Star Wars - Jedi: Fallen Order.
This game raises questions for me. First of all, it's being great so far. But more importantly, you guys know that I always talk about how I find DMC's combat system to be the undisputedly superior one in the action game genre, and that I attribute that status to the design behind it, revolving around single moves being chained together in a seemless string rather than having dial-a-combo as the center of the system.
Now Fallen Order comes along, which is not even a hack and slash in the same vein DMC is, and yet it adopts the same kind of philosophy, despite a slightly different implementation. Respawn understood the key for it: cancels. Cancels cancels cancels cancels. Dodge cancel, jump cancel, weapon switch cancel, block cancel, they got it. And virtually no DAC inputs to be found, besides the couple of pause combos (like DMC's).
Now the question is... Why in the **** does Respawn Entertainment, a first person shooter developer, for God's sake, understand this while pretty much all of the actual action game devs STILL shove the DAC system in our faces? It doesn't make any sense to me, but I'm sure glad SOMEONE other than Capcom makes games like that. Well done, Respawn.