
  • Hideaki Itsuno (DMC3 Team)

    Votes: 15 50.0%
  • Crystal Dynamics

    Votes: 3 10.0%
  • Arkane Studios

    Votes: 2 6.7%

  • Total voters
    30
Me, too. Really decent first shooter from an RPG dev.


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Goddamn. Thumbs up for having the courage to say that 'round these parts... :O
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There. See? Anyone can find at least one positive thing about something they hate.

Yes. Yes, he does, actually.

It was an acrimonious remark to his statement. I don't intend to take it on as an accurate statement.

If anything I loved Anarchy Reigns and MGR.....moreso than DmC.

If anything I think PG is deserving of making a DMC game and will probably do a better job at it then NT if Capcom just gives them 2.5 years of dev time and decent funding.

I mainly have faith in Capcom (Itsuno or anyone there), Platinum Games, and Team Ninja to make a DMC game that can at least rival DMC3.
 
I guess gameplay wise I would find new avenues to explore outside of combat.

I mentioned making it less linear and exploring more with an open world structure in a different thread so i would do that as a way to push the genre forward.
 
Team Ninja did a badass job making Metroid an acrobatic shooter again.

It was the shoddy writing done by Metroid's creator that gave it the somewhat iffy credibility.


So that means the main problem with Other M is the story not the gameplay? I have played the good ol Metroid games on NES but i haven't played the Metroid Prime series which is said to be critically acclaimed. Yeah, shame on me.
 
So that means the main problem with Other M is the story not the gameplay? I have played the good ol Metroid games on NES but i haven't played the Metroid Prime series which is said to be critically acclaimed. Yeah, shame on me.
Metroid Prime is amazing. Indeed, shame on you. However it is not too late. Do yourself a favor and play Metroid Prime.
 
I don't know the constraint of Anarchy reigns project. But for MGR, PG had roughly 2 years to further develop MGR's gameplay.

So with that said, how can you say "PG is not qualified to make DmC because MGR was not great".
I am not saying MGR is very good game, but it is a good game.
And i think the reason it turned out as it did had with the time constraint to do. Plus the fact that new IPs always will have some issues because it demands more time and resources than a established one.


In early 2011, Kojima met Platinum Games' Atsushi Inaba who asked him about the state of Metal Gear Solid: Rising and Kojima later requested them to work in the game.[59] This new version, titled Metal Gear Rising: Revengeance, was first revealed via a trailer shown at the Spike Video Game Awards on December 10, 2011.[60][61]
Count many days/months/year from early 2011 (march) to MGR's release date 19 Feb 2013.

So imagine if PG had 1 year more to work on Metal Gear Rising.

That 1 year would surely be enough for them to polish the game and fix the major flaws of it.


KS Any studio has its specialities, and things it excels at, and we only had a limited amount of time to create Revengeance for our specific deadline. We had to sacrifice a few things, but if we were to work with Kojima studios in the future, we’d like a little bit more time to show a little bit more of Platinum Games’ unique points that we excel at.
SOURCE


Platinum, and producer Atsushi Inaba, wound up giving the nod, in part because KojiPro agreed to be almost totally hands-off with the game. "In terms of gameplay, there generally weren't any [requests from KojiPro]," Korekado recalled. "We just said 'do what you like'. If they didn't think it was needed, we really didn't mind, even if they got rid of the ability to freely slice through enemies. Instead of that, we did carefully supervise things like the story, the cutscene direction, and the settings. That, and we gave a deadline. It was pretty rough schedule, to be honest, but we got it done with hardly any delays. For a title of this size, even if we had an archetype to work with, it was developed astonishingly quickly."
SOURCE
 
Not to be judgmental but...

Keep Platinum games AWAY from DmC: Devil May Cry 2.

I enjoyed MGR and I still plan on buying the game when my birthday rolls around, but even still.

DmC should NOT be a 'crazy anime inspired chaos drug trip' if you know what I mean.
 
So that means the main problem with Other M is the story not the gameplay? I have played the good ol Metroid games on NES but i haven't played the Metroid Prime series which is said to be critically acclaimed. Yeah, shame on me.

Other M's critics often cite the supposed dismantling of Samus' strong female persona, which rests solely on the writer of the story. However, I still disagree, considering this is one of the only games where Samus both talks and interacts heavily with other people for a narrative purpose. The main proponent to any argument is that suddenly Samus is taking orders for a man, and therefore suddenly needs a big strong man. This, however, disregards the fact that the man she is taking orders from is her former military superior, and one of the few people she actually respects. The commander really could have been either gender, and Samus still goes through the game mostly alone, and holding her own in pretty much all but one situation. Then people say that Samus is willing to let herself die unless she receives a man's orders, because they unceremoniously tried to marry the item upgrade system with a narrative concept of the commander authorizing the use of items. It unfortunately resulted in some very iffy points in the game.

Most complaints about the gameplay stem from the controller required. You use only the Wii Remote, which would be okay, but to got into the first-person perspective, you need to the remote at the screen. It also has an auto-aim feature to direct shots. It could have been much better by just letting someone use the Remote+Nunchuck for some nice aiming mechanics, and overall would make it less clunky to enter first-person, and generally to move, since analog movement is good for a 3D game like this.


