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Red Dead Redemption 2

According to my PS4, the game is released in 4 hours , but I still have another 24 hours to go with the download.

Damn I thought it would take another day to release since we're a day ahead of the USA.
 
Well its launched and looks like Rockstar have done it again... here are a few of the review scores so far...

 
I played all day yesterday and it's pretty damn good, but the hype has hurt it a bit.

All my issues with the game may be fixed further down the line when more stuff gets unlocked I don't know but:
The hunting takes a bit of getting used to, but once you've got it down, it's really immersive, though I'm disappointed with how it relates to Camp morale.
I've hunted dozens of deer, rabits etc and donated them to the camp and haven't noticed any significant change so far.
I haven't got down how the hunting bait works either, I place it in a remote area and wait in a bush nearby, nothing happens. Maybe I'm just doing something wrong.

As per usual with Rockstar games, the melee fighting systems sucks balls. I gave up on trying to block, throw and just resorted to spamming attack.

I haven't figured out how to customize the clothing options fully yet, like how to roll sleeves up and tuck pants into socks etc, but it may show up down the line, but there are some great options there.

Something I have a love/hate stance on is how fast your health depletes when getting shot, on one hand, I like how it makes you plan out on attacking a gang camp and choosing your weapons carefully, on the other hand, I'm always getting killed in less than 5 seconds in surprise attacks.

However the game map is huge and incredibly detailed, even knocking some rocks down a hill causes more to fall with it. It's the little things.

After one full day of playing I both love the game, but still feel like it's failed to live up to the hype, at least so far.
I'll reserve my full judgement until I've finished.
 
From what I have been reading in a lot of the reviews and opinion pieces, Rockstar seemed to have gone all in on the immersion/realism and sim like systems and sometimes that can mean some systems are a little less 'fun' and video game like. I would imagine these will be tweaked over time to be a little more forgiving and have less busy work & maintenance involved. Having to eat, sleep, wash and maintain weapons/clothes and horses etc some parts will likely feel more chore like than before as you have far more systems to manage. Not everyone is going to like those changes, though as a survival game fan I think I may enjoy some systems that others dont.
 
Seems like they haven't worked out all the bugs yet as I've noticed a couple, but this one just happened to me and it takes the cake.
I literally fell off my seat laughing when it happened.
 
With a game world so big and so many varied systems all at play and working with each other some bugs were a guarantee but that was pretty funny.

My biggest bugbear based on reviews is likely going to be that apparently your horse has to be within earshot for you to whistle it. Rather than being able to call it from anywhere, from a realism standpoint I can see why they did it but from a gameplay standpoint I can see that being frustrating.
 
I second this with the horse. I had to run all way back to the camp to get it. It's a little frustrating. Otherwise, I have to say, I'm not that bored as many suggested, so I'm liking it so far :)
 
I haven't had any serious issues with my horse whistling range, I have a max bonded horse and it has a decent whistle range, the best thing to do is not take your trusty steed for granted, keep him close.
Remember he also carries your weapons.
But I don't want it patched out, it adds another challenge to the game.

The only thing I want patched at the moment is a bug with the bullet holes in the hats, unfortunately every time my hat gets shot off, it gets a bullet hole and it's bugged to stay there forever, on every single hat I have, even the new ones I purchase, it's really immersion breaking.

Also a bit disappointed in the dialog system, so far 90% of my interactions range from saying hello to random insults.
 
OK I just experienced something that really impressed me, here's how it went:

At lunch time today(12 hours ago) I started my RDR2 session after a long sleep in and shortly into my session of free roaming I came across the man building a house outside Valentine(I met him a few days earlier when he was under attack by bandits), the house was half finished and the man said he was on the verge of giving up building due to being broke so he asked me if I would be willing to help him out by either paying him $100 or going to get some lumber, I took the job to get some lumber.
I rode to the Appleseed area and saw the site where everyone was cutting down trees and what not(even helped a guy who had a tree fall on his leg), key thing to note here is that there was an entire forest, trees everywhere.
I spoke to the forman, got some lumber and returned to the guy building the house, gave him the wood, he thanked me and promised to pay me back and I went on my way.

Here's what impressed me:
12 hours later(right now), I spent those 12 house free roaming and did only 2 main missions and just now I ended up riding past the Appleseed site and saw that a HUGE chunk of the forest had been cut down.
Rockstar seems to have added in that the workers don't just keep cutting down the same respawning trees, the workers keep cutting till there's no trees left.

It amazed the hell outta me.
 
