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I rather not have it like DMC3's DMD. That mode was annoyingly difficult unlike DMC1 and DMC4 which were fair enough in DMD. If it's as difficult as DMC4, then that's fine. That's all I need (I died a lot in DMC4's DMD mode). Plus I got H&H and seeing as how I get hit a lot in the demo, it's going to be a pain in the ass, but atleast the enemies don't live for a VERY LONG TIME.

Unfortunately some of the "hardcores" believe that it should either be DMC3 DMD, or not be a DmC game at all ("It's a DMC game, it should be judged like one." DERP).

I honestly can't stand this "go big or go home" attitude, but even I would have liked to see an extra-hard mode ("Dante Will Die", for example).
 
No, just no. That's not what we think at all. Not even the most of us.

Half of us are naturally good at other games and it just shows in DMC4. While the other half practice just because having these skills make the games that we play so much intriguing. We aren't "playing like we are going to win a million dollars". We are exploiting DMC's combat system and showing it what DMC has to offer. That's what I do whenever I make videos about DMC4, as well as doing tutorials to help people.

Well that's what you think. Nowadays most games need to have balanced things like a good gameplay, good story that would last to at least 8 hours, and more extras, and IMO DmC has it all despite the ending, but i don't think it was bad.

The contests that comes along with DMC brings people together as well. The most you get out of DMC tournaments are "bragging rights". But that's about it. You don't get prizes (God forbid if they actually gave out prizes) in DMC tournaments.

I was only pointing out an example.


I hate to rant but I don't know why people think that just because you have skill, you are a "show-off" when you upload videos about it. Especially if some of the stuff that is uploaded are things that change mechanics within the game (just like that video I uploaded about Ricochet Stocking). If that's the case, why don't we all play basic and not give a damn about improving our skill.

I didn't mean to say that, but the old fans and antis are really starting to get on my nerves with the "slow" BS and 30 fps when they know damn well that DmC is mostly for casuals, so why they bother waste their time moping around? That's what got me thinking about the reason they want a DMC5 in the first place, just to show off more combos. They don't care if the story lasts 4 hours or if the Bloody Palace is sh*tty, just for the combos.

Again, I hate to rant about that but it really ****es me off when people say stuff like this. You're essentially say that our hardwork to gain skill in a game means that we only want to be show-offs. :/

If they are unfairly comparing DMC3 or 4 to DmC then yeah, but once again, I didn't mean to say that. I was just ****ed off.

Response in bold.
 
You saw the livestream. You saw how easy it was. It may be a little bit harder than on Son of Sparda, but it's nowhere near as hard as DMC3.

I'm happy you're defending the game. Ecstatic. Because everyone else is treating DmC like crap just because it isn't "good enough" for them. But I'm not the one you need to defend it against. I like the game. I like the story. I just really disliked DMD.

...that live stream had basic enemies from mission 3. You don't know ****.
 
I hate to rant but I don't know why people think that just because you have skill, you are a "show-off" when you upload videos about it. Especially if some of the stuff that is uploaded are things that change mechanics within the game (just like that video I uploaded about Ricochet Stocking). If that's the case, why don't we all play basic and not give a damn about improving our skill.​
I didn't mean to say that, but the old fans and antis are really starting to get on my nerves with the "slow" BS and 30 fps when they know damn well that DmC is mostly for casuals, so why they bother waste their time moping around? That's what got me thinking about the reason they want a DMC5 in the first place, just to show off more combos. They don't care if the story lasts 4 hours or if the Bloody Palace is sh*tty, just for the combos.
Again, I hate to rant about that but it really ****es me off when people say stuff like this. You're essentially say that our hardwork to gain skill in a game means that we only want to be show-offs. :/​
If they are unfairly comparing DMC3 or 4 to DmC then yeah, but once again, I didn't mean to say that. I was just ****ed off.
Response in bold.
Now you see I don't know how you can define any comparison between DmC and the original trilogy as unfair. It has the same title, therefore it should be considered part of the same legacy as well as the same level of quality.

I'm actually part of the majority of people who has never beaten any of the games on Dante Must Die, yet I have friends who have, and I'm kind of proud of that fact. The highest echelons of game difficulty should be something genuinely difficult to obtain so that only a few people can reach them; that's what makes them special and what makes your ultimate victory all the sweeter. Most people can sit down to Castlevania: Symphony of the Night and polish it off in ten or so hours, but barely ten percent of those people can stick in Rondo Of Blood and see it through to the end.

