Oh look who's talking.
You were drawing conclusions based on lack of information and all I did was help clarify by filling in the blanks for you.
You're welcome.
But then being corrected somehow rubs you off the wrong way or something and you started responding about "unquestionable proof".
Who was talking about "proof"?
All I did was just clarify some things, not to humiliate you in public or anything like that.
So you turned it into an "argument" the second you talk about "unquestionable proof" (Post #11).
If anyone made it "personal", it would be you.
You're just upset at being corrected.
And now you're just putting words in my mouth.
Nowhere did I go around telling people what they are allowed to think.
Also, there's no "agree to disagree" when it comes to downright facts.
You talked about how RE7 was made as a "testing ground" for the RE2 remake and I revealed that the pitch for the RE2 remake was submitted the following year after RE7 began development.
What you claimed couldn't have happened.
I'm all ears to listen more but all you have are rants instead of offering any evidence to your claims.
No developer interview or game development data on your end, just ramblings about "freedom of speech" or "treating others with respect".
Funny hearing you talk about "treating others with respect" when instead of showing appreciation for clarifying something, you react by telling me what I said isn't an "unquestionable proof" and starting an argument out of it.
Oh, right. This was a thing. I'm here so infrequently these days I forget sometimes. Just couldn't let it go, eh? Well, as much as I want to retort, and, hot damn, do I want to, it's best to just move things along.
There's the Dead Space Remake, but I don't blame anyone for refusing to buy them, because of EA. Just thought to be fair. Though I am more looking forward to the spiritual successors more than anything.
There is a solid argument to be made for the notion that we live in the age of the past. Remakes, reboots and reimaginings are hardly a new thing but, these days, it's rampant. Look at all the revived or reignited franchises that are out and about in both films and games. In some respects it's glorious. How else would we get another Mavrik movie. Star Trek might've been a dead franchise were it not for this trend. In others, though, it's ruined good things. Jurassic Park, for example, has never had a good sequel. Successful, sure, but none were any good, specially when contrasted to the original. Sometimes the best we can hope for are spiritual successors. Star Wars is such a roller-coaster of quality that some say it should've never been reopened.
Personally I was really looking forward to Fatal Frame 4 on the PS5 but, then, they decided to only release physical copies on the PS4 and... I just wasn't willing to pay that much for it.
Anyway, horror is especially hard to pull off right. When you get it right it can be one of the most influential things around but, in video games, unfortunately, if you do something good it gets the popularity treatment, meaning that it becomes a franchise, it gets converted to whatever the publisher thinks will sell the most or it becomes something different, altogether, to address some silly or trifle thing the internet nags about. It becomes unrecognizable in every way, except in appearance.
Dead Space is a good example. It's was an RE4 inspired game that did its own thing and hit big. Because of that popularity there was no mistake that there'd be a sequel, thus, a franchise. With that a lot of what made the original work got tossed out for mass market appeal. Issac now spoke, which was an interesting artistic take, the narrative focus altered and then it became coop. Like with RE, people undermine the things that might be construed as drawbacks not realizing that it's because of those that something works as well as it does. You might complain about them but you still play the game over and over again. You start removing or 'improving' them and, yeah, you'll play the game and probably say to yourself 'that was better' but you'll find yourself playing much less of the improved edition than that flawed masterpiece.
I think people don't notice all the fantastic indie games available, because they invest their time in the oversaturated, mainstream franchises. But really. There's still horror games being made with fixed camera angles, and so on. They just get less publicity.
I don't think that will ever come back to gaming, as a full-time thing. That's the past. But there are people who haven't forgotten the roots.
Well, the indie scene is also overwhelmingly oversaturated. Where do you start? Browsing through Steam is like going through a jungle without a map. You can always go to trusted sources for suggestions, (for me, I check Residence of Evil for games of the like) but it is hard to get through so much on either end and quality really does vary drastically.
I saw RE4 remake. *Shudders* I hope this is not just to ruin one good game.
No wait on second thought they already did. Sigh...
Count me out of this one.
I'm pretty imbibement about this one, myself. I wasn't as enamored with RE2make as the rest of the world is. I beat it a few times but by the time I was working on a scenario for Leon I tapped out. The moment I called it quits was when I decided to off a downed zombie. I unloaded 7 rounds on it's head before it finally died. I get the concept behind this mechanic but I wasn't happy with it. This made me realize that I just wasn't enjoying a lot of what the game was doing and how it worked. For example, the way you collect parts for a gun is to learn where the keys and the parts are hidden but you have to do it in every playthrough. You don't get to carry your collectibles over a new playthrough which means that you have to play the game the exact same way every single time. I don't like when games do this. It makes the game a singular experience with rigid to no variety in every playthrough.
In terms of narrative I realized that RE was not a good fit with this more grounded and serious tone when Ada kissed Leon. In the original it was fine. It was a 80's/90's cheese festival with corn as the side ingredient. Oh, my god, it was silly. So, Ada and Leon falling in love after 4 hours was tangible. Here, though, the serious tone really highlights just how dumb it is.
With that in mind, RE4 is also a goof-fest. You're really not going to get a lot of 'your right hand comes off' 's or 'no, thanks,
bro' 's or 'where's everybody going, bingo?' s' and if you do they are just not going to fit with this uber broody, rigid tone they decided on. I'd also talk about the gameplay possibilities but I rather wait for a bit and see what they have in mind.
That and I can't get used to nuLeon's butt chin.