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New Vergil or Devil May Cry 3 Vergil?

cool story, except all arguments consists out of "I like the game but I think everything's crap about it" and "new game is ideal perfection and it's crime not to like it."

Geeze, everything you say should come with a "Citation Needed" tag after it. I've shown a lot of love for the classics, I'm also just not above criticizing what I like, and I've criticized DmC as well - in an actual reply to you. So...suck it.
 
Geeze, everything you say should come with a "Citation Needed" tag after it. I've shown a lot of love for the classics, I'm also just not above criticizing what I like, and I've criticized DmC as well - in an actual reply to you. So...suck it.
Well only reason why I didn't responded to your "criticism" toward DmC on this thread, because I had no interest to debate with you for another 4 days about hypocritical fanboyism. That's just common atitude. First you people complain about how wrong it's to bash developer than you turn your backs and bash developer who made original game. Than you tell stories about "acceptance of reboots and creative freedom", than you turn your backs and start complains about new TNMT, Ghostbusters 3 and TR reboot.
 
Well only reason why I didn't responded to your "criticism" toward DmC on this thread, because I had no interest to debate with you for another 4 days about hypocritical fanboyism. That's just common atitude.

You don't need to respond, just acknowledge that I've done it, which I've done elsewhere before. Either way, you're wrong on pretty much all accounts, I've criticized and shown love for all of the franchise, aaaaaaaand I'm not a hypocrit. But you certainly come off as one.

First you people complain about how wrong it's to bash developer than you turn your backs and bash developer who made original game.

People sh!tting on Ninja Theory for doing the jobs and for imagined slights is wrong, it has nothing to do with the actual work they did other than that they did it and it wasn't what some people wanted. "Bashing" the developers of the original games, I myself have criticized the actual game, and how things could have been better. No one has gone around wishing destitution on Capcom for how badly they did certain things in the classic series, and if they had, well, they've got a few larger problems they should get checked out.

Than you tell stories about "acceptance of reboots and creative freedom", than you turn your backs and start complains about new TNMT, Ghostbusters 3 and TR reboot.

This is a whole buttload of generalization, and quite ironic considering I'm not staunchly against any of the stuff you listed, so I don't even fit into that.
 
People sh!tting on Ninja Theory for doing the jobs and for imagined slights is wrong, it has nothing to do with the actual work they did other than that they did it and it wasn't what some people wanted. "Bashing" the developers of the original games, I myself have criticized the actual game, and how things could have been better. No one has gone around wishing destitution on Capcom for how badly they did certain things in the classic series, and if they had, well, they've got a few larger problems they should get checked out.
****ting on others because somebody ****ted on somebody you like only proves your fanboyism and childishness. I don't care if NT made DmC. If i like their next game i buy it. Yet I clearly remember that crap you started with claiming how Kamiya is mediocre developer and didn't do anything significant in his life.



This is a whole buttload of generalization, and quite ironic considering I'm not staunchly against any of the stuff you listed, so I don't even fit into that.
I refer mostly to chancey, and it's not generalization it's fact. And if you don't believe just goe few threads down and you easily find it in general discussion
 
****ting on others because somebody ****ted on somebody you like only proves your fanboyism and childishness.

Uhm...I'm not criticizing in retaliation. That's totally absurd.

Although, all the criticism of one thing has made me look back at the others, just got me thinking about what I really saw that was wrong or could have been done better. So to say, it allowed me to put a more critical eye on the rest of the series, but, it's not like that's new at all. Most of my criticism I've had since long before any of this bullsh!t - like most of DMC4.

Yet I clearly remember that crap you started with claiming how Kamiya is mediocre developer and didn't do anything significant in his life.

O__________________________________o I don't remember that at all...and I doubt it was nearly as aggressive as you're making it sound. It was probably about how a lot of what he's praised for has more to do with his teams, and not simply himself, or people attribute the greatness of DMC to him, when it was Itsuno and action directors like Kitamura that were more responsible for it.

