But now when I watch it, I'm just like,
"Ok, we need a reboot."
Which thankfully, is what we got.
Actually, no. We
didn't need a reboot...what we
really needed to remedy the issue was better writing.
I've said this on one other occasion, but I really didn't approve of Capcom's decision to reboot the series. What the franchise needed from DMC3 onwards was
better writing. Starting with that game, the series strayed away from its
RE-style voice-acting and minimalist story to games with over
one hour of cutscenes per game, and a much larger emphasis on story. But because the writers executed each plot with the narrative competence of a Deviantart Fanfic-writer, managing to make the lore more convoluted and inconsistent with every game, and reducing Dante and all secondary characters into tripe, one-note caricatures of bad anime cliches.
By the time we got the lukewarm plot of
DMC4 and the absolutely
atrocious attempt at an animated series, it was painfully apparent that the series was in need of better writing. But by now, the series was already wrapped up in a thick cocoon of muddy lore and half-established character traits, so Capcom just took the lazy way out. Instead of sitting down and remedying the narrative maladies of the series itself, patching the decaying plot-holes and stale characters with the polish they desperately needed, they just hired another 3rd-party studio to do it
for them.
I love
DmC, and all the narrative elements Ninja Theory established, but it still stands as almost a physical embodiment of Capcom's own acknowledment to how badly they f*cked up the the story of every past game,, and worse, serving as an admittance that the series couldn't be saved from its most hideous and persistently-occuring flaw: the cringe-inducing quality of its
writing.