OK I just experienced something that really impressed me, here's how it went:

At lunch time today(12 hours ago) I started my RDR2 session after a long sleep in and shortly into my session of free roaming I came across the man building a house outside Valentine(I met him a few days earlier when he was under attack by bandits), the house was half finished and the man said he was on the verge of giving up building due to being broke so he asked me if I would be willing to help him out by either paying him $100 or going to get some lumber, I took the job to get some lumber.
I rode to the Appleseed area and saw the site where everyone was cutting down trees and what not(even helped a guy who had a tree fall on his leg), key thing to note here is that there was an entire forest, trees everywhere.
I spoke to the forman, got some lumber and returned to the guy building the house, gave him the wood, he thanked me and promised to pay me back and I went on my way.

Here's what impressed me:
12 hours later(right now), I spent those 12 house free roaming and did only 2 main missions and just now I ended up riding past the Appleseed site and saw that a HUGE chunk of the forest had been cut down.
Rockstar seems to have added in that the workers don't just keep cutting down the same respawning trees, the workers keep cutting till there's no trees left.

It amazed the hell outta me.

I have heard so many stories of a similar nature all about different aspects of the game too, the attention to detail is mind blowing it really is. Cant wait to get started, im hoping I will get chance to get on it tonight if my wife heads out (my step son has hogged it since Friday).

 
Unfortunately RDR2 did not learn from the issues of the first game, once again I'm not even half way through the story and I'm stuck with 1000s of dollars and nothing to spend it on.
 
I just finished RDR2's story last night and despite my issues with certain parts of the game, I LOVED it, my Game of the Year no contest and Arthur Morgan has easily entered my list of favorite characters in all of gaming.

Not gonna lie, this song hit me in the feels, it was in my head all night at work.

Well done Rockstar, I'm gonna play through it again.
 
I just finished RDR2's story last night and despite my issues with certain parts of the game, I LOVED it, my Game of the Year no contest and Arthur Morgan has easily entered my list of favorite characters in all of gaming.

Well done Rockstar, I'm gonna play through it again.

Glad to hear you have enjoyed it, I only get a couple of hours a week to game on a normal week and still havent had chance to boot it up even once yet but hoping to this week at some point (fingers crossed). Though more likely going to be next week I would imagine. :dead:

Do you have any spoiler free tips before I start?
 
A good idea would be to try for the Bandit Challenges before you get too far into the game so you can build up some bounties to pay off, otherwise chances are you'll get into chapter 3 or 4 and have so much money and nothing to spend it on that you may as well have entered an Unlimited Money cheat.
Having so much money so fast makes the tasks and upgrades at Camp fell meaningless and the stuff you buy less rewarding.
I ended up having a full backpack of ammo, tonics and provisions and never in need of money to replenish everything after a battle, it took away any incentive to go rob trains or stagecoaches.
 
2 Years later and repurchased it for PC this week as I hadnt seen my copy since my step son 'borrowed' it on launch week and still plays it daily now. After I waited so long to get it I still havent played for more than an hour but hoping to rectify that now.

However to cut to the chase a new update was released this week and I shall detail it below:

Red Dead Online gets legendary animals and naturalist role

Red Dead Online has finally released a significant update, one that introduces legendary animals, a new naturalist role, and a fresh Outlaw Pass. Over 250 Bug fixes have been included in this update too.


SOURCE - EUROGAMER

Full Details (LONG LIST)

A new "Naturalist" Frontier Pursuit Role has been added to Red Dead Online:

  • The new Naturalist Specialist Role opens a new path around tracking, studying and hunting animals. Naturalists get access to a new role progression, gameplay and several items. To gain access to the Role, visit the Welcome Center in the town of Strawberry to purchase the Sample Kit from Harriet Davenport to get started.
  • Seven new Legendary Animal species, each with three different subspecies, have been added to Red Dead Online. Some subspecies can be found in the open world by purchasing maps from Harriet Davenport, while sightings of some rare subspecies may become available from Harriet as you progress through the Naturalist Role.
    • Cougar
    • Fox
    • Boar
    • Beaver
    • Wolf
    • Bison
    • Elk
  • Two new Naturalist Role related Free Roam Eventshave been added to Red Dead Online, and will become available via invites as you progress through the Naturalist Role:
    • Protect Legendary Animal: Work with other players to free and escort a Legendary Animal species from Poachers
    • Wild Animal Tagging: Cooperate with others to sedate and tag a certain number of animal species within the time limit
  • Both Harriet Davenport and Gus Macmillan have set up stores in several locations across the world of Red Dead Online. Visit Harriet’s Naturalist Store to progress the Naturalist Role, purchase special tonics, and hear about unique missions to participate in. Alternatively, drop by Gus’ Store with animal provisions to craft new clothing items, trinkets and more.
  • New missions to rescue animals from Poachers have been added to Red Dead Online. These can be started by talking to Harriet Davenport, and may appear dynamically throughout the world once you progress through the Naturalist Role.
Two new weapons have been added to Red Dead Online, and can be purchased from the Gunsmith or the Handheld Catalogue:



