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Ninja Theory's working on SOMETHING...

Both series had plenty of possibility in my opinion. I heard there was a novel saying Nero opened a demon killing business just like Dante did in the original.

Yeah, that was the DMC4 novelization. Nero essentially opened up a Fortuna branch of Devil May Cry. Then Dante goes off on his adventure of being stoic that ends with him popping wheelies in Hell :p
 
And the exact same thing can be said about DMC's tired ol' "walk around taking items and putting them in other places" junk that arbitrarily extended the time until you could bash more skulls in. I'll take something half-way exciting like jumping than just tilting the stick forward.

The sad part is that in DMC1 the schtick was at its purest, where it actually helped build the world around the player a bit, but even then it was already a tired mainstay from Resident Evil. Then, it just got diluted into "take item from here, put it in here" by DMC4.

You wanna b!tch about gamepadding in DmC? The one puzzle it has near the end of the game - that's silly gamepadding. Platforming is a way to spice up traversal so people aren't nearly as bored as they would have been just walking around.

This I can vouch for. DMC4 had HORRIBLE transveral gameplay.

With DMC4 you're hardly making any bit of difference to your surroundings. All you're basically doing is going in one room, get something, go the LOOOOOOONG way to the other side of the map, put it in, go to the middle part of the map, go right, turn down the hall, look bad guys kill them, go left then you finally go through that first door, only for it to take you right back to where you started once again. What kind of fun is that exactly?

With DmC it doesn't bullshit you around. Jump up here, go through there, get in-get out, keep moving forward. THAT'S transversaling. Not going forward and then going in reverse and I'm ready to prove you wrong on that because DMC4 was the last of the original series I've played and that was probably the worst experience I've had in a DMC game since DMC2.

EDIT:
Hateformers

Haters in disguise.

Um...I-is that...Is that...Nami...twerking on Batman?
 
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Combos will always require a certain amount of skill, dude, unless it's some Kingdom Hearts/Persona 4 Arena auto-combo shenanigans. Especially when you have to continuing a combo by bridging skills from the previous attack's effect, or replacing the step in a combo before the effect goes it - case in point, juggling a butcher requires a decent amount of skill to keep it aloft.
Eh...juglling of butcher require skill..ok. I did it without any effort, but whatever i guess.


Right, because we should totally take the word of someone who doesn't like or know the game like others in the community do. It has the same tactical value as DMC3 or DMC4 because it has all the same functions in it, which have all the same applications. If you can't see the tactical value that skills have in the game, that's on you, and you should probably do more research before running your mouth about it..
All you said is actually invalid. BEcause i fnished game on all difficulties and never felt need to use tactical approach. Most enemies could have been easily pulled in the air and mashed to the dead.
Devil May Cry games do not have much replay value themselves beyond the higher difficulty settings, beyond that it's all player interest to create flashy and beautiful combos, and people have done that for DmC as much as they have for the classics. Do you know about the tricks that you can even do in the game? I'd wager not..
Problem is higher difficulties in DmC didn't had as much value as older games. And honestly i don't give damn about "tricks". I won't gonna play something just to pull flashy moves.

Well I don't know what to tell you, I would say you're just lying to hold steadfast to your point, because that's not at all how the game has worked for others. There is a certain range that's "offscreen" but is still has the enemies attack *shrug*
Well argument can be double sided. I never experienced it + just quick google look: http://devilmaycry.org/threads/enemies-off-screen.14299/
Well apparently it's you who lying.



I'll be happy with a game that doesn't take cheap shots at the player to be perceived as "more challenging". People b!tch about artificial difficulty? When the game exploits things that you can't making a confrontation uneven, that's just bad game developing.
Cheap shot is argument used by those who hides their poor performance behind it. It would be obviously stupid in Dark Souls if by single camera spin you would be unreachable for all enemies.



I never said it was harder than Ninja Gaiden or Bayonetta... And by all means we should totally take your word about this random person you know. Why are you so adamant about DmC being easy anyway? What does it even matter in the end?The game wasn't meant to be DMC3 standard edition ball-crushingly difficult, it was meant to have a low entry bar and a high ceiling, just as it does.
Because it makes it boring to play and especially replay. And once again you answered your question yourself.




And the exact same thing can be said about DMC's tired ol' "walk around taking items and putting them in other places" junk that arbitrarily extended the time until you could bash more skulls in..
Which usually combined with certain enemies battles and puzzles.

You wanna b!tch about gamepadding in DmC? The one puzzle it has near the end of the game - that's silly gamepadding. Platforming is a way to spice up traversal so people aren't nearly as bored as they would have been just walking around
I rather have 10 of those puzzles, instead of another illusionary world of Dante that doesn' serves any purpose, instead of get to point A get item B with jumping instead of fighting..

How is that any different from tapping the button to switch targets in DMC3 or DMC4 that has lock-on? There is virtually no difference, other than you sucking at DmC, apparently.And movement won't work...? So you don't know how to Angel Glide, jump, or dodge, either? Gotcha.
And how about Angel glide requires to break combo pattern + you ocasionaly get hit by those bomb cherubim because you can't grapple them instantly?