So again...citation needed >.>
 
Uhm...I'm not criticizing in retaliation. That's totally absurd.

Although, all the criticism of one thing has made me look back at the others, just got me thinking about what I really saw that was wrong or could have been done better. So to say, it allowed me to put a more critical eye on the rest of the series, but, it's not like that's new at all. Most of my criticism I've had since long before any of this bullsh!t - like most of DMC4.
Let's see, this is short summary of what I've heard out of you: DMC1 - outdated combat, messy controls, bad plot. DMC3 - clunky controls, bad plot, lame protagonist, lame antagonist. DMC4 - terrible controls, terrible plot, terrible characters....sooooo what was you fan of again?



O__________________________________o I don't remember that at all...and I doubt it was nearly as aggressive as you're making it sound. It was probably about how a lot of what he's praised for has more to do with his teams, and not simply himself, or people attribute the greatness of DMC to him, when it was Itsuno and action directors like Kitamura that were more responsible for it.
Yet you praise Tameem for all 3 games, despite you know that HS and Enslaved was written by completely different extern people. You know, of course one who put everything in motion gets praise. Without Tameem both HS and Enslaved never appeared, just like without Kamiya there weren'T DMC, Okami, Viewtiful Joe and RE2(well maybe there were, but it was completely different game than.)
 
What'd Kitamura do again?

Ryuhei Kitamura is an action director, responsible for a lot of over-the-top action. He made the MGS Twin Snakes remake much more action-packed.

However, the guy I was thinking of was Yuji Shimomura who works for U'den Flame Works (I think), who worked on DMC3 and DMC4. He does the same work as Kitamura though, and they were popular around the same time I came across their work (early 2000s), so I keep mixing them up >.< Mostly because Kitamura did a movie called Versus, which Yuji Shimomura worked on as well.

Shimomura also did the action on Bayonetta, too. Can't remember if he was also on MGR. So, a lot of the style attributed to DMC and Kamiya and Bayonetta is really Shimomura. Guy's crazy though.

Overall U'den Flame Works is responsible for the high-flying action more than anything.
 
Let's see, this is short summary of what I've heard out of you: DMC1 - outdated combat, messy controls, bad plot. DMC3 - clunky controls, bad plot, lame protagonist, lame antagonist. DMC4 - terrible controls, terrible plot, terrible characters....

I think you're being a little bit hyperbolic.

sooooo what was you fan of again?

All the really cool action in the games. And despite the mostly unimpressive characters and rehashing the same "bad guy wants to open gate to Hell" plot at the core of every game, they are fun action games - they do action well. Controls aren't overly terrible (other than DMC1's, which is mostly in retrospect because DMC2 through 4 did it much better), and despite the controls having a clunky element or two, I still have a lot of fun with them. I love the sh!t out of Monster Hunter, and those games have had notoriously clunky controls to them.

I chuckle at how lame Dante is in pretty much all the games, but he's just supposed to be fun, that's fine. The game's are fun, as a game should be, that's like their main goal. I just have zero qualms with acknowledging how poor the non-gameplay elements like story and characters are done when I look at them more critically. They aren't supposed to be some grand dramatic ensemble in an epic and deep narrative though, and I don't expect it to. Yet when people talk it up as if it is, it's just...no...

Yet you praise Tameem for all 3 games, despite you know that HS and Enslaved was written by completely different extern people.

I praise Heavenly Sword for its concepts (especially the stance system I think more games should think about), but there are a few things that could have been better in it, too. Enslaved I like because there aren't a lot of Journey to the West stories, and it's an interesting interpretation on it, and as far as the kind of game it is, it's pretty solid. However, nowhere have I ever praised Tameem explicitly for the games, considering I know he wasn't the one who wrote them. You're putting words in my mouth.