The Metroid Prime series is great, but it's a different kind of Metroid. Retro did a fantastic job making fully fleshed-out 3D worlds for Samus to explore, but by being first-person, they lose a little bit of that acrobatic presentation the old games had. I missed the acrobatics, flippin' over bosses and stuff. In Other M, they added the Overshot, MoveSense, and they're cool finishing kills :p
 
Other M's critics often cite the supposed dismantling of Samus' strong female persona, which rests solely on the writer of the story. However, I still disagree, considering this is one of the only games where Samus both talks and interacts heavily with other people for a narrative purpose. The main proponent to any argument is that suddenly Samus is taking orders for a man, and therefore suddenly needs a big strong man. This, however, disregards the fact that the man she is taking orders from is her former military superior, and one of the few people she actually respects. The commander really could have been either gender, and Samus still goes through the game mostly alone, and holding her own in pretty much all but one situation. Then people say that Samus is willing to let herself die unless she receives a man's orders, because they unceremoniously tried to marry the item upgrade system with a narrative concept of the commander authorizing the use of items. It unfortunately resulted in some very iffy points in the game.

Most complaints about the gameplay stem from the controller required. You use only the Wii Remote, which would be okay, but to got into the first-person perspective, you need to the remote at the screen. It also has an auto-aim feature to direct shots. It could have been much better by just letting someone use the Remote+Nunchuck for some nice aiming mechanics, and overall would make it less clunky to enter first-person, and generally to move, since analog movement is good for a 3D game like this.


The Metroid Prime series is great, but it's a different kind of Metroid. Retro did a fantastic job making fully fleshed-out 3D worlds for Samus to explore, but by being first-person, they lose a little bit of that acrobatic presentation the old games had. I missed the acrobatics, flippin' over bosses and stuff. In Other M, they added the Overshot, MoveSense, and they're cool finishing kills :P
There was stuff in Other M that was just retarded and Samus was not portrayed in the right light being totally out of character.

And I don't agree with acting like Samus was a blank slate just because she was a silent protagonist. That's totally not true. She was already a person who chose bounty hunting (a dangerous profession) as a way of life, has toppled many criminal bases by herself, and even shown to have a sensitive side considering her interactions with a baby Metroid. She's not the character to look like she's part of some borderline BDSM relationship.

I am just a total Metroid and Samus fanboy so. Samus is a waifu.
 
You gotta remember though, for everything we've seen Samus do, she's done it alone. We've never seen her interact with anyone she really cared about before, other than the Baby Metroid (pretty much the one thing she ever saw that she didn't kill >_<). Someone as compassionate as Samus for what she did for many of the little critters she came across, it stands to reason that she'd probably regard the few people she actually cares about with some sort of respect. It's always going to be jarring to see a character we've always seen alone actually interact with people :/

It's not like the majority of Adam's orders didn't make sense; "Hey, don't go using powerful weapons because you might destroy evidence we need for our investigation of this mystery." Other points were just...mistimed. It's just the problem of trying to mix it in with an actual power-up progression system that fell flat for the most part >_<

The thing is, what they did may have made Samus look a little bad, but I can see it wasn't their intent. They just made some very poor design decisions >_<

In the end I think it really depends on what you take away from the game, and everyone is so dead set on remembering the bad over the good. I took away Samus putting aliens in headlocks and shooting them in the face, not the ill-conceived attempt to marry the upgrade system with the narrative :P
 
I'm neutral on the whole Samus issue. I would have liked a sequel to other M to play like a third person action game using the Samus' Smash Bros. moveset she has. Even if it were 2D, it would be fine.

No, I don't like Samus' personality, but that's not going to stop me from liking Other M's 2D gameplay.

Off-topic:

About Brink... the only other FPS game that has parkour (to my knowledge) is Mirror's Edge and Dishonored (and maybe the Prime series). I'm kind of starved for decent first person (and even third person, now that I think about it... can't get enough platforming really) parkour games, so it was really more a lack of options than an actual choice on my part.
 
I was excited for Brink, until I played it. The controls were bad for the parkour.

Mirror's Edge is probably the best traceur experience we can get right now. Watch_Dogs is looking good though; open world game with a PK-style traversal system, plus a slow-motion feature :D
 
Now we just need one to take place in Tokyo.


Actually, did you play Sleeping Dogs? Game took place in Hong Kong, had a really good traversal system, too, and they wanted you to use cover as a weapon in your gunfights, since vaulting over it while aiming activated a slow-motion mechanic. You could also jump from vehicle to vehicle mid-drive. Normal combat was hand-to-hand, Arkham Asylum-style 360 punching and countering system.
 
Actually, did you play Sleeping Dogs? Game took place in Hong Kong, had a really good traversal system, too, and they wanted you to use cover as a weapon in your gunfights, since vaulting over it while aiming activated a slow-motion mechanic. You could also jump from vehicle to vehicle mid-drive. Normal combat was hand-to-hand, Arkham Asylum-style 360 punching and countering system.
I've heard of it, I just didn't know it had that badass traversal system. And I forgot about the "jumping-from-car-to-car-mechanic". The difference in the "Arkham" combat is that there are actual combos assigned this time, and less rhythm-based... making it less "freeform" if you get my meaning. Not saying I don't like it, it's just fine for the SD franchise.

Personally, I think it carries the spirit of Shenmue and Yakuza. Still very disappointed about the lack of Shenmue 3 though. Ack, now I'm off-topic. Don't listen to me.

Any other cities you'd like to "parkour" around in? I can't pick just one.

Actually, have you played Phantasy Star II or Phantasy Star Universe? That's a futuristic city I'd like to climb around in.

(google "Osaka Park")


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osaka2.gif

Ugh... this last one.


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But HK is great as well (obviously).
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I think it would be best if we stuck to western developer because most Japanese developers don't seem to like the reboot so why bother having them work on something they don't like?
 
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