Angel weapons do little damage? You apparently don't know how those work...
They are. and it's just how it is. Angel w. - fast but weak, demon - slow but powerfull. I remember they even patched Arbiter power because it was pure OP

If you can't kill witches, Dreks, or Tyrants in one DT then you're just not trying - gotta be more aggressive, and y'know...get in really long combos without a lot of pauses. Don't blame the game for your shortcomings...
Depends on difficulty and health amount. Since most powerful weapons (arbiter) isn't that effective, it makes it unnecessary complicated, and in the end not worth the time.

If I had to venture a guess - a lot of your shallow criticism is because you're expecting DmC's systems and mechanics to work like the classics, which they don't. They rebuilt a different system full of different mechanics that makes the game play just like the classics, but there's a lot of new stuff to learn, especially about how mechanics work.
I expected DmC to be more technical and tactitcal in combat, since i heard it supposed to have awesome combat system. I was very disappointed by the combat system that felt like mash-up from several action games but never felt challenging or at least diverse.

In the end I can say this debate can go for another couple of days and honestly I don't think it's needed. I know why I disliked this game and it's not that I dislike it without even playing it. I also know that some of those weak points shared not only among users, but among some reviewers as well. If you feel it's perfect game, that's ok. I'm not gonna convince you otherwise and not intend to. I completely agree with A.Joe on this matter. It's not 4/10 game and it's not BAD game. But it's not some shining gem, that it's fans are trying to make it look like.
 
I completely agree with A.Joe on this matter. It's not 4/10 game and it's not BAD game. But it's not some shining gem, that it's fans are trying to make it look like.

Then you agree the same for the original series as well that it too wasn't any form of a shining gem that the fans claimed it to be.
 
Then you agree the same for the original series as well that it too wasn't any form of a shining gem that the fans claimed it to be.
I don't consider it absolutely perfect (neither DMC nor DmC), but i do like DMC over DmC. But it's not about personal preferences. It's about that when anybody says literally anything negative about DmC, core fans rush them and start denying any valid point in any form and deem it hating. But when same people start trash talking about original franchise it's considered legit, as if their opinion more important than the others. And I don't consider argument "because after TGS2010 it was other way around" valid, because no matter what one sided opinion does no good to nobody.
 
I don't consider it absolutely perfect (neither DMC nor DmC), but i do like DMC over DmC. But it's not about personal preferences. It's about that when anybody says literally anything negative about DmC, core fans rush them and start denying any valid point in any form and deem it hating. But when same people start trash talking about original franchise it's considered legit, as if their opinion more important than the others. And I don't consider argument "because after TGS2010 it was other way around" valid, because no matter what one sided opinion does no good to nobody.
You do know the same thing can happen in Gamefaq and pretty much anything on YouTube which is DmC-related right? I came from a game forum that has the moderator himself copy and pasting all the analysis about how this game sucks!
 
You do know the same thing can happen in Gamefaq and pretty much anything on YouTube which is DmC-related right? I came from a game forum that has the moderator himself copy and pasting all the analysis about how this game sucks!
And how it justifies reverse approach? Doing same thing but from the other side, won't makes anyone better.
 
I don't consider it absolutely perfect (neither DMC nor DmC), but i do like DMC over DmC. But it's not about personal preferences. It's about that when anybody says literally anything negative about DmC, core fans rush them and start denying any valid point in any form and deem it hating. But when same people start trash talking about original franchise it's considered legit, as if their opinion more important than the others. And I don't consider argument "because after TGS2010 it was other way around" valid, because no matter what one sided opinion does no good to nobody.

Alright folks. I'm here to shine some liiiiiight on this.

The whole point anyone says anything to folks (like you) about DmC. Is because what you're saying is flat out wrong. Two X just told you the game mechanics and compared them side by side with the latest in the DMC series. You still blurt out things alot of us with "actual" experience know more about and try to help you understand that you were playing the game with restrictions because YOU THOUGHT it had them.

By "actual" experience, I mean we experimented. In which....

"And honestly i don't give damn about "tricks". I won't gonna play something just to pull flashy moves."

We know you didn't. In ANY of the DMC games with that statement. Yet you praise the style system in DMC 4 when you only used three out of five styles in your playthroughs. Think about it. A player that doesn't want to pull off flashy moves in a game that rewards you for doing flashy moves. Sounds uber casual to me. Like you think juggling is launcher into helm breaker.

Do you even challenge yourself? You just claimed you played on all the difficulties. So you were definitely enjoying yourself to play the game over and over again...casually. That's a given. But don't just pretend like playing casual is going to get you through all of those difficulties without dying.

Enemies on screen do attack off screen. Why would we need to tell you this? You experienced all the difficulties didn't you? How could this go unnoticed? If anywhere in the camera, a enemy can start up a attack, if you don't see them starting up an attack, then you turn the camera, they will finish the attack from your rear or side (off screen). It's not like the game doesn't have animations of Dante getting struck from behind or from the side for nothing.

