One thing about the OG DMC games was that you had to press 3 buttons just to dodge. I really loved DmC's one button dodge system and I would really hope they keep it for their future projects. Anyone agree?
I think it got removed from the DE.Demon dodge is overpowered, because it gives Dante a power up to get stronger for some seconds. That's also why you go from Dirty to Sensational by hitting a boss 3 times ( Poison ). Hopefully they'll fix it in DE.
meesah gonna repost here
(in case anyone didn't see it the first time around)
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Leave out the regular dodge entirely.
Just have the angel dodge only... and when the timing is perfect, it can turn itself into a demon dodge.
There's another function you can squeeze in there... if you just press dodge without a directional input, it can become a guard.
Perfect Guard ---> Guard + Forward = Angel Dodge ---> Perfect Guard + Forward = Demon Dodge [Demon Release when dodging in a direction of an enemy.]
So, in other words, Demon Dodge = Demon Release.
Extra Post:
For the "Free-lock" (soft-lock) guys:
Demon/Angel stance on the left while they keep lock-on and evade on the right side of the shoulder buttons. You can evade with your middle finger or just toggle lock-on off and on so that your index finger remains free for either R1 or R2.
That sounds...kinda complex. I think, in a way, I can see what you're getting at, but isn't a parry like a guard? But with more precise timing and more offensive action behind it? Sorry if I'm sounding dumb here. >_<
My mind turned this into "you can evade the demons by flipping them off". :blush: 'Scuse me a sec. :banghead:
i'm just having fun Vergilius, if you watch YoVideogames playthrough of the Devil May Cry games, Max and Matt poke fun at the names for several attacks, things, enemies and more. Wonder if they would do Devil May Cry 4 Special Edition and DmC Defninitive Edition?