DmC (2013) fails as a
Devil May Cry game, but it is better than most Western hack and slash games by a long mile. It's better than some Japanese ones too, but that's a very short list.
To elaborate on this
DmC (2013) has something most Western and few Japanese H&S games don't have: replayability and pacing. What I noticed is that alot of the games that copied
God of War during the 7th generation is that they are only fun the first time through, if not played in years and you are revisiting, or you got many there are just average, mediocre, or bad. Ironic, because both
DMC4 and
DmC took various elements from God of War, but not QTEs. Which is a great thing. There are hidden parry windows you have to figure out, even if most of them are easy to do in
DmC (DE version allows you to make parries harder with the hardcore perk).
The problem with a lot of Western action games was copying
God of War whole sale or halfway. You're standard light and heavy attack, QTEs, QTE finishers (usually optional), and giant boss monsters with limited attacks. Insert
Dante's Inferno,
Lords of Shadows, X-Men: Wolverine, and
Conan The Barbarian. Wolverine at least had cool environmental executions you could pull off on mooks. Granted not all examples are cut and dry, but everyone has their various likes, dislikes, or preferences. I know I am going to get some looks, but from a gameplay perspective,
DmC even blows all of the
God of War games out of the water.
Darksiders suffers heavily from pacing problems in all of the games. Though each game has their own complicated mess where they're following trends that are or were popular at the time. With III trying to copy
Dark Souls, until that big ass patch update that allowed people to play it like the previous games.
Then you have Japanese games like
Lollipop Chainsaw, Ninja Gaiden 3 and
Razor's Edge, Yaiba, and few others where
DmC is running circles. Do I need to say anything? LC can be fun, but after one playthrough or getting the good ending, there is little reason to go back. Juliet is a better protag and likeable. A fun story too. Those are the only advantages LC has over
DmC. NG3 was a disaster at launch, and while RE is better by comparison, it's still has issues where playing on the harder difficulties are not fun. I know there are critics that tried to pit
Killer Is Dead against
DmC, but for the wrong reasons.
KID is a great game, despite its flaws. It has better boss battles, better art style and character designs, and is not up its own ass. Yes,
DmC technically has better combat, but
KID can hold on its own, and I had more fun with than
DmC. Especially back in 2013.
TL;DR -
DmC is better than these in terms of gameplay:
- Castlevania: Lords of Shadow. The PS2 games can be added to the list as well.
- Conan
- Dante's Inferno
- Darkiders franchise
- Ninja Gaiden II & 3
- Lollipop Chainsaw
- God of War franchise