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New Gameplay

am i the only one who really dislikes the new ebony and ivory?

I do prefer the old ones. But I just don't think the old ones would fit this Dante very well. Think o fit; this next to scrawny guy holding big ass handguns? I'd be too busy giggling at how big those things are in his small hands.:D
 
Dante makes a lot of noise and shouts, especially when he uses the scythe, I've notice. As for the taunts, he does so whenever he beats a demon or when he starts facing one (sometimes). Like I remember him saying "Smack that!" when he punched and killed a demon with the Eryx once.

Also, have you guys noticed the demon voice that says "Savage!" or "Sadistic!" whenever someone reaches S or SS. I haven't seen that for SSS yet but I believe it should be the same.

I do prefer the old ones. But I just don't think the old ones would fit this Dante very well. Think o fit; this next to scrawny guy holding big ass handguns? I'd be too busy giggling at how big those things are in his small hands.:D

I thought the guns looked demonic because that's what they were: demonic guns.

I don't think demons in DmC will get damaged by regular bullets... or actual guns being able to be used within Limbo. The point of the "demon-like" weapons is that they shouldn't look like real things...
 
Dante makes a lot of noise and shouts, especially when he uses the scythe, I've notice. As for the taunts, he does so whenever he beats a demon or when he starts facing one (sometimes). Like I remember him saying "Smack that!" when he punched and killed a demon with the Eryx once.

Also, have you guys noticed the demon voice that says "Savage!" or "Sadistic!" whenever someone reaches S or SS. I haven't seen that for SSS yet but I believe it should be the same.



I thought the guns looked demonic because that's what they were: demonic guns.

I don't think demons in DmC will get damaged by regular bullets... or actual guns being able to be used within Limbo. The point of the "demon-like" weapons is that they shouldn't look like real things...
their too weird for me. and the one thing that was never explained in the original DMC's is why does dante never need to reload?
 
am i the only one who really dislikes the new ebony and ivory?

Do you not like the shape of the gun? The main difference to me is just the handle of the the guns.

Think o fit; this next to scrawny guy holding big ass handguns? I'd be too busy giggling at how big those things are in his small hands.:D

I thought they were around the same size as the originals and If u look at Dante in the Virgil reveal trailer when they are arguing Dante looks kinda buff. Also you make it sound like original Dante was a huge muscular guy when he's pretty much the same size as DmC Dante. -.-
 
their too weird for me. and the one thing that was never explained in the original DMC's is why does dante never need to reload?

Oh, that's because it's common in anime for red guys having million ammo cosmo-guns, like in Hellsing.
You don't mess with red characters.
 
Hey, but it's plain nice of them to tell us how to beat tough enemies with a movie sequence.
I was stumped when I first encountered Blitz...

Wait how the hell is that a good thing?!?!

It takes away the challenge if it pretty much tells you how to beat them....whatever happened to experimenting and figuring how to defeat and counter enemies on your own if the game tells you one of their weakpoints. That is what current Sonic games do and that is why the older games are much better than the newer ones.
 
Wait how the hell is that a good thing?!?!

It takes away the challenge if it pretty much tells you how to beat them....whatever happened to experimenting and figuring how to defeat and counter enemies on your own if the game tells you one of their weakpoints. That is what current Sonic games do and that is why the older games are much better than the newer ones.

^ this

They were talking about how they never tell you how to beat enemies and how you had to sort of figure it out by yourself through experimentation so much during the Poison boss fight and now they are giving us video tutorials on how to beat the enemies when we encounter them? Pfft...

I say to that: "Let me play the game the way I want to, don't tell me how I should or shouldn't fight against enemies."
 
^ this

They were talking about how they never tell you how to beat enemies and how you had to sort of figure it out by yourself through experimentation so much during the Poison boss fight and now they are giving us video tutorials on how to beat the enemies when we encounter them? Pfft...

I say to that: "Let me play the game the way I want to, don't tell me how I should or shouldn't fight against enemies."

I know right what bullsh*t is that. This tutorial thing better be just for the PAX demo and stuff and removed from the final version of the game....I'm okay with a DMC1 enemy file like where you find the weakness on their own and after examining the enemies through combat the data you gathered from your encounters are updated for each enemy file to view this actually made you wanna experiment with the enemies to see what data you can gather rather than figure out how to beat them and just beat them. This is what DMC1 won over the other DMC games in the enemy department. However if DmC applied this and mixed with its superior control scheme and superior camera it can be a better game than DMC1 & DMC4 for it to be better than DMC3 it needs to improve the enemies variety and tactics in combat. Most of these enemies in DmC are like 1 trick ponies but NT seems to get it right with the Rages and the Chainsaw Drones but others are pretty good but those basic Combat Drones are plain all they do is just swing your machete at you so slowly but most of the enemies are just 1 trick ponies with a gimmick like the Stingers all they do is shoot an arrow at you and their gimmick is that you have to pull off their shields to inflict much damage and demon pull/attacks isn't much effective against them.

