darkmanifest
Unleash the blood
That just...it killed it for me, because stuff stopped making sense, and stuff was done way too conveniently to have things play out. During the movie I seriously thought of so many better ways that things could have played out and still had the intended effect, but nope...it was just...very badly done.
This is really interesting to me, because that's exactly how I feel about how some parts of DmC (and previous DMC games) played out. I like to write, so I usually notice all those little conveniences that are necessary to move a story along, and I try to think of ways to improve them if they strike me as overly obvious, abrupt, or just plain unnecessary. I wasn't bothered by Cloverfield because I expected it to be laughable (I'm a disaster movie junkie, so I've seen some whoppers in my day), but one can't be cynical all the time.
With DmC, suddenly there's no common sense that Vergil wouldn't speak about such things unless they knew they were in a secure-ish location, or that maybe, juuuust maybe, The Order jacked the security feeds. Because it doesn't explicitly tell us so, suddenly it never happened? Or that a dude would get angry enough to punt someone through a building - and that was even explicitly told to us, that Mundus gets angry easily and makes mistakes because of it. Those could seem convenient, but at the same time, they still fit within the story being told.
Well, that's what happens when a story leaves a point up to audience assumption, you get mixed reactions, because it didn't see fit to cover its butt with a throwaway exchange like "Hey, is it safe to talk here?" "Yes, I've secured the location". I'm sure you feel it was unnecessary to do so, but you're willing to assume the best of the story.
Mundus's reaction doesn't fit his overall behavior even in the story's own parameters. He refuses to leave his tower for any reason at any other point of the game, no matter how angry he gets. Not when his power structure is being dismantled. Not when his child is taken hostage. Not when his child is murdered. Not when Dante stages a brazen invasion on his stronghold. He just won't budge. Yet when Dante proves stupid enough to come strutting into his base of operations where Mundus is most powerful, instead of drawing from his power source and pinning Dante to the floor to pluck his head off like a grape, he bull rushes him out of the building. That's a "durr" moment if I've ever seen one.
It's not a special dig against DmC. You ever read the Evil Overlord List? I'm sure what Mundus did is on it somewhere. Villains becoming stupid at a critical moment because that's the only way the heroes can win is a time-honored cliche, even in otherwise excellent stories.
But, whatever, people can feel how they want to feel, but at that point, why the hell stick around? No one's mind is gonna be changed, and if you have little to no interest...there's gotta be something better to do that talk continuously about it. I'm just tired of people hanging around here who just don't like what the whole point of this side of the forum is for. If I went around to Cloverfield forums bitching about the movie, I'd just be an asshole who could be doing so much more things with my time.
A series is different from a one-shot movie with no previous canon. Nobody's got much invested in the latter, but we've all got that favorite series that we dislike some parts about, so we want to talk about it, and since DmC is the latest entry, this is the most appropriate forum to talk about said entry. I've been discussing DMC since it was only two games, so none of this friction a new to me.