Fire Emblem: Awakening. First off, let's just say that this game is making doubt, worry, and obsess with pretty much everything like min/maxing characters, getting supports, not letting characters die even though I could reset, getting money and exp, distributing exp evenly to everyone, analyzing percentages of critical hits, hits in general, evasion, and the seals, oh the damned seals. In Fire Emblem, certain items are used to promote characters so a Knight could turn into a General or Great Knight and stuff like that. Well, in Awakening, it's limited to Master Seals for promotions. Thing is, once you promote, that means you gain less exp and being powerful, you might end up "sponging" exp into the "wrong" characters.
A trend of the game is to have pre-promoted characters and in past games, they usually sucked aside from crappy characters in general and some good pre-promoted characters. The reason is that they don't gain the stat growths from going to level 1-20 unpromoted to level 1-20 (or 21-40) promoted. They just only have 20 levels to grow from and usually that's too slow, risky, and inefficient. But, sometimes there are pre-promotes who are life savers in harder difficulties like Seth from Sacred Stones, who is just plain good overall, and Frederick in Awakening who is "essential" for a non-frustrating run on Lunatic and Lunatic+.
Anyway, there's also Second Seals and that's how you "break" character archetypes, that is by re-classing you can gain different skills and take advantage of class stat growths. You have a Knight, he's slow, but he can re-class to a Thief who are really fast because of their speed growths. Re-class him into a Thief and take advantage of the speed growths and either put him on the Thief class tree or return him to the Knight class tree and see him move much faster than before.
Here's the issue, I don't know what happens in the full game and I don't know how many Master Seals and Second Seals you can get without buying them - they're both 2,500 gold a pop. That's making me obsess over them a bit and Fire Emblem games tend to have issues with getting money. Since I want to make use of everyone - Fire Emblem tends to have a colorful cast and there's bound to be at least 10 people you'd like -, I don't really know what to do. The available to make money without DLC - there's the Golden Gaffe which nets like 1,000 to 7,000 gold per play, it costs $3.00?, but getting the pack for gold, exp, and weapon maps is $6.00, not bad - is to use reeking boxes - only profitable on Normal; 500 gold to get 1000 gold, it costs 4,800 on Hard and up while getting 1,000 -, rely on the luck stat, the Armsthrift skill, and Leif's Blade to get boullions, or the Despoil skill which is basically Leif's Blade as a skill. Yeah, not the great when you think about it, still, like I said, I don't know what happens later, I just know I'm worrying a lot.
Ignoring my mental deterioration, this game is really sad, actually I think all Fire Emblems are sad, though this one hits you immediately, but since I only played through one of them and know about some of them, I don't know if this is the "quickest" to making you feel angry and sad. Let's just say that one character who you meet and will find innocent, kind, beautiful, and admirable doesn't find a happy fate. This happens in the first 9 chapters out of, if counting the side chapters, 50 chapters plus 25 DLC chapters, 3 of which shows an alternate ending of an alternate timeline where the antagonist wins and is what causes Fire Emblem: Awakening's story. Holy hell, 9 chapters and this game is making want to cry. Did I mention that it supposedly gets worse as more horrible events happen and hope seems utterly destroyed? Or that about 70% of the cast have really tragic back-stories. One "random" character you get is actually a nobleman who failed his entire country. You don't see that on the outside as he acts like an arrogant womanizer. Or how you meet the last of the Taguel. Or how slavery and implied forced prostitution is in the world of Awakening. One bandit leader mentions how "fetching young things fetches good coin". Chrom, who is one of the main characters, is the son of Ylissean exalt who persecuted and tried to kill all Plegians. Crusades, anyone? Wiping out a whole group of people 'cause they look, talk, and act differently, granted, there is an evil cult prominent in Plegia. So, Fire Emblem: Awakening does show some of the horrible parts of war despite being a T-rated game that seems like another everyday game for strategy game lovers.
On the flip-side, supports, a mechanic that shows certain characters building friendships with each other, are often humorous, endearing, and sometimes heartbreaking. It's the main reason some people play Fire Emblem despite not being good at strategy games. It can turn a jackass into a lovable character, well, someone who you understand and can tolerate more than if you just left him as is. It can even make other characters even more tragic. One person you get is a perfectionist and holds an unrequited love for someone. By the game's design, she is not allowed to be with him. On her character, it's because she think he shouldn't be with someone of her status. It's kind of bull when said character can end up with her friend, another soldier, a noblewoman, a dancer, your character if she is female, and possibly, a random villager. Sometimes when you have her fall in love with another character, it's implied that she still loves him. It's sad and painful, especially factoring her husband and daughter who knows about this. Also, there are some goofy moments during cutscenes. Basically, it makes the game less sad by giving those moments you can cherish. Even in a war, there might be that memory of your fellow soldier talking about how chocolate gives him gas or how his sister's wedding was the last and best thing he had before he joined the military. Those funny, loving, and even sad moments that turns a war into something more tolerable than just mindless killing for ideas that could have resolved peacefully.
Also, the game has an amazing soundtrack.
The horns always gets me. It this piece really exciting. To note, many of the tracks have a normal and "Ablaze" version. Normal means nothing but planning and movement is going on. "Ablaze" is when actual combat happens.
There's also
Conquest (Ablaze), another exhilarating track.