Last time I checked we were playing a video game, not flying a freaking 747.
Wow! You missed the point by such a large margin that instead of hitting the landing pad you crashed into farmer Jenson's turnip field three counties away.
Gotta agree with
@xMobilemux
This also kinda reminds me the criticism people moved against The Witcher 2's combat: the dodge is assigned to a single button, it's easy to use, therefore the best way to win a fight is spamming the dodge. It's dodge and hit, basically. This can still be forgiven in a game like The Witcher, but it's a serious flaw in a Devil May Cry game, imo. DMC is all about being stylish and mix combos, having a too-easy-to-perform dodge inevitably encourages players, especially the newbies, to overuse it.
Besides, what's so impossibly complicated in the classic DMC dodge? XD it's just lock, move stick sideways and press jump button. LOL it's more complicated to write it than perform it, it's actually pretty intuitive. When I first played a DMC game (DMC3), total newb, I even figured it out the dodge mechanic before the game told me about it. Felt pretty natural.
It's not "so impossibly complicated", it's just that it is by default more complicated than a one-button dodge. There's never any reason for gameplay controls to be complicated, and if there's an easier, more intuitive way to do it, then **** bro, do it. Intuitive control is great, but you cannot sit there and say that tilting an analog stick in a direction and pushing a dedicated dodge button is worse than only being able to truly dodge sideways, using a button that is primarily meant for jumping under any other circumstance, not without looking like a total knob. Easy to learn? Sure, totally, but not more intuitive than a button that is literally just "
dodge".
The dodges (in either game) don't even offer any stylishness unless you use it to great effect. You either dodge at the right moment to make it look slick or the grading system to give you a fistbump, or you're rolling around like a Christmas turkey that fell off the table while the grading system wonders if the five second rule still applies. A single button dodge encourages players to not get hit, it doesn't offer them some ungodly and unreasonably powerful option. They still have to learn how to fight, and they still have to see where it's best to use the dodge for worthy effect. Dodging all willy-nilly isn't going to be as helpful as knowing when and where to dodge to for striking an opponent
Hell, if this is so bad, then why aren't you criticising DMC3 and 4 for Trickster, a Style built entirely around a one-button dodge for sliding around and hitting enemies while they're still attacking...? If it's supposed to be a serious flaw, then where's the criticism for those...?
And seriously get your heads outta your butts, because by speaking against the classic dodge should not be construed as "waaaah it's tooo haaaaaaarrrrrd" because it's not, this is a comparison between two similar functions.
Why not go the extra mile and make jumping and swinging the sword in the same fashion? I mean it's all about 'skills' right? We wouldn't want those noobs to 'overuse' the jump and attack button. Lmao. Just when you think you've heard it all....
This is exactly why it sounds so absurd. Dodging is OP? The hell? IT DOESN'T EVEN HELP YOU GET THROUGH THE GAME! You could spam a one-button dodge till kingdom come, but it won't do anything for your progress unless you learn to actually fight the enemies.
Dodging should be reserved for high-level players? Whyyyyyyy? It is a purely defensive move! It's not at all like the MGR's parry, where the skill it takes to parry is
rewarded with a high damage payout. Oh tits, that's like DmC's Demon Dodge! Despite enemies calling you up and saying they'll be attacking two days from now, the mechanic is there - rewarding the player for a greater risk. Normal dodging's only reward is "congrats you're face isn't bleeding, and you're a few feet away". It's not Tablehopper, which is strictly for keeping you right goddamn next to the enemy, resetting to neutral for a counterattack (if you so desire).
And seriously, if you're gonna complain about a one-button dodge, then go lump DMC4 in with the rest of those one-button dodge failures, because you had access to one whenever the hell you wanted. At least in DMC3 you couldn't use other Style abilities if you wanted that dodge (hell, the game starts you on Trickster for some reason, too!), but as so many people have tried to tell me, it's sooooooo easy to hotswap to different Styles in DMC4.
That raises another question - when does something's ease of use become suddenly become bad? As ji-high points out, attacking the enemy is super OP, so that should be made really difficult, too, huh? Should the potency of a skill determine how easy something is to do...?
/rant