By setting the bar of success so incredibly low, it robs the gameplay of it's longevity as well as it's true meaning. The highest difficulty of any game should take months to master, rewarding your determination with frustrating death and failure over and over until it puts you in a vile mood for weeks on end. That makes your final triumph something to be proud of, when you talk about it with friends and realise you are the only one who could accomplish it.

Some take walks, some climb mountains. DmC is a molehill.

Yet as I said I never managed that feat on any game in the series. I was always happy to finish Normal mode and call it a day, but knowing the challenge is there, having the option to embrace and ultimately quash it, is what makes the CUHRAYZAH genre have it's longevity. It also gives you bang for your buck; ensuring that if you buy one game every six months, you'll still be playing it two months later. Twelve hours just isn't an acceptable play period for any game over twenty dollars.
 
Big deal, so some folks dislike DmC. Get over it. By addressing it your causing problems.

EVERYBODY CHILL THE FRICK (YES FRICK) OUT AND EAT SOME PIZZA WITH STRAWBERRY SUNDAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Hikonin+Sentai+Akibaranger+Episode+2+-+Akagi+is+Going+to+be+Super+Deluded.png
 
Big deal, so some folks dislike DmC. Get over it. By addressing it your causing problems.

EVERYBODY CHILL THE FRICK (YES FRICK) OUT AND EAT SOME PIZZA WITH STRAWBERRY SUNDAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What a wonderfully considered notion. Maybe we should stop coming to forums altogether, just to make sure we never risk any more of these awful "having different opinions" debacles.
 
Yet as I said I never managed that feat on any game in the series. I was always happy to finish Normal mode and call it a day, but knowing the challenge is there, having the option to embrace and ultimately quash it, is what makes the CUHRAYZAH genre have it's longevity. It also gives you bang for your buck; ensuring that if you buy one game every six months, you'll still be playing it two months later. Twelve hours just isn't an acceptable play period for any game over twenty dollars.

So much this. When I look back now and see how tirelessly I played DMC3 for months on end, I'm amazed that I could go through the same levels over and over again, and have so much fun from the feeling of accomplishment that came from getting better and faster and smarter. I'm a casual player myself, and seeing people who are far better at it than me was just more incentive to fire up DMC3 to keep improving. It's frustrating to start off at the bottom of the barrel, yeah - I'm playing DMC4 after getting rusty and I just want to reach through the screen and wring Nero's neck - but it's so, so worth it when everything finally clicks.
 
......Point flew over head.....

That's quite constructive too, good job.

Fine, I was being catty, but it really grinds my gears when people appeal for calm in debates in such a simplistic way. It just gets lost in the morass of people shouting over eachother.

So much this. When I look back now and see how tirelessly I played DMC3 for months on end, I'm amazed that I could go through the same levels over and over again, and have so much fun from the feeling of accomplishment that came from getting better and faster and smarter. I'm a casual player myself, and seeing people who are far better at it than me was just more incentive to fire up DMC3 to keep improving. It's frustrating to start off at the bottom of the barrel, yeah - I'm playing DMC4 after getting rusty and I just want to reach through the screen and wring Nero's neck - but it's so, so worth it when everything finally clicks.

Although I appreciate DMC4 as probably having the best constructed combat system in the series, I just can't get over how much of a rush job the plot and game structure is.

And hey, one thing we can definitely take away as a positive from DmC: I doubt the campaign will have mindless boss repetition. Capcom loves that crap.
 
Although I appreciate DMC4 as probably having the best constructed combat system in the series, I just can't get over how much of a rush job the plot and game structure is.

Yeah, that's true, something seriously fell apart there. I feel like the developers got overambitious and something had to give, because with a stronger story, better characters, and solid game structure - not even exceptional, just acceptable - combined with the jaw-dropping graphics and combat system, DMC4 would have simply been legendary. Most likely they just ran out of time and money (though why they didn't get what seems to be the simplest part of the process squared away before they did all the rest is beyond me, but I'm not a dev, so there's a lot I don't know).

And hey, one thing we can definitely take away as a positive from DmC: I doubt the campaign will have mindless boss repetition. Capcom loves that crap.

