...So you're agreeing with me, that it's illogical plot structure then? I'm applying "my own logic" to this scene, it's common sense. Narratives need to have a consistent logical basis that corresponds with how the viewer thinks in order to function. If characters act in such a way that defies good judgement when they are meant to be conniving, ingenius manipulators who have succeeded in evading GODS for many years, it breaks the suspension of disbelief.
So a person can't have a moment in time to do something different? That's ass.
Temen-Ni-Gru is implicitly a magical location that can appear anywhere, or indeed the city could have been built over it. Dante obviously lives in the city because he gets work there, so it may be like the Hell Mouth in Buffy.
But out of all the places in the world, why did Dante have to be in the city with the giant freakin' tower had to pop up? And also what happen to that tower afterwards? No logical explanation for where it went at all.
It's an illustrative scene which demonstrates the frightening power of the monster and gives a sense of proximity to it's threat, which is hard to do in a first person Kaiju story without revealing the creature outright. It set the tone for the entire story and gave an effective visual motif for the movie to be identified by.
But why near HIS house? Why not let the head fly into some old lady's house, or into the ocean? Why by the house of the guy who has the camera? Logical thinking here.
Given that the river is the refuse stream from the biggest military installation in the area and that The Sorrow was killed during a military operation, it's not inconceivable that that particular river was where The Sorrow was killed. It was also demonstrating The Sorrow's message; that Naked Snake was walking a path of murder, and that it may well end with him being killed by The Boss just as he was.
Can't care enough about MGS since it logically doesn't make sense with some of its plot.
That was a symbolic scene occurring within the minds of those two characters. The stained glass window is a visual motif in each Kingdom Hearts game which represents the minds, memories and futures of the characters, so the fact that it is shattered in the midst of their battle symbolizes their mutual self destruction. In Kingdom Hearts 1's prologue when the windows broke it represented Sora fate of being split into alternate personas, and when it was consumed by darkness it represented his (temporary) transformation into a Heartless.
No. That was to represent the very darkness in his heart, and him having to defeat it. However, logically he fights this giant outside his mind, so logically that doesn't make sense either.
Because good writers are capable of having consistent logical narrative
while creating a theatrical, evocative motif throughout their stories. TWOxACROSS, you're clearly a fellow who enjoys his Hong Kong Heroic Bloodshed. You might recall in Hard Boiled, when the detective Tequila investigates Tony, a known triad enforcer, against his boss's wishes, and finds his boat by the harbour. He ambushs Tony when he returns, but instead of killing him Tequila has a chat with Tony at gunpoint, in which we establish that Tony is an insider, and that he owns a curious collection of origami birds.
They don't leave the security of the boat to meander through Aberdeen loudly explaining that they are the only ones who can destroy Johnny Wong's syndicate. They do in fact get attacked by a group of assassins, which leads to a frenetic gun battle where the two have to desperately defend eachother despite their mutual distrust and forge an unlikely alliance despite their differences. Together they wipe out their attackers and agree to meet again just as Tequila flees the scene to maintain Tony's cover. The scene uses artful direction and ultraviolence to illustrate their character development just as much as snarky dialogue.
So how did they survive? Logic states that when its just two people and a lot of men with guns, they shouldn't be alive.
It's consistent with both of their characters, sets up visual motifs for later in the film and is the kind of scene which put Heroic Bloodshed on the map by the interplay of gratuitous action and intelligent story telling.
And they survived an entire syndicate? That's logically impossible.
DmC is replete with scenes where Vergil generally acts like an inept prat for no reason other than to move the plot along and to blatantly demonstrate how evil he is. It's insulting to the viewer's intelligence.
I didn't know I had to be a genius to enjoy a game. How sad and illogical for me.
Even if Mundas had a squad of footsoldiers holding the Hell Gate, we've seen (Or rather, seen the result of) Vergil is capable of trouncing hordes of armed soldiers when he infiltrated Mundas's tower. As long as Kat is providing her ridiculously OP all-seeing area exposition powers, Vergil could have snuck inside once Mundas buggered off and had the gate closed within a few minutes. Unless the camera is on him of course; Vergil magically becomes completely incompetent whenever the camera goes on him. It's his kryptonite.
Like Vergil from DMC3 seems completely smart from how he's presented, yet he couldn't even figure out how to open the hell gate while whining about it. How logical Vergil.:/
No, but
Vergil predicted it, and it was integral to his plan to close the gate, and he had no way of knowing that Mundas would react in that way. The thing is, it wouldn't even be that hard to write in an explanation or to insert a scene that justifies this massive gamble that Vergil takes with the fate of the world for no reason: Show that when Vergil attacked Sparda, Sparda had friends attack him en masse but Mundas evaporated/melted/spontaniously tortured them to death with no effort at all. When he went to attack Mundas, Sparda goaded and insulted him to the point where the only articulate attack he could manifest was a kinetic shockwave that threw Sparda out of the building.
You do realize Sparda and Dante are two different people, right?
There, I just cemented over your plot hole.
No you didn't, because why is Sparda suddenly back?
I'm not trying to retroactively remove DmC from existance TxA, I'm showing why I see this entire game's narrative as poorly constructed and why you, as an intelligent human being, deserve better. I'd rather people were knowledgeable and miserable rather than ignorant and content. NT agrees with me, seeing as that's the moral of their game.
So DMC3 and DMC4 were enough for stephen hawking's intelligence? Or the President? Oh please. How can you say DmC is for the metally challenged, then by such logic, DMC3's plot and every movie ever created is considered for the brain dead.
My logic demonstrates that you can have a story where all elements are internally consistent for the most part while still providing profundity, humor, excitement and the full gamut of human expression. When events happen for no reason or contradict themselves, the story as a whole is weaker. Not that any plot is perfect or that a good story can't have flaws. If you want some good examples just look at Metal Gear again.
How can a man with a genius level IQ be so completely ignorant of basic genetic theory when it informs his entire world view and philosophy? I can chalk it up to Liquid being a certifiably insane nincompoop who was lied to on a grand scale (Mostly on his IQ score) who was propped up by far better manipulators and tacticians (Ocelot & The Patriots). I can't overlook Vergil's stupidity because he's meant to be the sole orchestrator of a world wide terrorist network, a self taught tactician who outsmarts a god on a daily basis AND the worthy opponent to my protagonist, who should be my equal or better in order to make him threatening and fulfilling to triumph over.