Terrutas
Well-known Member
Chancey, please stop double posting and use the Edit button. It's there for a reason.
It's making my eyes bleed. >;_; see? :<
It's making my eyes bleed. >;_; see? :<
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I don't care about what I score when playing a DMC game but I know I'm not an amateur player either. If it were up to me then the letter grade ranking system would be thrown out and simply replaced with a points system. So the game doesn't show the players who aren't that great that it hates them and the ones who really rack up high numbers would gain their bragging rights through that. I hate this elitist attitude games especially like this the players adapt. It really does discourage anyone else because it makes a community of gamers who feel as if the ones who can't rack up SSS don't belong here or something. Adam Sessler really hit the nail on the head about stuff like this.
They did nerf it. I just told you NT actually accessed this stuff.
You'd didn't play Vergil's Downfall so you'll just pass rash assumptions that Vergil doesn't play differently even though everyone who really plays it and dives in to it can tell you he differs quite a bit.
Nero basically brought nothing but the grappling and DmC's angel and demon pull are evolutions of Nero's arm and Vergil's teleportation in one package.
They did listen. They also shouldn't listen though to the ridiculous crybaby butthurt fans. I mean hell, do you even want to have a conversation with them? It's better to listen to the ones worth listening too.
THIS BROKEN GOD MODE MECHANIC DOES EXIST! And we know it's not replacing MGS. Just like DmC isn't replacing the original. They said this multiple times. DmC however pays homage and tribute to its predecessors. MGR still has the METAL GEAR in the name so us Metal Gear fans still expect that Metal Gear experience. I never said MGR is bad but it is not Metal Gear. P* is all about "style over substance" Metal Gear is about both. Kojima didn't work on the game and that's obvious. Am I condemning it for that? No. Am I disappointed? Sure. Especially since Kojima wanted to make the Gray Fox game all us fans have been asking for and we got stupid Raiden instead. I'm positive Gray Fox is more universally loved and Metal Gear fans would have wanted a Gray Fox game. Guess Komami isn't listening to fans though. I swear it was the butthurt DMC fans that gave more attention to Rising than actual Metal Gears fans did. Thank goodness The Phantom Pain is on the way so enjoy your short lived mediocre hack n slasher.
Fast forward to 11:20 for the HUGE exploitation I discovered playing the game. I'm not asking you to watch the review but Joe was the only other person that actually also caught on to this and it deserves attention if you honestly feel the need to antagonize DmC and not point out a very bad flaw the one you personally enjoy for your own reasons.
The creative dead end is obvious. DMC just copping out and copy and pasting things just shows their lack of creativity and maybe it was just a cry for help to get you to stop buying these games because they were tired of making them. There is nearly 0 effort to introduce enough new features and characters that really give you a reason to say DMC has sure evolved because it just looks as if it's all running on fumes. The game overall never did anything to really push itself as you still just kept seeing the same gothic castles, the same stupid drama, the same anime cliched characters, etc. etc. it's not just what you think is better because saying DMC was going stale brings in multiple things of as to why some players felt that way. Of course you're just one of those people who just doesn't want that change and sees nothing wrong in your personal preferences so you think it's the voice of the entire fandom and anyone who doesn't agree with that just doesn't get Devil May Cry.
The no damage thing in DMC3 to me is simply dumb. Anybody can get the no damage bonus if they restart enough times or use cheap tactics so it isn't entirely skill based.You're a casual player and it's written on your face, not intend to offend you, but you don't seem to even understand the mechanics of DMC games, mainly for DMC4 who has the most diverse and deep mechanic from all the series. Do you even jump cancel, brah? You come with this "argument" and call DMC fans "crybabys"? Just look to what you're saying: you find it better to have a crap ranking system with no good criterias for everyone to feel good and "welcome" to the game, it's another proof why the "casualize it" philosophy from NT downgraded the gameplay to a dumb level; the best ranking system of the series was at DMC3, where it counted various aspects of you run like the damage taken (who needs to be 0 at DMD for a S rank), time, stylish points, item usage and orbs.
The no damage thing in DMC3 to me is simply dumb. Anybody can get the no damage bonus if they restart enough times or use cheap tactics so it isn't entirely skill based.
Well I'm not denying that it's easy to get S ranks in DmC(Main game only. VD's ranking is stricter)but, IMO, the no damage bonus thing shouldn't be there because almost everyone is bound to get hit given DMC3's difficulty and that damage thing is almost always the thing that drags people's rank down. It's not a challenge to get no damage as it's more of a chore from my point of view.It takes skill (maybe not much) to not get hit in DMC3, even on Easy mode. In DmC, getting a no damage bonus is practically easy since enemies signal their attacks and attack extremely slowly and Dante is overpowered with his easy to access aNd perform abilities and even if you don't get a no damage bonus you can still get a mission rank of SSS (the highest) even if you died once....or more than once. I died 4 times and I still got a SSS.
Plus in DMC3, getting a no damage bonus only helped your score it doesn't give you an instant S.
In DMC3, I only got a S rank in like 2-3 missions on easy mode/normal mode. In DMC4, 1-2 missions. DmC....practically SSS on every difficulty.
