*shrug* Popularity means a greater community, look at the one right here, all the great discussion there is to be had. Popularity will also help a game's lifespan. DMC is lucky to have had so many sequels before the current industry standards. Bayonetta was a new IP, and it struggled even though it had the support of a cult following.
As idealistic as it is that all games exist for fun, it's a very sad and unfortunate fact that they aren't. They get made in order to make people money. Indies are doing a great job of making games for the heart and spread of their ideas, but it's just a sad, sad fact that games
need to be popular in order to survive.
I know for a fact DMC was pushing people away - I worked at GameStop for
eight years. I saw DMC in all its iterations lose out to games with hack 'n' slashes with easier difficulty, a lot of returns on my recommendations of how good DMC games are, only for people to truthfully bring them back because they were too hard to get into. And my store had a huge action, adventure, hack 'n' slash, and RPG crowd, biggest in our area. Some even said they liked the style, but the difficulty got to them.
And yeah, DmC should have probably sold more, but it was dogged by controversy and misinformation, and I did quite a lot of damage control in my own store when people asked me about it :/ Even after release, many people listened to internet b!tch-fits about the game being bad, and didn't bother, troublesome in its own right because people wouldn't listen to the professional reviews that actually gave it decent scores, and instead turned to the internet crowd, on top of all the "totally paid off reviews." Heaven forbid someone actually think the game was fine, good, or great.
Plus, MGR:R and other big games like Ni no Kuni came out as well, and big releases jumbled together tend to sorta mess with release numbers. That's why not a lot of other shooters ever come out around the release of Call of Duty - it's easier to sell it when people get bored of CoD, in that "I'm bored with CoD, anything new come out?" phase.
But, what the f#ck ever, I'm tired of arguing about difficulty. It's stupid and way too opinionated. DmC was made to be different and more accessible while still being about the flashy, over-the-top action that DMC is known for. It accomplished that, and I'm happy to have it. You don't like it, well...you can cram it with walnuts, honestly, sh!tting on it now isn't going to change what it is :/
So...uh...
Jimmy-tickles?