Combos will always require a certain amount of skill, dude, unless it's some Kingdom Hearts/Persona 4 Arena auto-combo shenanigans. Especially when you have to continuing a combo by bridging skills from the previous attack's effect, or replacing the step in a combo before the effect goes it - case in point, juggling a butcher requires a decent amount of skill to keep it aloft.
Eh...juglling of butcher require skill..ok. I did it without any effort, but whatever i guess.
Right, because we should totally take the word of someone who doesn't like or know the game like others in the community do. It has the same tactical value as DMC3 or DMC4 because it has all the same functions in it, which have all the same applications. If you can't see the tactical value that skills have in the game, that's on you, and you should probably do more research before running your mouth about it..
All you said is actually invalid. BEcause i fnished game on all difficulties and never felt need to use tactical approach. Most enemies could have been easily pulled in the air and mashed to the dead.
Devil May Cry games do not have much replay value themselves beyond the higher difficulty settings, beyond that it's all player interest to create flashy and beautiful combos, and people have done that for DmC as much as they have for the classics. Do you know about the tricks that you can even do in the game? I'd wager not..
Problem is higher difficulties in DmC didn't had as much value as older games. And honestly i don't give damn about "tricks". I won't gonna play something just to pull flashy moves.
Well I don't know what to tell you, I would say you're just lying to hold steadfast to your point, because that's not at all how the game has worked for others. There is a certain range that's "offscreen" but is still has the enemies attack *shrug*
Well argument can be double sided. I never experienced it + just quick google look:
http://devilmaycry.org/threads/enemies-off-screen.14299/
Well apparently it's you who lying.
I'll be happy with a game that doesn't take cheap shots at the player to be perceived as "more challenging". People b!tch about artificial difficulty? When the game exploits things that you can't making a confrontation uneven, that's just bad game developing.
Cheap shot is argument used by those who hides their poor performance behind it. It would be obviously stupid in Dark Souls if by single camera spin you would be unreachable for all enemies.
I never said it was harder than Ninja Gaiden or Bayonetta... And by all means we should totally take your word about this random person you know. Why are you so adamant about DmC being easy anyway? What does it even matter in the end?The game wasn't meant to be DMC3 standard edition ball-crushingly difficult, it was meant to have a low entry bar and a high ceiling, just as it does.
Because it makes it boring to play and especially replay. And once again you answered your question yourself.
And the exact same thing can be said about DMC's tired ol' "walk around taking items and putting them in other places" junk that arbitrarily extended the time until you could bash more skulls in..
Which usually combined with certain enemies battles and puzzles.
You wanna b!tch about gamepadding in DmC? The one puzzle it has near the end of the game - that's silly gamepadding. Platforming is a way to spice up traversal so people aren't nearly as bored as they would have been just walking around
I rather have 10 of those puzzles, instead of another illusionary world of Dante that doesn' serves any purpose, instead of get to point A get item B with jumping instead of fighting..
How is that any different from tapping the button to switch targets in DMC3 or DMC4 that has lock-on? There is virtually no difference, other than you sucking at DmC, apparently.And movement won't work...? So you don't know how to Angel Glide, jump, or dodge, either? Gotcha.
And how about Angel glide requires to break combo pattern + you ocasionaly get hit by those bomb cherubim because you can't grapple them instantly?
Angel weapons do little damage? You apparently don't know how those work...
They are. and it's just how it is. Angel w. - fast but weak, demon - slow but powerfull. I remember they even patched Arbiter power because it was pure OP
If you can't kill witches, Dreks, or Tyrants in one DT then you're just not trying - gotta be more aggressive, and y'know...get in really long combos without a lot of pauses. Don't blame the game for your shortcomings...
Depends on difficulty and health amount. Since most powerful weapons (arbiter) isn't that effective, it makes it unnecessary complicated, and in the end not worth the time.
If I had to venture a guess - a lot of your shallow criticism is because you're expecting DmC's systems and mechanics to work like the classics, which they don't. They rebuilt a different system full of different mechanics that makes the game play just like the classics, but there's a lot of new stuff to learn, especially about how mechanics work.
I expected DmC to be more technical and tactitcal in combat, since i heard it supposed to have awesome combat system. I was very disappointed by the combat system that felt like mash-up from several action games but never felt challenging or at least diverse.
In the end I can say this debate can go for another couple of days and honestly I don't think it's needed. I know why I disliked this game and it's not that I dislike it without even playing it. I also know that some of those weak points shared not only among users, but among some reviewers as well. If you feel it's perfect game, that's ok. I'm not gonna convince you otherwise and not intend to. I completely agree with A.Joe on this matter. It's not 4/10 game and it's not BAD game. But it's not some shining gem, that it's fans are trying to make it look like.