Its those Lost Souls, if you find them all in a mission you are guaranteed to get at least A/S mission rank if you messed up a lot while playing. At least with DMC3 it takes skill to find cheap tactics and properly execute them. It takes no skill to find a lost soul/hidden item since you can find them in via Youtube videos walkthrough/guides if your having a hard time finding the last few (and they're not hidden that great either).
The no damage thing in DMC3 to me is simply dumb. Anybody can get the no damage bonus if they restart enough times or use cheap tactics so it isn't entirely skill based.
Actually, I personally think that all ranking systems are a bit flawed because it is not a good representation of one's skill. I have tried doing several missions without taking damage at all and while I did succeed, it was extremely tedious and I don't think I deserve that S rank considering the tactics I used.It's still more demanding than the criterias of DMC4, DMC or DmC. If your argument is that the mission can be restarted so every game in the world is dumb with their criterias to make rankings for the players to attain, what do you wanted? For the player to try the mission one time per week? The difficult is inherent to the level/enemy design and game mode (DMD, Hard, Normal) and not to the time the player spend training on it, training means attaining skills to accomplish your objective (this includes gain of muscle memory), don't you think? And cheap tactics exists, but they are very limited (cheap tactics exists more for exploiting bosses AIs than anything in DMC3, for example), and still they have to be done very consistently like looping Geryon into his quicksilver + circle attack or using a fully charged just release in the weak point of Beowulf to do a ton of damage (and remember that to still attain the S rank you need to do only gold parries, one silver parry will drop your rank to A), staying in the "safe" (you still have to dodge some of his attacks, like the grounding freezing one or the dropping ice from the ceilling) zone while fighting Cerberus can be considered cheap too, and if you're good enough with GL you can make the fight rather fast while attaining some stylish points, but it still needs skill, training and experimentation with GL style to accomplish this with a cheap tactic. It's not as easy as you think it is, you could try to see some cheap tactics on YouTube and give yourself a try to do an SS run, it's fun and you will see your opinion changing just in the earlier missions in the game.
True, and though I enjoy DmC the game gives out top rankings too easily. You can collect all keys, souls and doors but have a low combat ranking and still get SSS at the end.Actually, I personally think that all ranking systems are a bit flawed because it is not a good representation of one's skill. I have tried doing several missions without taking damage at all and while I did succeed, it was extremely tedious and I don't think I deserve that S rank considering the tactics I used.
Its those Lost Souls, if you find them all in a mission you are guaranteed to get at least A/S mission rank if you messed up a lot while playing. At least with DMC3 it takes skill to find cheap tactics and properly execute them. It takes no skill to find a lost soul/hidden item since you can find them in via Youtube videos walkthrough/guides if your having a hard time finding the last few (and they're not hidden that great either).
The no damage thing in DMC3 to me is simply dumb. Anybody can get the no damage bonus if they restart enough times or use cheap tactics so it isn't entirely skill based.
dmc4 is a bad gaem bcuz A ranking it is borng cuz u becktrekThis.
A thousand times this.
People these days believe that A-ranking games and unlocking all of the achievements actually takes a lot of skill, which it doesn't. Anyone can figure out how to abuse certain tactics in order to get easy score rankings. It takes actual skill to sit down an understand advanced mechanics of a game, as well as being able to execute them.
This.
A thousand times this.
People these days believe that A-ranking games and unlocking all of the achievements actually takes a lot of skill, which it doesn't. Anyone can figure out how to abuse certain tactics in order to get easy score rankings. It takes actual skill to sit down an understand advanced mechanics of a game, as well as being able to execute them.
This.
A thousand times this.
People these days believe that A-ranking games and unlocking all of the achievements actually takes a lot of skill, which it doesn't. Anyone can figure out how to abuse certain tactics in order to get easy score rankings. It takes actual skill to sit down an understand advanced mechanics of a game, as well as being able to execute them.
Holy sh!t. Welcome back.
Your post complement mine and summarize the whole point of my last post: an well-made overall ranking system (for a hack'n'slash game) could serve as an encouragement for the players to actually learn and master advanced and basics of a game mechanics by proposing challenges that implies acquiring knowledge and actually puting it into practice by training yourself to react at the game timing. Understanding the game mechanic is the ultimate skill to beat any challenges within a game. Most of the trophie/achievment whores doesn't get this point, for example: i have 97% of completion of the trophies for Assassin's Creed 2 here on my PSN, but i barely have 20 hours of gameplay, the game has a shallow gameplay and i don't needed to put a lot of work to do this, the purpose of this game is to give the players that cinematic and story-oriented feel; while i have 36 hours with Dante in my DMC3 HD and not even completed the DMD mode (with any final ranking), with Vergil i have at least 8 hours and don't even tackled the Very Hard mode.
Whenever I see trophies/achievements in a game, half of the time I think they are only there just to add a false way of extending the game's lifespan. And you're right. Achievements/Trophies should encourage a player to understand more about the game as well as practicing techniques, rather than complete a few easy missions and being awarded for minimal effort.