Macabre don't be drawn into these conversations either as they don't exactly show members in a good light.
...So I should avoid talking about DmC, because other people might shame themselves when they replY? I'll try to tone down.
...Although I wouldn't mind knowing what Chancey's original reply was...
Macabre, Dante did face his demons, Mundus. He choose to fight instead of running away. He faced his demons by killing the demon king that murdered his mother, tore his family apart, imprisoned his dad and sent down the the life filled with demons where he was unable to trust another person until Vergil found him.
The whole point of the Vergil's Downfall DLC is that Vergil goes through the same "Journey to the Centre of the Mind" vision quest that Dante went through during the course of the main campaign, and the ultimate result for both of them was that they obtained their Devil Trigger once the vision was complete. The problem is that Dante's quest was absurdly simplistic compared to Vergil's, and he never had to deal with FACING HIS DEMONS, because that expression refers to coming to terms with your personal problems through introspection. VD did represent this, the main campaign didn't, and it's conspicous because we get very little insight into Dante's background when the vision quest would have been a great opportunity to flesh out his character. The man apparently burned down an orphanage as a child and spent most of his life brutalizing police officers; you'd think he'd have to come to terms with that before being given the power of ZA WARUDO.
Still, both their mindscapes are shown to be barren, empty expanses, so that at least confirmed my impression of them.
That parallel makes no sense to me either: In the Classic continuity Vergil's hair was a spiky bouffant before he fell into darkness, when he was a free agent following his own agenda. His hair became slicked back after he was corrupted by evil and became a monster.
The Antonaides brothers got the haircuts mixed up, because they're dingbats.
Plus, of all the negatively regarded stylistic elements inherent to the shounen aesthetic, why would you include Saiyan hair, even as a reference to the old games? Especially with a design like that, which seems more reminiscent of a truant yanki than a terrifying demon lord. Maybe he's going to dominate humanity by sending them into paroxysms of hysterical laughter.
As for being a the most meaningless excuse imaginable, DmC IS a Devil May Cry game. They can do whatever they want with it. Stop being so ignorant of that.
And as Chancey pointed out, a big part of the design intent with DmC was to avoid making parallels to Japanese idioms in order to "westernize" the franchise. The fact that it had to rely upon cliches popularised by shonen manga, and even use exactly the same nomenclature to refer to the concept ("Hollow" Personas) instead of anything else shows a shocking dearth of creativity.
It's surprising just how many westerners are looking to Bleach of all things for "creative inspiration".
http://en.wikipedia.org/wiki/Incarnate_(comics)
I wish they'd made Hollow Vergil, Dante and Kat more bloody looking in the eyes though, that probably would've helped making it look less obvious where they got inspiration from.
That does imply an interesting question: How would you have designed Vergil's Doppleganger? I mean as a question for everybody. That's probably a good thread starter right there.
Personally I'd have loved it if he just looked like Vergil at his best; pristine and handsome to draw contrast with Real Vergil's increasingly dishevelled, pathetic appearance. Yet the "Hollow" persona is daubed in the blood of the followers who he has manipulated into laying down their lives fruitlessly and pointlessly while serving the Order, their hands and faces writhing across the surface of his skin as he smiles with satisfaction. A core part of Vergil's character as I see it is that he's willing to pile the bodies of those who believe in him up to the sky just so he can reach the Castle on the Hill.
God damn it, now I'm fixating on Berserk again.
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But, like I said before, DMC5 is coming back,
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Stop regurgitating what is unproven and untrue in an attempt to divert attention away from discussion of DmC. It doesn't help anyone.
I knew he was inspired by the Joker. Arkham being the jester character. As a comic book fanatic it wasn't hard for me to piece together he was inspired by our giggly inmate from Arkham Asylum.
The trope of the giggling trickster harlequin extends back well before Robert Kane had a mescaline bender and decided that the perfect adversary for The World's Greatest Detective would be an unstable stand up comedian.
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheJester
you mean the games were they commisioned award winning writers to write the script for them?:
the writer for heavenly sword had to gut everything but the basic character ideas
for enslaved tameem wanted Monkey to kick a slave out of a plane to his death to show he was a badass.
And in the end Ninja Theory's interpretation of Journey To The West made the tale of a pious pacifist teaching the ways of peace to an invincible trickster magician into a murderquest to kill Live Action Andy Serkis.
Oh well, at least they made one of the most racist games ever, right?
Because that's who you want making a more "western" interpretation of your franchise: a studio that has NEVER made a game without pervasive asian stylistic influences.
Genius.