Wow, i wonder wat made resident evil have 6 games(along with a lot of other non-canonical games) and still capcom did not find it stale but DMC has 4 games and its stale??????? I know RE 6 was not a success but still games like revelations still has hope for resident evil. When it is fine with resident evil, why is stagnancy an issue with DMC. Street fighter has been for years and capcom does not find it stale and ryu and most other characters still have old move set and added moves. It did not need a reboot saying , "oh its out of market today". I think the reason for the reboot is team that worked on previous games is no longer in capcom.
DMC as a franchise is very "KABLAM HERE IT IS NOW YOUR DONE!" It has replayability with difficulty challenges and Bloody Palace, but that doesn't stop the core gameplay from getting stale to some, and without a larger story for people to latch onto, it's easy to lose interest unless you start trying to get
really stylish, which...is still a minority. DMC's main focus is gameplay, combat, specifically, and when you go through the same motions over and over for four games, it wears down. It's the same reason why some people think Mario is stale, because all you do is run and jump in all of his games.
I've known a lot of people who love DMC but never feel the need to go back once they complete them. DMC is really fun, but to some consumers it's not something they continuously go back to - DMC is a somewhat fleeting experience to most who don't have a slightly competitive spirit that makes them want to "get better."
Then there's a fact that "getting stale" doesn't necessarily refer explicitly to the gameplay. I personally felt that DMC got the most stale in everything that wasn't combat - the story and character development was week old bread, and they latched on to tropes in the end. They didn't try. That's
why they went with NT to help them make a game that had a focus on narrative presentation, and hey, while they were on a completely new version of DMC not part of the classics, might as well try out some new mechanics, too.
Oh, and Resident Evil? Let's not forget how RE4 completely changed the mechanics of the game - they literally changed the main gameplay aspect from fixed camera survival horror to over-the-shoulder hoard survival, and they've been using that until they realize people still liked survival horror, and that's why Dead Space did so well.
The higher-ups felt the classic RE was getting stale, so a change was made, and it was great. It was great because classic RE was very involved, you felt extremely involved in your character's survival, and that involved feeling transferred over well in RE4. Then they went a little too far with RE5, and involvement was a bit lost with having a partner, because you no longer felt wholly responsible for your survival. Then they pretty much ruined it with RE6 by turning it into a Hollywood action movie where involvement was almost null, and you were just a zombie hunter who could survive anything. Literally playing on Professional and getting too much grenade launcher ammo, actually playing a meta-game trying to see if you can finish the game with zero launcher ammo - nope...couldn't do it...
Now we have a return to form with Revelations, a return to that survival horror involvement.
Devil May Cry doesn't have that kind of involvement. That's why RE was able to keep going, because one of its key features wast that involvement. DMC's involvement was only in the high-level play that a majority of the consumer base didn't attempt, and DMC was easy to put down for some. Then, as the narrative stuff got stale, other fans were happy with something more. That's probably why some DmC fans who cite staleness in the classics welcomed something new for the series - even if it was a change.
That's an understatement. Nero is a full-fledged gameplay character with unique moves. And we have dante who has the most complex combat system with 5 styles on the fly. To this day, i am still exploring his combat system. Saying that DMC 3 and 4 are the same is not acceptable. Nero's gameplay is totally different from dante. Anyone who plays dante still will find it difficult to play as nero cuz nero is brute force and less technical. Adding one full-fledged gameplay character is fairly enough to give a new game since the new character is protagonist himself.
Nero had two mechanics new to DMC - the Devil Bringer, and Exceed. Both of which are cool, but otherwise Nero is still just a Dante clone...with...less interactive moves. Buster essentially turned Nero into a Kratos clone, too, letting animations do most of the work in a franchise about doing all the cool stuff yourself, instead of relying on QTEs. In fact, Nero's Busters end up being lazier than QTEs because you don't have timed button presses during them...you just hit the button and go. Well...unless you're in DT, then you can jam Shoot for Summon Blades.
Nero isn't really a "full-fledged gameplay character" when they just took the base Dante and gave him two new features, one of which half the player base doesn't really use.
Nero is great, don't get me wrong, but they didn't do nearly enough to keep me excited about him. They made a new character, gave him a grab mechanic, and were just content with that - no extra weapons to expand on his skillset at all.
As a hack n slash game, DMC 4 is satisfying. Jus cuz you don't like the feel of the game does not mean its "half-assed". DMC 4 was to appeal to anime fans. If you don't understand animes , you might as well stop criticizing DMC 4 cuz its not your cup of tea. And DMC is about gameplay, lets stop with the retardedness of how the story gets the characters played.
It's not half-assed in its "feel," it's half-assed because the introduced a new character and didn't keep expanding on him through gameplay. All of his changes were on the surface, and while there was some great things to be done at high-level, he was too similar to Dante in a lot of ways. The other half-assedness of DMC4 was the Dante retread, and fighting enemies clearly not designed for him, as I said before.
It has nothing to do with anime, or understanding it...which I do...even though that sound
really hipsterish to say. Anime is just an animated feature that can fall into one of a lot of genres, some that existed well before anime :/
And hey, be careful about crapping on people who like DMC for its story. They're just as important to the franchise's success as the pros are for keeping it going with Style tournaments and such. Their love for the characters and lore aren't to be dismissed.
Again, if resident evil and street fighter can have new ideas with old characters not undergoing drastic changes , i think its possible with DMC.
It's possible, but with DmC, they wanted a drastic change. That's just how it goes, they literally wanted something that was different in display instead of just making another DMC. Capcom said it themselves to NT when they had proposed concepts that were very similar to the original, (paraphrased) "If we wanted to make a classic DMC, we would make it ourselves." Capcom wanted a DMC with more narrative focus, and they got one. DMC has never really been lauded for its storytelling, so when they wanted to figure out how they could rectify that, we got DmC.
And some people, possibly even the guys at Capcom, felt aspects of DMC were getting stale, and they aren't wrong. In one perspective, it has. The length of a franchise isn't quite what determines that, either.