I understand your point here TWOxACROSS, but still it's a game that this kind of player could appreciate, although i agree with you that it needed to be more polished and appealing on other aspects. But i don't believe that this was Capcom's intention when they come up to NT, they clearly wanted to expand the game to broadier audiences taking the risk of losing the older fanbase and ******* them off.
I always assume they did DmC to show it off to Westerns so that they could play the originals and if fans asked, there'd be a DmC that's close to the originals in terms of gameplay and cinematic cutscenes.
The gameplay was good and don't needed to be changed so drastically by now, nor the world setting and the characters too, they only needed to work more on the story and depth of the characters (they did a good job on it with DMC3 Dante, but Vergil lacked the same depthness, or at least in the presentation of his story). They could have made remakes and things like this to fix things up and do a better job on the storytelling while revitalizing the older games (DMC1, for example) with gameplay concepts introduced in DMC3 and DMC4 without making DMC1 loses his unique design and gameplay, just more fast-paced and stylish.
But that will take a lot of resource and time to do. Plus you have to think of this from a sales perspective. There will be those die hard fans who'll get it, but there's the wider majority who will look past it and won't have time for it. Plus that'd be confusing with all these Devil May Cry's around. What would we call the remakes? DMC1.0, DMC2.0?
And to be honest, Capcom only did this because it was a "minor franchise" (compared to SF or RE, for example), if this "stale" thing were really true, they would already did this to SF, for example. Because the fans of the franchise never asked for Capcom to reboot, and the old series was never given an end so this makes things even more confusing for everyone. There's much things that hints to us that they wanted to take a big risk to make other franchise be an top-seller, we can clearly see aspects from God of War in DmC, they wanted GoW audience too.
If they really wanted the GoW audience, they'd have sex, a lot more blood and gore, and an even angrier protagonist.
SF is still a float, because it has a larger fanbase then DMC. Same as RE. DMC's fanbase is pretty small compared to the many millions of SF and RE. Though some people complained about SF and RE, the fanbase was too big and full of lovers for them to change anything. Meanwhile a few complained about DMC4, and because it's a small fanbase, it's a pretty big stain on the already small table.
I agree with you in the first statement, but, actually i think it's good to have a character like Nero on the series with a more "dumbed down" gameplay for the casual player to feel better playing the game and doing "crazy things" by itself just pressing one button. Still, i agree too that he deserved to have more weapons and variety for the hardcore player not get bored by playing him. At first i hated to play with him, but after i've upgraded some skills the game became more fluid and it made possible to do more stylish combos besides the game still looking too casual with him. I think that if DMC4 was not rushed down it could be easily the best game on the franchise, welcoming newcomers to the series, casuals, hardcores and all people who likes good gameplay and cool characters. But... Capcom just being Capcom as usual. It's good to have a less deep (gameplay-wise) character on a deep game than an entire game with less depth.