Because too many enemies in games nowadays have some big yellow core the size of a buttocks of cow, pulsuating like a naked man doing a polynesian fire dance in a funeral I find it there is no difference in showing how to defeat tough enemies...Like look at resident evil5 and deadspace.
Well I agree in making challenges in a game, I love gimmicks, I like how to breach an enemy.
But the problem is this series suddenly became VERY stressfull in 4.
Like if I attacked a blitz, I will get damage AND my style points go down and my ranking and my damn orbs and proud souls I need in my first run. And I realized I was forced to use my petty 1st time run guns. And...yes I got suicided by it lol.
(I know it's gleaming yellow but that never happened in the series. Like look at gigapede, He was a mid-boss and was crackling like blitz.) DMC4 was teeming with these sort of petty enemies that lack the sort of feeling I bested them out. Like chimera assault, cutlass and lots more.
But...yeah, probably you're right. I feel a sort of sorry for the tank enemy when he runs into a wall and falls down like that yellow disney bear.