I don't see why you'd want to press 3 buttons to perform something as simple and important as dodging so yeah i hope DmC dodging stays. It needs some improvements as well though.
No DMCs dodge was far better, it required skill
Last time I checked we were playing a video game, not flying a freaking 747.I'm sorry. I don't mean to start something, but that is just patently absurd, and I just want you to know that. Requiring skill does not ever make something inherently "better".
Last time I checked we were playing a video game, not flying a freaking 747.
Gotta agree with @xMobilemux
This also kinda reminds me the criticism people moved against The Witcher 2's combat: the dodge is assigned to a single button, it's easy to use, therefore the best way to win a fight is spamming the dodge. It's dodge and hit, basically. This can still be forgiven in a game like The Witcher, but it's a serious flaw in a Devil May Cry game, imo. DMC is all about being stylish and mix combos, having a too-easy-to-perform dodge inevitably encourages players, especially the newbies, to overuse it.
Besides, what's so impossibly complicated in the classic DMC dodge? XD it's just lock, move stick sideways and press jump button. LOL it's more complicated to write it than perform it, it's actually pretty intuitive. When I first played a DMC game (DMC3), total newb, I even figured it out the dodge mechanic before the game told me about it. Felt pretty natural.
Why not go the extra mile and make jumping and swinging the sword in the same fashion? I mean it's all about 'skills' right? We wouldn't want those noobs to 'overuse' the jump and attack button. Lmao. Just when you think you've heard it all....
Trickster is different. It's not always immediately accessible. Player needs to switch style in DMC4 for that. And right style switching requires skill.
In DMC3 it can only be considered a problem once you level it up to 2 and 3, since you can do more dashes repeatedly. But as long as it's level 1, you can only do one dash after which there's a slight "cooldown" within which you can't dash again.
In DMC4 they fixed it giving Dante only one dash at a time, even if you max Trickster out. In fact you can only do multiple dashes while in DT.
In DmC there are no cooldown to the dodges, so the player can actually chain them spamming. That's a flaw.
One-button dodge can be different. I have nothing against DmC dodge, because it was directed at casualized direction, and considering it dodge worked well. Now there is example of good one-button dodge, even if it can be spammed like Vanquish, where enemies actually trying to kill you. Problem is that one-button dodge, combined with obviously communicated moves, removes any challenge from the game, which was one of many obvious flaws in Dmc core system.
Which was pretty much problem with DmC >_>it just has to have a proper length of broadcast time to not end up making things overly easy.
Every game has their share of "enemy that telegraphs too much" and "enemies that attack very fast".However, Bayonetta and Metal Gear Rising both use this similar effect, especially MGR where whatever is going to hit you glows bright orange. What's the difference?
There is something wrong with mechanic, if hardest enemy in game (drekavak/dreamrunner) can be defeated flawlessly by charging attack, standing in one place without moving and hitting him as soon as he telegraphs his teleport move.