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So...did anyone thought that NT really needed to fix the style system and demon dodge. I don't cuz it's a unique DMC game.
Style system...meh.
Demon Dodge, sure. Just to take some emphasis away from it.
It's up to me to save this thread!
So...did anyone thought that NT really needed to fix the style system and demon dodge. I don't cuz it's a unique DMC game.
PS All Stars plays pretty much exactly the same as Smash Bros. It isn't hard to learn and I was able to own just as many people on All Stars because it was all so extremely familiar. The major difference between Smash and PS is how you win. I think it's completely stupid how special moves are the ONLY way to win. Kind of just cancels out skill and replaces it with just luck and it's not cool how you can be beating the hell out of someone the entire time but maybe a careless mistake had you missing your special move by accident. It really seems like all the damage you've done up until that point becomes pointless.Actually, Playstation All-Stars have a quite deep combat system once you learn it. SSB mechanics are quite good but the depth of it involves mostly around dash cancelling. Just like nightrunner, I prefer Playstation All-Stars.
It's up to me to save this thread!
So...did anyone thought that NT really needed to fix the style system and demon dodge. I don't cuz it's a unique DMC game.
Being a "unique DMC game" is not an excuse to have such a exploitable move on the game, it were possible to kill some bosses with only 3 hits in DMD using DT+DE before the update. The style system is ok, means nothing at all, it was never meant to be a precise measure of stylishness, although they work better on DMC3 than any other DMC game.
Yeah,no. At this point no one expects you to logically tell the difference between a bug and an intentional failure of game design.
You have however demonstrated a variety of things.
- That you have no understanding of reason or logic
- That you have a hard time differentiating fact from opinion
- That you are overly aggressive
- That you might be braindead
- That you have no standards or taste
- That you might be seriously braindead
from what I read and the concept art I've seen 4 was going to be very interesting it it wasn't for that guy who decided to make DMC4 try to appeal to women(who already really liked the series), by toning down blood and violence and making it brighter and all that. they did say that (http://thesilentchief.com/2010/07/1...may-cry-4-was-made-to-appeal-to-women-gamers/).How about him not in the story at all? They did nothing with him and he was basically Dante. They could have maybe figured out a way to map that arm to Dante like maybe his demon power was corrupting him and looking to take control of his body or something I don't know. Just introducing a character like Nero ,which is uninteresting and boring at that, really just seems pointless. They should have done something like Onimusha 3 Demon Siege. Playing as Jean Reno and the samurai dude was actually a different playing experience. Jean Reno had this sweet demon whip and the other dude had 2 swords.
DMC 4 wanting to appeal to more female gamers?from what I read and the concept art I've seen 4 was going to be very interesting it it wasn't for that guy who decided to make DMC4 try to appeal to women(who already really liked the series), by toning down blood and violence and making it brighter and all that. they did say that (http://thesilentchief.com/2010/07/1...may-cry-4-was-made-to-appeal-to-women-gamers/).
nothing in this game had any impact with anything it did accept maybe when mundus started pulling matter into himself that's it. but for after wards with the other demons and have a better setup they should have made it when the worlds merged that it would be like in onimusha 3 when Gildenstern unleashed the gennma onto the populace, and we saw them getting killed, and them panicking you could feel their fear, and it was set the stage very well for the rest of the game. you don't even have to have them drop from the sky, doing this would show that even if you topple just getting rid of mundus doesn't mean humans have a very good chance of surviving, and would give them something to actually take responsibility for and try to clean up, and really would require a leader who understood what was going on and how to combat the demons.
don't you guys think this is far more effective than just seeing 2 people run away from a rage just running around?
Yeah no, at this point no one expects you to logically tell the difference between a bug and an intentional failure of game design.
Come on now. I really don't think that's a bug. It's not intentional, it's more of a way of "letting" the player exploit some of the more harder bosses (on DMD, anyway).
The only reason I have to believe that it would be anywhere near intentional is because it applies universally throughout all the attacks that have more startup frames than active frames.
But I honestly doubt it could be intentional when it's that game breaking.
I didn't mean to come off as a total ass, Alchemist just ****es me off with his nonsensical bullcrap.
Maybe. But think about it, would you as a developer want to break your own game? I wouldn't.
Wait are we talking about NT? Because I know they completely failed at game balance.That was a flaw. Not the "broken" mechanic, but the fact that they didn't think about balance issues. Lack pf proper planning was the problem, not the result.
They had the result they wanted, the only difference being that they went slightly overboard with it (I say "slightly" because if you add even a quarter-power of a regular hit, and if you give the player "permission" to spam, then the results would obviously be disastrous for those looking for a challenge (but only for those types of players, in my opinion).
Wait are we talking about NT? Because I know they completely failed at game balance.
No, because if you made Demon Dodge have a smaller frame window, making it actually hard to pull off, then spamming it would be quite impossible unless you've went through a lot of practice which at that point, you deserve it since you worked hard.
Point is, if they made it skill based then the damage wouldn't be a problem.
Good point. Note however, that they still didn't have it in VD. I'm not saying it shouldn't be there, I'm just saying that there was no need for two types of dodges. I'm glad Vergil didn't have it.demon snip
What happened here?
I wouldn't be too sure about that. http://www.gamewinners.com/n64/ZeldaOcarinaTimeGlitches.htmThis is why most Zelda games take so long to make. They go over almost everything with a fine-tooth comb.
I wouldn't be too sure about that. http://www.gamewinners.com/n64/ZeldaOcarinaTimeGlitches.htm