It's less impressive a guess when we realised that the people who attended some kind of Comic Con thing with Shankar were instead granted an extended version of the previous trailer which showed the full scene and so they always knew that it was a Plasma and were trying to farm aura by "predicting" the Plasma reveal ahead of time.
It's funny since Plasma has never worked like this, ever. When it replicated Dante in DMC1, it couldn't get rid of its telltale electric blue color and single red eye. So somehow people thought they could get away with "predicting" a monster working in a way we've never seen, when no one in their right mind would
actually extrapolate that Plasma was magically Doppelganger. Every single aspect of this is lame. Even the part where Adi couldn't even keep that detail to himself, so shame on him. Learn2hype, dude.
Yeah, no denying the similarities. Dante looks more like this guy than his video game designs.
They went through a few designs, too. So weird that they stuck with this one that looks more like Nero, especially when Nero's voice is coming out of this guy.
Personally, I don't like any of them but they went with an odd choise, just the same.
They all look weird, which only furthers my belief that they needed a new artist entirely.
I get the whole "canon kitchen sink" and this being a separate universe from any of the games, but that seems to be the biggest failing so far when we're being blessed with the
Kazuya Hairline version of Vergil who was apparently experiencing a receding hairline even as a child (along with the notion that both children aren't children but miniaturized versions of their adult selves, and their personalities and clothing styles largely haven't changed since eight years old), and an 18yo Dante who can look both 18 and 38 in a single frame the minute wrinkles appear in his face, while Vergil permanently looks 38. And both of them have the sharpest jawlines ever despite being their youngest non-child iterations we've ever seen.
It couldn't be that hard to get someone who could capture his
actually youthful, almost-babyface features from the highend models they used in 3's CGI renders.
Or in the 2D concepts in Note of Naught
Even the manga artist of the time captured that.
This latest style is like they're trying to cheekily acknowledge the meme of "Dante looks different in every game he's been in", but they're bad at it.