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so..

NT is officially Msoft team. They can't develop multiplatform games anymore. Basically Capcom had to cooperate with msoft to produce DmC, unless they decide to make game without NT involevement, which will be pretty dumb, so I think it's pretty much on ice, unless msoft throws money.
Jesus. Lord. Capcom owns the DmC: Devil May Cry trademark and IP. Microsoft only acquired Ninja Theory and any assets they own.

There is ABSOLUTELY NOTHING STOPPING CAPCOM FROM REMASTERING DmC: Devil May Cry on next gen. Clear. Cut. End. of Story.

So, if CAPCOM wants DmC: Devil May Cry 2, they can and will make it happen.
 
Jesus. Lord. Capcom owns the DmC: Devil May Cry trademark and IP. Microsoft only acquired Ninja Theory and any assets they own.

There is ABSOLUTELY NOTHING STOPPING CAPCOM FROM REMASTERING DmC: Devil May Cry on next gen. Clear. Cut. End. of Story.

So, if CAPCOM wants DmC: Devil May Cry 2, they can and will make it happen.

he knows that, the scenario was that fans persisted NT should do DmC 2 for the sake of the game itself, different studio would mean different feel or tone
 
he knows that, the scenario was that fans persisted NT should do DmC 2 for the sake of the game itself, different studio would mean different feel or tone
I doubt he meant that, though. He seems to think that just because Ninja Theory developed DmC: Devil May Cry, Capcom can't make a DmC: Devil May Cry 2. From a legal standpoint. As for the bolded, let's not forget that, it was CAPCOM who wanted the teenager-looking, drug addict Dante. CAPCOM wanted a controversial DMC. Something that gets people talking. But it was just not the right move for Dante Sparda. Ninja Theory is just doing what Capcom wanted them to do. Capcom wanted Ninja Theory to develop a game that would not only be controversial, but also modern. Their target was the younger demographic. Those that do marjuana, drugs, or flip people off. Basically the same demographic that Stone Cold Steve Austin targets: People who wanted to flip off the boss and tell him off. Notice, that in the debut trailers of both the initial reveal, and the re-reveal of DmC: Devil May Cry, both were younger and flips people off? You wonder why it's there? It's because they want to be edgy to reach those folks.

They wanted DmC to be the next Mortal Kombat.
 
I doubt he meant that, though. He seems to think that just because Ninja Theory developed DmC: Devil May Cry, Capcom can't make a DmC: Devil May Cry 2. From a legal standpoint. As for the bolded, let's not forget that, it was CAPCOM who wanted the teenager-looking, drug addict Dante. CAPCOM wanted a controversial DMC. Something that gets people talking. But it was just not the right move for Dante Sparda. Ninja Theory is just doing what Capcom wanted them to do. Capcom wanted Ninja Theory to develop a game that would not only be controversial, but also modern. Their target was the younger demographic. Those that do marjuana, drugs, or flip people off. Basically the same demographic that Stone Cold Steve Austin targets: People who wanted to flip off the boss and tell him off. Notice, that in the debut trailers of both the initial reveal, and the re-reveal of DmC: Devil May Cry, both were younger and flips people off? You wonder why it's there? It's because they want to be edgy to reach those folks.

They wanted DmC to be the next Mortal Kombat.

i like mortal kombat, that could really work for me, but it didn't happen..

and nah, the whole edgy thing smoking drug addict was all NT, and the reveal teaser gained bad reception so capcom intervened and instead we have a more realistic approach to DMC --which is kinda being applied to DMC 5

but you know, it's actually on point to make something different when they're told to make something different.
 
i like mortal kombat, that could really work for me, but it didn't happen..

and nah, the whole edgy thing smoking drug addict was all NT, and the reveal teaser gained bad reception so capcom intervened and instead we have a more realistic approach to DMC --which is kinda being applied to DMC 5

but you know, it's actually on point to make something different when they're told to make something different.
I was typing out an edit when you posted, but I'll respond with this: Here's the wikipedia for DmC: Devil May Cry...
The re-imagination of the Devil May Cry series was requested by Capcom, resulting in a total reboot. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles.
The Japanese Capcom staff told the Western staff to make a game with a different direction. Although their previous game, Devil May Cry 4, was a commercial success the staff thought about rebooting the series taking into account how other game series had better sales. They chose Ninja Theory, impressed with their work on Heavenly Sword which the staff thought would work with a Devil May Cry game. Ninja Theory's creative director Tameem Antoniades stated that DmC's system would contain mechanics that would set him apart from other action titles, in particularly Bayonetta, developed by PlatinumGames and directed by the creator of Devil May Cry, Hideki Kamiya. Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player was added a new element never seen before in the Devil May Cry series. The actions of Limbo Town are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies. Combat designer Rahni Tucker commented on how newcomers to the series have difficulties understanding how advance players from the classic Devil May Cry games could perform several combos that combined multiple skills and weapons. As a result, she designed the combat to be appeal to newcomers so that they could easily perform elaborated combos, while still offering gameplay that advance players would enjoy.
Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise. The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games. The release of the PC version was delayed for a faster release of the console iterations. However, Ninja Theory was planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible. This depended on the time that the PC version finishes development. As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player. The game uses the Unreal Engine.
And finally...
DmC is the first Ninja Theory game written by Tameem Antoniades. Dante's design was originally meant to be similar to that of previous games, but Capcom told the Ninja Theory staff it had to be completely different to appeal to a younger demographic. While the original Dante was designed from a Japanese perspective, the new one was made from a Western perspective. The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic. In an interview published by Official Xbox Magazine, Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series. Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting. Antoniades stated that the gameplay would be similar to previous Devil May Cry games. In November 2011, an extended trailer and new concept art was released. In May 2012, Capcom announced they expect the game to ship 2 million copies by the ending of this fiscal year without giving yet a proper release date. The music for the game was composed by electronic groups Noisia and Combichrist. A playable demo was released on 20 November 2012.
 
