So you say, right before launching into a double post! This "weak attempt" clearly struck a nerve, or you'd have used the Edit button. At least I'd hope.
Does one thing that could draw a similarity to an overrated anime show really compare to an entire series that takes so much influence from anime all along?
Whenever someone levels criticism at DmC, I see the same defence thrown up: "Classic DMC did the same thing!". That's the most meaningless excuse imaginable; the entire purpose of this insipid reboot exercise was to break the Devil May Cry franchise away from the perceived Japanese influences that were apparently holding the franchise back from getting God Of War level sales. The idea that a creative team would take this instruction and decide to base their new take on the franchise, meant to "modernize" a "dated" franchise, and looked to cult films from '88 and '99 for primary inspiration is absolutely mind boggling. That's
before you get to the fact that Bleach was abused for inspiration with Vergil's Downfall.
I keep seeing this point ignored, so I'll reiterate:
The entire purpose of this reboot was to make it less "anime", and they made it "anime" anyway. You can't just say "DMC3 was a bit like Inuyasha" and make it go away; Alex Antonaides literally copied the entire final battle for VD out of a Bleach Tankobon. This is what happens when you let your brother with no writing experience handle the script of a multi-million dollar project. Then again, who needs talented writers when you have nepotism, right?
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Of course we know why Vergil's Downfall had to be a bootleg Persona 4 sequence; the purpose of the DLC was to reuse assets from the main game in an attempt to scrounge up extra revenue from the project, which meant it had to use character models and animations from the main game, so it makes sense to have the primary villain be a "dark self" doppelganger. Even if it makes no sense in context of the plot: Dante's visit to the centre of his mind didn't require him to fight a personification of his inner darkness; he never even had to FACE HIS DEMONS in the psychological sense, which is bizarre given that it's the
tagline of the damned game. He never needed to encounter apparitions based on his past, even though he apparently had an angsty and painful background from the orphanage. A little consistency is all I'm asking for.
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Christ, DmC: Venereal Disease is so awful I'm getting sidetracked, hang on...
The truth is that DmC didn't
need to have these Japanese anime or American movie influences
at all, especially not ones this out of vogue. Ninja Theory only had the proviso of making a game that would "modernize" and "westernize" the Devil May Cry IP, they could have taken that and made a game that took inspiration from the UK's culture to enrich the franchise. It would certainly have helped NT, considering the UK government's new policy of awarding tax credit to new media that spotlights UK culture.
https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/73001/120927_VG_Condoc.pdf
Of course we couldn't have that either; NT are just as ignorant to the UK's history and modern culture as everyone else. You know it's pretty sad when JoJo's Bizarre Adventure has done more to glorify UK history in heroic fantasy fiction than Ninja Theory.
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I'm never getting an over the top action game based on The War Of The Roses or the Ulster Cycle, am I...