DreadnoughtDT;205894 said:I had already said you could choose the enemies
Oopps..I guess i should've wrote "Choose the enemies' mode" (again, blame my lack of vocabs). The main and secondary objective you suggested would definitely give the game more replay value. Your idea of a Custom Bloody Palace gave an idea for a maze-like mission. So if a player, such as me, made a maze-like dungeoun with EVERY room custom made. I could make the dungeoun blueprints like 3 rooms to the front, 2 rooms to the left, 1 room to the front then finally the final room. If possible, we could also make a dead end by which if you happened to take the wrong route and end up in a dead room, a barrier will prevent you from going back and you are forced to fight (insert bad-ass boss name here). If you win, you can continue your journey towards the final room. The time limit is a nice touch. It would be like Resident Evil's Mercenary but DMC-style. Also, Custom Bloody Palace should be able to be shared with other DMC players. If this concept is, in a miraculous way, implemented in DMC 5, then we would see another forum section with the name:
-Devil May Cry 5: Custom Bloody Palace-
You think you're a hardcore DMC player? Well, look here for adventures made by others and share your own as well.
Could be cool don't ya think?