Jesus. Lord. Capcom owns the DmC: Devil May Cry trademark and IP. Microsoft only acquired Ninja Theory and any assets they own.

There is ABSOLUTELY NOTHING STOPPING CAPCOM FROM REMASTERING DmC: Devil May Cry on next gen. Clear. Cut. End. of Story.

So, if CAPCOM wants DmC: Devil May Cry 2, they can and will make it happen.
You do realise that DmC is NT's product? Because somehow I have feeling that you missed point that game written and designed by NT. Porting existing asset has nothing to do with creating it.
 
So basically Capcom legally owns DmC and they can do whatever they want with it regardless of NT's input. So while they can make a DmC2 without NT, the question becomes should they? That is a tricky question because its more about how you see the creative process and artistic integrity etc than a business perspective.

I'm open to a new dev team but I rather NT continue because it is their project and born out of their creative impulses that we wouldn't get through a different dev team.
 
You do realise that DmC is NT's product? Because somehow I have feeling that you missed point that game written and designed by NT. Porting existing asset has nothing to do with creating it.
Okay, let's back up a bit here: When you say something is someone's product, that means it's owned by that person. In this case, you're saying DmC: Devil May Cry is Ninja Theory's product. No, it's not. They only developed the game. And as for bolded: No, I didn't miss that part.
So basically Capcom legally owns DmC and they can do whatever they want with it regardless of NT's input. So while they can make a DmC2 without NT, the question becomes should they? That is a tricky question because its more about how you see the creative process and artistic integrity etc than a business perspective.
Yes. Creative process and business has nothing to do with each other. Each video game itself is a business selling you a product. Ninja Theory was the creative mind behind the tone and direction of the game. But it's still Capcom's product. They can follow the "template" set by NT.

Should they? In your opinion, it's "no." But Capcom can do it anyway. It's not up to you whether DmC: Devil May Cry 2 goes in this direction or not. If you liked the first one, your wallet tells them "I like this." And if Capcom goes to NT and asks them to make a new entry, there's no stopping them from making the game multiplatform. They own the trademark rights to the series itself. Nothing stops them from asking NT to do it. Nothing. Not even being owned by Microsoft. The only thing Microsoft owns is the team, assets, and IP's that they own. DmC isn't part of that deal, because the IP is a CAPCOM property. Nothing more and nothing less. If Microsoft wants DmC: Devil May Cry 2 to be exclusive to Xbox like they did with Dead Rising, then Microsoft would have to throw money at Capcom to make it happen. So, it goes back to my original assertion: Nothing stops Capcom from making a sequel.

Besides, Microsoft and Capcom has been partners for years, so this will go smoothly than you expect. On top of that, Microsoft has allowed multiplatform development. Minecraft is allowed to be on every single platform imaginable regardless of Mojang being acquired now.

Oh, and one more thing: DmC: Devil May Cry was developed using Unreal Engine, so it's not really that hard to modify the engine that NT made when they developed DmC: Devil May Cry.
I'm open to a new dev team but I rather NT continue because it is their project and born out of their creative impulses that we wouldn't get through a different dev team.
However, as I said before, nothing stops Capcom from doing what you're saying. Nothing.

It's practically what Microsoft is currently doing with Gears of War.
 
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And you still miss the point. Again. Capcom don't have writer who done DmC, they don't have artist who done concepts, they don't have creative team that developed surrounding and character design. Basically they only own game assets and trademark. That's far reach to suggest NT is basically throwaway replacable studio, that could be replaced with snap of the fingers. get over it.
It's practically what Microsoft is currently doing with Gears of War.
Yeah let's ignore how well it went with Halo5 and Gears of War 4. At the end I can add I can only point obvious, that when some random studio picks after another studio without any crossed experience, we get results like DMC2.
 
And you still miss the point. Again. Capcom don't have writer who done DmC, they don't have artist who done concepts, they don't have creative team that developed surrounding and character design. Basically they only own game assets and trademark. That's far reach to suggest NT is basically throwaway replacable studio, that could be replaced with snap of the fingers. get over it.
I missed nothing. Capcom can find anyone. They have artists and concepts. Far back to the original DMC. They have a creative team, I just quoted a wikipedia article to show you what was going on in DmC's development. And besides, the most important part of this project is the director. Which DMC5 is being helmed by one of the directors that did the original DMC. That's more than good news.