You know, of course one who put everything in motion gets praise. Without Tameem both HS and Enslaved never appeared, just like without Kamiya there weren'T DMC, Okami, Viewtiful Joe and RE2(well maybe there were, but it was completely different game than.)

Of course, but a lot of people praise Kamiya for the insane action depicted in his later work, especially DMC and Bayonetta, but that was an outside company - U'den Flame Works. They are essentially praising the guy for constantly hiring the same choreography company.

Hell, I think most of PlatinumGames' games have their action choreographed by U'den Flame Works, so they're sorta praising the wrong company when they praise all that choreography.
 
Ryuhei Kitamura is an action director, responsible for a lot of over-the-top action. He made the MGS Twin Snakes remake much more action-packed.

However, the guy I was thinking of was Yuji Shimomura who works for U'den Flame Works (I think), who worked on DMC3 and DMC4. He does the same work as Kitamura though, and they were popular around the same time I came across their work (early 2000s), so I keep mixing them up >.< Mostly because Kitamura did a movie called Versus, which Yuji Shimomura worked on as well.

Shimomura also did the action on Bayonetta, too. Can't remember if he was also on MGR. So, a lot of the style attributed to DMC and Kamiya and Bayonetta is really Shimomura. Guy's crazy though.

Overall U'den Flame Works is responsible for the high-flying action more than anything.
He did Versus? Wow. You know, I love that movie. It's such a fun flick. I found it at the mall for about $5 and picked it up randomly. It reminded me a lot of Devil May Cry.
 
well I don't remember Dante shooting somebody from behind, than satisfy himself for a few minutes after that and than killing her.

Well he could've just kill her. No fuss no muss, but hey they needed to give a reason why this game called "for adults"

Wait...a few minutes...did you even play the game? The moment he blasted Lilith is the same moment he had an expression on his face like "Oh my gawd. I just killed a..." then he sucked that **** up and did what's best for humanity and himself. That's why when Dante asked him "Why'd you do that!?" he responds "I had to."

Also, Innsmouth, when you've got one chance at stopping the world of plummeting into Hell. You better make sure everything that's apart of that plan fails. NO LOOSE ENDS. YOU HEAR ME SOLDIER!?
 
I think you're being a little bit hyperbolic.



All the really cool action in the games. And despite the mostly unimpressive characters and rehashing the same "bad guy wants to open gate to Hell" plot at the core of every game, they are fun action games - they do action well. Controls aren't overly terrible (other than DMC1's, which is mostly in retrospect because DMC2 through 4 did it much better), and despite the controls having a clunky element or two, I still have a lot of fun with them. I love the sh!t out of Monster Hunter, and those games have had notoriously clunky controls to them.

I chuckle at how lame Dante is in pretty much all the games, but he's just supposed to be fun, that's fine. The game's are fun, as a game should be, that's like their main goal. I just have zero qualms with acknowledging how poor the non-gameplay elements like story and characters are done when I look at them more critically. They aren't supposed to be some grand dramatic ensemble in an epic and deep narrative though, and I don't expect it to. Yet when people talk it up as if it is, it's just...no...



I praise Heavenly Sword for its concepts (especially the stance system I think more games should think about), but there are a few things that could have been better in it, too. Enslaved I like because there aren't a lot of Journey to the West stories, and it's an interesting interpretation on it, and as far as the kind of game it is, it's pretty solid. However, nowhere have I ever praised Tameem explicitly for the games, considering I know he wasn't the one who wrote them. You're putting words in my mouth.



Of course, but a lot of people praise Kamiya for the insane action depicted in his later work, especially DMC and Bayonetta, but that was an outside company - U'den Flame Works. They are essentially praising the guy for constantly hiring the same choreography company.

Hell, I think most of PlatinumGames' games have their action choreographed by U'den Flame Works, so they're sorta praising the wrong company when they praise all that choreography.

I still don't know why people don't pay attention to the credits....is it so that we can have these ignorant discussions?
 
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