There's no repetition, true, but there's also not enough bosses. Instead of extending the campaign by half with a different character against the same maps and bosses, it just removed that half entirely. Depending on how extensive Vergil's DLC is, it might serve to provide a second half to the game that's much better than Lucia's in DMC2 and Dante's in DMC4, since it's supposed to have all-new maps and bosses. It should have been included in the main build, but I don't care, I wait for Ultimate/Special Editions ever since DMC3.
 
Yeah, that's true, something seriously fell apart there. I feel like the developers got overambitious and something had to give, because with a stronger story, better characters, and solid game structure - not even exceptional, just acceptable - combined with the jaw-dropping graphics and combat system, DMC4 would have simply been legendary. Most likely they just ran out of time and money (though why they didn't get what seems to be the simplest part of the process squared away before they did all the rest is beyond me, but I'm not a dev, so there's a lot I don't know).

The devs have claimed that they had their development time hacked in half by Capcom, but even if that is the case I don't know if they'd have been able to make Nero interesting or his relationship with Kyrie any less bland. I think the fact that Dante's half was so silly and fun was their way of apologising to anyone who actually persevered that far into the game, because god knows I wouldn't have bothered if my friends hadn't told me about it.

There's no repetition, true, but there's also not enough bosses. Instead of extending the campaign by half with a different character against the same maps and bosses, it just removed that half entirely. Depending on how extensive Vergil's DLC is, it might serve to provide a second half to the game that's much better than Lucia's in DMC2 and Dante's in DMC4, since it's supposed to have all-new maps and bosses. It should have been included in the main build, but I don't care, I wait for Ultimate/Special Editions ever since DMC3.

In some games, brevity is a mercy...
 
The devs have claimed that they had their development time hacked in half by Capcom, but even if that is the case I don't know if they'd have been able to make Nero interesting or his relationship with Kyrie any less bland. I think the fact that Dante's half was so silly and fun was their way of apologising to anyone who actually persevered that far into the game, because god knows I wouldn't have bothered if my friends hadn't told me about it.

Ah, didn't know that, thanks. And yeah, Nero and Kyrie were the epitome of dull and pointless characters...well, Nero was a character, Kyrie was scenery. Personally, I think the writers could have saved themselves a lot of trouble if they had slapped the Devil Bringer on Dante as a mysterious new style and built the story from there. We didn't need a new main character to introduce a new mechanic, or make us connect to a new story.

In some games, brevity is a mercy...

Haha, true.
 
Ah, didn't know that, thanks. And yeah, Nero and Kyrie were the epitome of dull and pointless characters...well, Nero was a character, Kyrie was scenery. Personally, I think the writers could have saved themselves a lot of trouble if they had slapped the Devil Bringer on Dante as a mysterious new style and built the story from there. We didn't need a new main character to introduce a new mechanic, or make us connect to a new story.

Well that's dangerous thinking chief. Refusing to increase the roster and over-reliance on tested concepts is the fast track to stagnation. If you keep the same basic character abilities and just throw on a gimmick now and then, you're left with Modern Warfare.

It was a noble idea to expand the cast, the execution was just bloody awful. They didn't make enough of an effort to differentiate Nero's fighting style and personality from Dante, so the whole experiment failed.

It could have been so good. Imagine if they had been a bit more ambitious with the cast, bringing in radically new personas and fighting styles, characters with wildly different gameplay. Hell, I though they were leading up to that with the way that the Devil May Cry agency had expanded by DMC4.

But no, the executives buggered up the franchise then blamed the devs when it didn't perform.
 
That's quite constructive too, good job.

Fine, I was being catty, but it really grinds my gears when people appeal for calm in debates in such a simplistic way. It just gets lost in the morass of people shouting over eachother.
.

Look no problem, I get it but I look at what they are trying to say not how they said it but I get what you mean..just wish there could just be peace in this fandom since we all love DMC/DmC or both and should be more united from other gamers who are using this to fan the flames since there are people doing this because the arguments entertain them..
 
Look no problem, I get it but I look at what they are trying to say not how they said it but I get what you mean..just wish there could just be peace in this fandom since we all love DMC/DmC or both and should be more united from other gamers who are using this to fan the flames since there are people doing this because the arguments entertain them..