It's like you're the first gamer who doesn't pay attention to anything. People, what kind of gamer would he be? Say it together now. "An ignorant gamer" or "casual gamer". Look up the "defi" if you don't know what those mean.

You claim you want puzzles in your games and yet you take no heed towards DmC's puzzles. You make it seem like traversal was all it consisted of. I don't think it's possible to forget the puzzles if you played through every difficulty.

Don't get me wrong. I'm not trying to come off aggressive and make you upset or anything negative. I just wanna remind you that bull**** like that gets no pass here.
 
We know you didn't. In ANY of the DMC games with that statement. Yet you praise the style system in DMC 4 when you only used three out of five styles in your playthroughs. Think about it. A player that doesn't want to pull off flashy moves in a game that rewards you for doing flashy moves. Sounds uber casual to me. Like you think juggling is launcher into helm breaker..
Considering all talks about that "casual" doesn't exist when it comes to DmC, it comes out pretty double-standard. And I tested all basic combos in DmC, after which I just rushed through the game. I didn't really cared because everything was to easy, and not challenging enough to test something else.

Do you even challenge yourself? You just claimed you played on all the difficulties. So you were definitely enjoying yourself to play the game over and over again...casually. That's a given. But don't just pretend like playing casual is going to get you through all of those difficulties without dying.
I died only 3 times on DMD. Once on mundus fight, once during witch/butchers fight and once on chainsaw guys. I played this game multiple times only for trophies, after first walkthrough, since i already found buyer for it. I didn't found it enjoyable and I knew I wasn't gonna replay it after that.

Enemies on screen do attack off screen. Why would we need to tell you this? You experienced all the difficulties didn't you? How could this go unnoticed? If anywhere in the camera, a enemy can start up a attack, if you don't see them starting up an attack, then you turn the camera, they will finish the attack from your rear or side (off screen). It's not like the game doesn't have animations of Dante getting struck from behind or from the side for nothing.
Another quick google search: http://steamcommunity.com/app/220440/discussions/0/846944052828932236/
nope it wasn't only me. It may have been patched but it definitely was there pre pacth

It's like you're the first gamer who doesn't pay attention to anything. People, what kind of gamer would he be? Say it together now. "An ignorant gamer" or "casual gamer". Look up the "defi" if you don't know what those mean.
I found it very ironic that "casual gamer" is able to beat supposed "challenging" game without any efforts.


You claim you want puzzles in your games and yet you take no heed towards DmC's puzzles. You make it seem like traversal was all it consisted of. I don't think it's possible to forget the puzzles if you played through every difficulty.
And I never mind puzzles in DmC. What I've said that i rather have them, than another pointless platforming section that didn't add any value to gameplay.

Don't get me wrong. I'm not trying to come off aggressive and make you upset or anything negative. I just wanna remind you that bull**** like that gets no pass here.
This bull**** is literally why I sold this game right after getting my final trophy (though I probably should have checked VD first). And claiming that only problem was "hair", sorry, it's just not true. I dunno. Maybe to you it's 100% perfect game without single flaw. That's cool. TO me it has to much flaws, and I just not going to close my eyes and pretend they never happened or I never experienced them.
 
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I died only 3 times on DMD. Once on mundus fight, once during witch/butchers fight and once on chainsaw guys. I played this game multiple times only for trophies, after first walkthrough, since i already found buyer for it. I didn't found it enjoyable and I knew I wasn't gonna replay it after that.

I thought you said the game was easy. Why are you dying? Why not mention all the times you died on HnH mode?

Another quick google search: http://steamcommunity.com/app/220440/discussions/0/846944052828932236/
nope it wasn't only me. It may have been patched but it definitely was there pre pacth

I found it very ironic that "casual gamer" is able to beat supposed "challenging" game without any efforts.

You died alot of times playing the game. Don't make it seem like a flawless victory. You're not Mayweather. It is funny though, I felt the same way about Devil May Cry 3 even though I died several times. Only DMC 1 "felt" challenging to me. Maybe because I was younger and never played anything like it.

And I never mind puzzles in DmC. What I've said that i rather have them, than another pointless platforming section that didn't add any value to gameplay.

So, DMC 1-4 must've had you mad back then too. Since they have platforming sections with a shoddy camera.

This bull**** is literally why I sold this game right after getting my final trophy (though I probably should have checked VD first). And claiming that only problem was "hair", sorry, it's just not true. I dunno. Maybe to you it's 100% perfect game without single flaw. That's cool. TO me it has to much flaws, and I just not going to close my eyes and pretend they never happened or I never experienced them.

Never said your problem was hair. Never said the game was 100% perfect. The deal with your flaws are that you pretend that the other games do not have them. The only thing that made DMC games challenging is off screen enemies that struck you. The challenge in most games are the illusion that it's hard. Don't you agree?
 
Good one, Final Offer.
owned.gif

And of course he doesn't agree. -_-
 
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