Yeah. Dat hardest enemy in game xDYeah, Erix rulez LOL
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Yeah. Dat hardest enemy in game xDYeah, Erix rulez LOL
If you encountered so little nobodies, you apparently never played beyond normal and basically made speedrun, because once you enter hell levels corridors are swarming with them on way there and back. Hell, after picking artefact you encounter like 4-5 of them at the same time on DMD.For one thing, Nobodies aren't encountered until the last levels of the game, and are not actually encountered all that often unless you're specifically revisiting old areas you don't need to. They may populate several different places in the closing hours of the game, but you don't encounter too many of them if you're actually looking to progress through the final areas...and aren't getting lost. I remember only ever encountering like four or five tops from the Underworld's entrance to Mundus' throneroom.
Secondly, if your tactic is to keep using the same move over and over, then you're not gonna get any style points, because for as lenient as the system is with new modifiers, you still don't get jack for Style on the third repetition onward - of any move, while sitting around and waiting for a dreamrunner to 'port so you can perform this specific tactic pretty much ensures that your current Style grade has decayed to nothing, so if you got a C by doing that twice, congrats, you're going to be sitting at a C the entire rest of the fight if you keep doing that same thing - it's all a big floppy waste of time. And in a game series that is more about looking cool while killing enemies, rather than just killing them, why bother with such a boring tactic...? If you're just going through the game to get through it, sure fine whatever, but it's not conducive to what a Devil May Cry game is supposed to be played in the end. It's like how you can go through most of the enemies in all the games by just spamming Stinger if you want. It'll surely route a lot of enemies, but are you really having as much fun with the game by not tapping into any of the potential there? Not to mention that it doesn't work on everything, so you'll be up a particular creek without a paddle sooner or later.
Plus, trying to do a charged Eryx combo on a dreamrunner doesn't work all that well, because after that first hit, they are in normal hitstun and will jump out at the first small window you take to charge. Hell, the normal stygians on any difficulty above normal mode will block a combo string half the time if you try to do a pause combo like Death Coil.
I don't think you've done nearly as much research into these enemies man as you're trying to let on. It seems like you just heard about/did one thing that can be done and based all your assumptions around it :/
And a lot of the toughest enemies in DMC games become rather simple once you figure out the approach: Faust and Mephisto become completely unthreatening when you snatch/shotgun their cloaks off, Blitz is fairly easy to take out after dropping it's shield, which is fairly easy itself if this tutorial is to be believed >.>
Drekavaks can be easily defeated even by those who never bothered with action games and without any effort.
You clearly didn't read what I explained about safe way, about pulling short combos between charged punches, so why bother arguing if you don't want to hear what you don't like? It worked as a cake. I got my SSS rankings, platted game in 3 days and sold it afterwards. So any argument "but they can" is pretty irrelevant, since from my own experience, not from some youtube videos, I know they can't.So, first you said that simply countering them with a charged punch over and over as they teleport is enough to make short work of them, but then when I say that won't garner Style, you suddenly say that if you vary your moves you'll get more Style. That goes against what you were just saying before.
It also contradicts you saying that all you have to do is charged punch counter them to win, and they can't combo break you if you only do that one specific thing - and yet you still need to vary your combos in order to get some decent Style? I thought there wasn't any need for combos of any kind...? Sure the tactic will totally work to get you past them with some semblance of ease, but you can't get Style without comboing, that's just how the game works.
And this, this is just a gross overstatement.
It depends on the control system, they both serve each game perfectly (I'd argue that 2 dodge buttons is a waste, but you can just remap the controls).
I wonder how it'll work in the DE using lock-on. Maybe Bayo style controls for the right bumpers and angel and demon mode for L1 and L2?
I'm just gonna have manual toggle-lock so that I can use the old control scheme more easily. Hold-lock is kinda not fun after a while.I'm gonna have a lot of fun just testing out new configurations![]()