Mate, I'm a fan and the arguments entertain me. Turmoil within a fanbase is when you discover the true colours of your peers and the real strength of the intellectual property you hold so dear. Demanding unison from people who aren't seeing eye to eye is just as daft as demanding segregation; we'll only test our convictions and actually learn from eachother by interacting and discovering more from everyone involved.

Never appeal for calm. Appeal for intelligent debate. It's just as unlikely to succeed, but at least by the end you might learn something.
 
Mate, I'm a fan and the arguments entertain me. Turmoil within a fanbase is when you discover the true colours of your peers and the real strength of the intellectual property you hold so dear. Demanding unison from people who aren't seeing eye to eye is just as daft as demanding segregation; we'll only test our convictions and actually learn from eachother by interacting and discovering more from everyone involved.

Never appeal for calm. Appeal for intelligent debate. It's just as unlikely to succeed, but at least by the end you might learn something.


lol no what I am saying since I have not made myself clear since I just woke up and had nothing but a yawn, I am not blinded people will see eye to eye but a good debate is great and yes you see a person true colours when you see it happen but when you get to a point where it just looks like dogs sniping at each other the debate should step back for a bit cool down and then start again before it goes over a line that one forgets they are talking to other humans and such.

Now excuse me while I wake myself up fully but hope your day is going well me I have no work so the day is already great. xD
 
Never appeal for calm. Appeal for intelligent debate. It's just as unlikely to succeed, but at least by the end you might learn something.

I'm all for this, but...there's far too many people who don't have a stance like ChaserTech's that allows them to be respectable despite their disinterest or lower view of the product. I can't count the number of times I've seen people challenge what I say with near-legitimate statements, and then ruin any credibility I could see in them ending their comments with "This game is sh*t. Period. Just accept it." That just...it's unreasonable, because it's not "sh*t" it may not live up to the standards they want it to have, but their standards aren't law, and people still enjoy it.

Maybe my views of a "sh*t game" are a lot lower, because my definition of a "sh*t game" is Vampire Rain - DmC is nowhere near something like that :/
 
I'm all for this, but...there's far too many people who don't have a stance like ChaserTech's that allows them to be respectable despite their disinterest or lower view of the product. I can't count the number of times I've seen people challenge what I say with near-legitimate statements, and then ruin any credibility I could see in them ending their comments with "This game is sh*t. Period. Just accept it." That just...it's unreasonable, because it's not "sh*t" it may not live up to the standards they want it to have, but their standards aren't law, and people still enjoy it.

Maybe my views of a "sh*t game" are a lot lower, because my definition of a "sh*t game" is Vampire Rain - DmC is nowhere near something like that :/

Damn it do not mention VR again!!..I avoided it after I tried it a friend of mines love the game and that is ok with me but I tried it did not like it and let them enjoy it but I avoided it..the memories..I mean I will not call it a crap game but reallly not my thing.lol
 
As a person who is an "anti" so to speak I'd like to apologize for anything offensive I have posted about DmC. I was out of place and some of my posts on the DmC board have simply been immature and uncalled for. Therefore I sincerely apologize to anyone I may have offended and for my behavior in general.
 
Damn it do not mention VR again!!..I avoided it after I tried it a friend of mines love the game and that is ok with me but I tried it did not like it and let them enjoy it but I avoided it..the memories..I mean I will not call it a crap game but reallly not my thing.lol


Vampire Rain is my definition of a "sh*t game" because of the levels looking very open, but having indiscernible invisible walls, the fact that they give you so much military-grade weaponry, but you're not supposed to engage the vampires at any time, and if you do they completely tear you apart. Even in the multiplayer, being a vampire means you pretty much win. IT's just a seriously broken game >.<

Oh, and the writing is absolutely horrid. People can complain all they want about DmC's writing be bad, but until you listen to the "off-the-street" actors voicing the vampires boringly talk back and forth about how much they like the rain...you don't know what bad writing is >.<

As a person who is an "anti" so to speak I'd like to apologize for anything offensive I have posted about DmC. I was out of place and some of my posts on the DmC board have simply been immature and uncalled for. Therefore I sincerely apologize to anyone I may have offended and for my behavior in general.

I don't remember seeing many of your posts, but, it's cool of you to own up to what you feel you did wrong. But don't dwell on it, learn from it, and move on n.n
 
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