Hideaki Itsuno oversaw DmC. More than enough good news.

It's basically what I say about Kojima and Metal Gear Solid. You take out Kojima from the next MGS title, nobody's going to buy it. Well, it'll sell fine, but nothing like MGSV, MGS4, MGS3, and so on and on.
Yeah let's ignore how well it went with Halo5 and Gears of War 4. At the end I can add I can only point obvious, that when some random studio picks after another studio without any crossed experience, we get results like DMC2.
Bungie made Halo, but even they were worned out by developing Halo games. That's why they went for the Activision contract to develop something new - Destiny. Gears of War 4 as the base game was fine, it was just the reception that was not as crazy as the original games. It still sold enough copies to warrant a sequel - called simply "Gears 5." (I think that's a stupid name for the game, by the way.) The problem with it is that Microsoft marketed the game as if it was another game in some faceless franchise. Microsoft needs to do more. I've said this about Microsoft for the longest time.

They basically went like "Here, have a new Gears of War!" and nothing else.
 
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Wait what? Hideaki Itsuno had nothing to do with DMC1.
Director(s) Hideki Kamiya
Producer(s) Hiroyuki Kobayashi
Writer(s) Hideki Kamiya

I was talking about those two.

And this:
The game is directed by Devil May Cry series veteran Hideaki Itsuno. It runs on the RE Engine and is targeting 60 fps, first developed for Resident Evil 7.[11] Itsuno explained that the development team is aiming for a "photo-realistic" graphics style. Capcom confirmed that the release date will set before April 2019. Itsuno confirmed that a demo version will be playable on August 2018 at Gamescom.
Furthermore:
The game is being developed by Capcom Dev Studio 1 and consists of many staff members who worked on entries in Dragon's Dogma and the Devil May Cry series. The team is aiming to make it the best action game from the Heisei period.
 
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But Kamiya isn't even in Capcom anymore and Kobayashi was a producer, not a director. You said directors.
Yes, I did. Look, what I meant is that the director has been part of the Resident Evil/Devil May Cry projects from the beginning.

Now, does anyone else not understand that? Jesus.

DmC was a failure, but Capcom was there from the very beginning of the project to make sure it stayed true to the source material. DMC5 - same.

You guys are worried about nothing. Has been my point from the very beginning, but then you guys kept going like "You said this. You said that." And "this and that." You guys missed my entire point.

New developer or not - DmC was going to fail anyway because people were not ready for the change. DMC5 only proves that they are going THAT direction, without any problem. DmC, to me, was a test to see how people react, so they can create the sequel with design ideas they had cooking all that time.

So, when DMC5 demo comes out, or the game comes out, please for the love of DMC, be open-minded. Or we'll have to wait until 10 years to get a DMC6.
 
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It's basically what I say about Kojima and Metal Gear Solid. You take out Kojima from the next MGS title, nobody's going to buy it. Well, it'll sell fine, but nothing like MGSV, MGS4, MGS3, and so on and on.
And yet you dimiss that technically director was Tameem.
The problem with it is that Microsoft marketed the game as if it was another game in some faceless franchise. Microsoft needs to do more. I've said this about Microsoft for the longest time.

They basically went like "Here, have a new Gears of War!" and nothing else.
That wasn't the problem. Many hated it for new characters and basically attempt to ride on older games, while adding nothing owrthwhile.
 
*slaps Innsmouth's face softly repeatively* Read it. Carefully. Read it.
DmC is the first Ninja Theory game written by Tameem Antoniades. Dante's design was originally meant to be similar to that of previous games, but Capcom told the Ninja Theory staff it had to be completely different to appeal to a younger demographic. While the original Dante was designed from a Japanese perspective, the new one was made from a Western perspective. The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic. In an interview published by Official Xbox Magazine, Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series. Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting. Antoniades stated that the gameplay would be similar to previous Devil May Cry games. In November 2011, an extended trailer and new concept art was released. In May 2012, Capcom announced they expect the game to ship 2 million copies by the ending of this fiscal year without giving yet a proper release date. The music for the game was composed by electronic groups Noisia and Combichrist. A playable demo was released on 20 November 2012.
 
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*slaps Innsmouth's face softly repeatively* Read it. Carefully. Read it.
dToxWut.png

You see Itsuno's name in there? Me neither. It was written and developed by NT artist and team. I dunno what are we arguing about at this point.
 
dToxWut.png

You see Itsuno's name in there? Me neither. It was written and developed by NT artist and team. I dunno what are we arguing about at this point.
Oh, but you forgot this:
Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise. The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games. The release of the PC version was delayed for a faster release of the console iterations. However, Ninja Theory was planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible. This depended on the time that the PC version finishes development. As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player. The game uses the Unreal Engine.
 
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