Improved Bow & Arrows
Improved Bow & Arrows
$275.00 or 11 Gold Bars
Elephant Rifle
Elephant Rifle
$580.00 or 24 Gold Bars

A new Horse Breed, the Gypsy Cob has been added to Red Dead Online and can be unlocked through the Naturalist Role progression. There are 6 coat variations of the Gypsy Cob horse breed.

More New Content in Red Dead Online
  • A new Advanced Camera (priced $540.00) has been added to Red Dead Online, purchasable from General Stores or the Handheld Catalogue. It offers increased mobility when capturing photographs, and the ability to use filters. It can also be used to identify animals in the Animal Field Guide. Additional filters can be unlocked through Outlaw Pass rewards.
  • The Wilderness Camp has been added to Red Dead Online, unlocked by progressing through the Naturalist Role. This allows players to create a temporary campfire at a nearby location in the open world, with the ability for up to four players to sit, cook, craft and rest.
  • Five new Dynamic Events have been added across the world of Red Dead Online for players to discover
  • New sets of Weekly Collections from Madam Nazar have been added for Collector Role players, which can be sold for an additional bonus
  • Several new Daily Challenges have been added to Red Dead Online in both the General Challenge and Role Challenge categories
  • Several new Awards related to Naturalist, Moonshiner and Collector Role content have been added to Red Dead Online
  • New items and variations of Clothing and Outfits have been added for male and female characters in Red Dead Online. These can be purchased from various places, including the stores of Gus Macmillan, Madam Nazar, General Stores and the Handheld Catalogue.
  • Several new Tonics have been added to Red Dead Online, which can be unlocked and purchased at Harriet’s Naturalist Store by progressing through the Naturalist Role. These allow the player to control their weight loss and gain, increase resistance against weather effects and more.
  • Several Animal Trinkets have been added to Red Dead Online, which provide some permanent benefits to player stats. They can be purchased from Gus’ Store by trading Legendary Animal provisions.
  • Several new Crafting Recipes have been added to Red Dead Online, which can be unlocked and purchased at Harriet’s Naturalist Store by progressing through the Naturalist Role
  • Several new items of Horse Equipment such as Saddles and Saddle Bags have been added to Red Dead Online and can be unlocked through Naturalist Role rewards
  • Three new weapon variants have been added to Red Dead Online, and can be purchased and applied from the Gunsmith once unlocked:
    • Varmint Rifle – Naturalist Variant
    • Improved Bow – Horned Variant
    • Improved Bow – Wooden Inlay Variant
  • Several new weapon modifications have been added to Red Dead Online, and can be unlocked through Club Rewards and Outlaw Pass Rewards:
    • Components - Grip/Stock - Burled Grip
    • Styles - Metal Material - Tempered Steel
    • Styles - Engraving Material - Coloured Enamel (Red/Blue/Green/Yellow)
    • Styles - Wrap Material - Cloth (Sage/Cobalt)
  • One new Hairstyle each has been added for male and female characters in Red Dead Online, as well as the addition of new Hair Accessories for female characters. These can be purchased and applied through any Barber.
    • Uncombed Balding (Male)
    • Tangled Locks (Female)
  • Six new Emotes have been added to Red Dead Online and can be unlocked through various means. They can be purchased from the General Store or Handheld Catalogue:
    • Take Note
    • Confident Dance
    • Formal Dance
    • Thanks
    • Rock Paper Scissors
    • Beat Chest
  • One new walk style has been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards:
    • Drunk
  • Camp: Four new Camp Flags, one new Cripps Outfit and one new breed of Camp Dog have been added to Red Dead Online and can be unlocked through various means. Once unlocked, these can be purchased from the Wilderness Outfitters at your Camp.
  • Three new Photo Studio Backdrops have been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards.
  • Four new Photo Studio Poses have been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards.
PlayStation 4 Early Access Content:

