I think you're being a little bit hyperbolic.
All the really cool action in the games. And despite the mostly unimpressive characters and rehashing the same "bad guy wants to open gate to Hell" plot at the core of every game, they are fun action games - they do action well. Controls aren't overly terrible (other than DMC1's, which is mostly in retrospect because DMC2 through 4 did it much better), and despite the controls having a clunky element or two, I still have a lot of fun with them. I love the sh!t out of Monster Hunter, and those games have had notoriously clunky controls to them.
I chuckle at how lame Dante is in pretty much all the games, but he's just supposed to be fun, that's fine. The game's are fun, as a game should be, that's like their main goal. I just have zero qualms with acknowledging how poor the non-gameplay elements like story and characters are done when I look at them more critically. They aren't supposed to be some grand dramatic ensemble in an epic and deep narrative though, and I don't expect it to. Yet when people talk it up as if it is, it's just...no...
I praise Heavenly Sword for its concepts (especially the stance system I think more games should think about), but there are a few things that could have been better in it, too. Enslaved I like because there aren't a lot of Journey to the West stories, and it's an interesting interpretation on it, and as far as the kind of game it is, it's pretty solid. However, nowhere have I ever praised Tameem explicitly for the games, considering I know he wasn't the one who wrote them. You're putting words in my mouth.
Of course, but a lot of people praise Kamiya for the insane action depicted in his later work, especially DMC and Bayonetta, but that was an outside company - U'den Flame Works. They are essentially praising the guy for constantly hiring the same choreography company.
Hell, I think most of PlatinumGames' games have their action choreographed by U'den Flame Works, so they're sorta praising the wrong company when they praise all that choreography.