OppressedWriter
SamD
Did some low quality uploads real quick of me messing around showing how fast you can move around an enemy using inertia and aquilas dashes.snip
watch around :50.
Did some low quality uploads real quick of me messing around showing how fast you can move around an enemy using inertia and aquilas dashes.snip
50% turbo. Nice reflexes lol.
Gotta agree with Dragon here. You really have worked hard. Why, this is like DMC3 and DMC4 combo vids I've seen around YT, especially the one from Kail for DMC3SE!Snip#41
Ahh Kail. The first "lolwtf" video I saw on YT and realised the amount of insane things that are actually possible in DMC3.Gotta agree with Dragon here. You really have worked hard. Why, this is like DMC3 and DMC4 combo vids I've seen around YT, especially the one from Kail for DMC3SE!
Well, thanks, but just to clarify, you need to understand that combat depth and variety do not simply come from having a gigantic move list. That actually was the issue in DMC4, their are lots of moves that were of little use to 95% of players, the point in DmC was to make the controls feel more natural and intuitive while retaining the same combo possibilities, and besides a few inertia techniques, general speed of angel pull vs trickster teleport, they nailed all the same possibilities with a much more organic and focused move set.DmC Dante has like 50 moves, DMC4 Dante has 70 moves..
i also want to apologize for calling OpressedWriter out, i misinterpret what you been saying my apologies
Well, well have our preferences, I guess its more a matter of each move should do something different to the enemies, so that in a game like DMC which has free flow combat the player can do more creative stuff by using all the attacks to move the enemy around in interesting ways.Such as? GS, honeycomb fire and the Pandora moves that take 30 years to recover from are the only useless ones I can think of.
If they ever make a DmC2 they should seriously hire you as a beta tester.Did some low quality uploads real quick of me messing around showing how fast you can move around an enemy using inertia and aquilas dashes.
watch around :50.
You can stinger blitz without taking damage sam all you gotta do is royalguard on impact and you take no damage and if you distort the stinger you will do a lot of damage you can killer bee JC blitz too with his shield up and not take damage as long as you guard Rg is your friend
Oh, I know there are some really amazing timing related techniques with royal guard to do it.You can stinger blitz without taking damage sam all you gotta do is royalguard on impact and you take no damage and if you distort the stinger you will do a lot of damage you can killer bee JC blitz too with his shield up and not take damage as long as you guard Rg is your friend
At least with Nero, its not so bad to be stylish against blitz, but yeah you really need to master royal guard or use pandora's briefcase AOE attack for Dante.snip
Oh, I know there are some really amazing timing related techniques with royal guard to do it.
I wasn't actually referring to how their isn't any way, it was just a good example for where a modified attack property for a similar move like gunstinger would make it more useful and interesting. I'm talking about the actual moves should really be different in how they impact the enemy in a free flow combat system, gun stinger and regular stinger are exactly the same move with different animations, a little similarity is expected and okay, but identical attack properties with a shotgun in his hand instead of rebellion is kinda pushing it.
At least with Nero, its not so bad to be stylish against blitz, but yeah you really need to master royal guard or use pandora's briefcase AOE attack for Dante.
lol, elf o'shea is your guy there, DMC4 is just hardcore, and while its awesome to beat Blitz with Dante, its a good example of being a little too hardcore. I mean its not hard to imagine if you someone who is really into the game and trying to get better finds it frustrating, how many regular gamers didn't even bother. It's like a crazy fact but I think its like 50-60% or even higher number of players don't even finish the games they buy! And most don't play anything past normal or easy if they do.snip
lol, elf o'shea is your guy there, DMC4 is just hardcore, and while its awesome to beat Blitz with Dante, its a good example of being a little too hardcore. I mean its not hard to imagine if you someone who is really into the game and trying to get better finds is frustrated, how many regular gamers didn't even bother. It's like a crazy fact but I think its like 50-60% or even higher number of players don't even finish the games they buy! And most don't play anything past normal or easy if they do. Anyway, it does feel like in DMC4 that some enemies were really designed with Nero in mind, and I think blitz is a good example.
I think all of them were since the campaign was designed for Nero, Dante was supposed to get his own but the game was rushed.Anyway, it does feel like in DMC4 that some enemies were really designed with Nero in mind, and I think blitz is a good example.