  • Legendary Gabbro Horn Ram
  • Legendary Chalk Horn Ram
  • Legendary Rutile Horn Ram
  • Three Fossil Collections
  • Woodcote Poncho


The Outlaw Pass No. 3
  • The updated Wheeler Rawson and Co. Club is available. Club membership is automatic and free, giving players rewards as they play during the Membership period from July 28th through October 19th, 2020.
  • The Outlaw Pass No. 3 is available (for a cost of 40 Gold Bars) through the Wheeler, Rawson & Co. Catalogue for even more perks and rewards across 80 ranks of benefits:
    • 40 Gold Bars
    • Brand new Rewards and Offers
    • Aesthetic perks for the Naturalist Role
    • Over 15% Role XP boost during the Club Membership period
    • Unique weapon metals, engravings and wraps
    • A trusty Australian Shepherd Camp Dog and other accessories for Camp
    • Filters for your Advanced Camera with added effects
    • And much more
  • The Membership period goes from July 28th to October 19th, 2020. Everything you unlock with the Outlaw Pass will stay with you permanently.
Balancing and Improvements in Red Dead Online
Accessibility Improvements
  • Adjusted colors and transparency of threat indicators on the Radar minimap to improve visibility for different display brightness and in-game lighting conditions. This change has also been made in Story Mode.
  • Holding the Circle/B button to exit the Pause Menu from any screen is now quicker, matching the speed of Catalog and Shop Menus.
Gameplay Improvements
  • ‘Buy Max’ and ‘Buy Max Carried’ options have been added to several consumable items in Shop Menus and the Catalogue for quicker purchases. The ‘Buy Max Carried’ option only considers held inventory space and not postbox space to prevent large accidental purchases.
  • Cooked Meat is now displayed in the Provisions section of the Item Wheel for quicker access
  • Improvements have been made to the Wardrobe system to allow more combinations and removals, including the ability for female characters to remove shirts while wearing corsets
  • Players can now Mercy Kill an animal that is bleeding out. This ability can be unlocked through the Naturalist Role.
  • Aim Assist options within the Settings Menu can now be changed while in a Red Dead Online session, but effects of this change will not apply until the player joins a new session
  • Reduced the chance of ragdoll when a player’s horse starts sliding due to a steep slope in Red Dead Online
Matchmaking Improvements
  • Matchmaking improvements have been made, reducing wait times and the chance of empty Showdown Mode lobbies after selecting a Showdown Playlist from the Landing Page. If no suitable matches are found, you may load into a Red Dead Online session while Showdown Mode matchmaking continues in the background.
  • The system for Showdown Mode teams has been improved, making it more likely for Posse Members, Parties and Friends to be placed on the same team. In extreme cases, some group members may be placed on the opposite team to make sure teams are balanced and gameplay is fair for all.
  • Continued improvements have been made to network error handling when dealing with poor connections between players, which should eliminate or reduce the frequency of these errors: 0x20010004, 0x20001006, 0x40003002, 0x54553100, 0x99300027
Role Improvements
  • Moonshine Recipes can now be pinned to the Player Log Menu, allowing quicker access to check required ingredients
  • A ‘Guest List’ has been added near the door of the Moonshine Shack Bar, allowing the owner to quickly invite nearby players
  • Updates have been made to the randomization of Collectibles, including new locations for items dug up using the Pennington Field Shovel
Daily Challenge Balancing
  • The following changes have been made, along with Menu improvements:
    • With the introduction of the Naturalist Role, up to 15 different Role Challenges will be provided each day, depending on current progression through each Role
    • A player can now complete a maximum of nine different Role Challenges each day, with the remainder being locked for the day once reaching this limit
    • The existing Challenge Goal for ‘7 Daily Challenges Completed’ has been replaced by two separate Challenge Goals - One for completing seven General Challenges per day, and another for completing nine Role Challenges per day, with each providing additional Gold rewards
    • The streak system remains unchanged, and completing either a General or Role Challenge each day will keep the streak active
Economy Balancing
  • Alligators now provide two different types of provisions when skinned depending on the size of the animal and sell for different amounts at the Butcher. The new Small Alligator Skin item can be stored on horseback like other pelts.
  • ‘Free Weapon Component’ vouchers can no longer be used to purchase Variant skins for weapons at the Gunsmith

Improvements in RDR2 Story Mode
  • The Weapon Locker from Red Dead Online has been added to Story Mode, allowing players to remove any unused weapons. It is available for use at the player’s camp from Chapter 2 onwards.

 
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