I don't know the enemies are really confusing and they seem to be gimmick-ed based on the angel and demon weapons but that is why I like the Rages they don't follow the angel and demon weapon weakness cycle like how in DMC1 enemies were weak against either fire or lightning (Phantom, Griffin, the Fetish, Plasma, and the Frosts) or had no weaknesses and even DMC2 & DMC3 did that but I think DmC can do it much better because well with DMC1 & DMC2 DmC has a much better weapon switch formula and DMC2's elemental abilities were DT based so yeah and with DMC3 that was more 1 element per weapon such as you had 1 lightning, ice, & fire based weapon and only those 3 weapons allowed for weaknesses but whereas DmC there is angel mode and demon mode and certain enemies are weak to one of those modes based on their color and ultimately DmC shines in providing multiple weapons in each mode so even if your forced to use angel or demon mode to defeat certain enemies due to them having variety of unique weapons in each mode it still allows for experimentation and your guns and sword still work and your angel weapons are still useful and unlike DMC3 you can use all of your weapons at once.
 
I thought they were around the same size as the originals and If u look at Dante in the Virgil reveal trailer when they are arguing Dante looks kinda buff. Also you make it sound like original Dante was a huge muscular guy when he's pretty much the same size as DmC Dante. -.-

I guess I'm comparing DMC4 Dante with DmC Dante.
 
Wait how the hell is that a good thing?!?!

It takes away the challenge if it pretty much tells you how to beat them....whatever happened to experimenting and figuring how to defeat and counter enemies on your own if the game tells you one of their weakpoints. That is what current Sonic games do and that is why the older games are much better than the newer ones.

Because too many enemies in games nowadays have some big yellow core the size of a buttocks of cow, pulsuating like a naked man doing a polynesian fire dance in a funeral I find it there is no difference in showing how to defeat tough enemies...Like look at resident evil5 and deadspace.

Well I agree in making challenges in a game, I love gimmicks, I like how to breach an enemy.
But the problem is this series suddenly became VERY stressfull in 4.
Like if I attacked a blitz, I will get damage AND my style points go down and my ranking and my damn orbs and proud souls I need in my first run. And I realized I was forced to use my petty 1st time run guns. And...yes I got suicided by it lol.
(I know it's gleaming yellow but that never happened in the series. Like look at gigapede, He was a mid-boss and was crackling like blitz.) DMC4 was teeming with these sort of petty enemies that lack the sort of feeling I bested them out. Like chimera assault, cutlass and lots more.
But...yeah, probably you're right. I feel a sort of sorry for the tank enemy when he runs into a wall and falls down like that yellow disney bear.
 
Because too many enemies in games nowadays have some big yellow core the size of a buttocks of cow, pulsuating like a naked man doing a polynesian fire dance in a funeral I find it there is no difference in showing how to defeat tough enemies...Like look at resident evil5 and deadspace.

Well I agree in making challenges in a game, I love gimmicks, I like how to breach an enemy.
But the problem is this series suddenly became VERY stressfull in 4.
Like if I attacked a blitz, I will get damage AND my style points go down and my ranking and my damn orbs and proud souls I need in my first run. And I realized I was forced to use my petty 1st time run guns. And...yes I got suicided by it lol.
(I know it's gleaming yellow but that never happened in the series. Like look at gigapede, He was a mid-boss and was crackling like blitz.) DMC4 was teeming with these sort of petty enemies that lack the sort of feeling I bested them out. Like chimera assault, cutlass and lots more.
But...yeah, probably you're right. I feel a sort of sorry for the tank enemy when he runs into a wall and falls down like that yellow disney bear.

..........I don't know what you said but all I can say that is what its about DMC was always meant to be realistic when you face an enemy for the first time you don't know anything about them so its up to you figure out their weakness and fighting abilities and how to counter it...not have some tutorial tell you what to do. Its a part of growing up there won't always be people to tell you what you do in life you gotta figure stuff out on your own and that is why I salute DMC and games who don't give you hints on what to do.
 
..........I don't know what you said but all I can say that is what its about DMC was always meant to be realistic when you face an enemy for the first time you don't know anything about them so its up to you figure out their weakness and fighting abilities and how to counter it...not have some tutorial tell you what to do. Its a part of growing up there won't always be people to tell you what you do in life you gotta figure stuff out on your own and that is why I salute DMC and games who don't give you hints on what to do.

So let's not salute the games that offer for hints along the way?

Let's not salute the games that have a real diverse combat system that you wouldn't know how to use if they didn't tell you.
 
..........I don't know what you said but all I can say that is what its about DMC was always meant to be realistic when you face an enemy for the first time you don't know anything about them so its up to you figure out their weakness and fighting abilities and how to counter it...not have some tutorial tell you what to do. Its a part of growing up there won't always be people to tell you what you do in life you gotta figure stuff out on your own and that is why I salute DMC and games who don't give you hints on what to do.

So true. DMC never holds your hand for anything. I remember in DMC3, after beating Cerberus and going up those stairs, I got SO lost. I couldn't find my way and kept getting stuck.

Yep...good times...
 
So let's not salute the games that offer for hints along the way?

Let's not salute the games that have a real diverse combat system that you wouldn't know how to use if they didn't tell you.

Well only use hints that tell you how to use the controls. In fact DMC1 didn't even tell you how to fight I don't think. They just sent you into Mallet Island and let you go.
 
So let's not salute the games that offer for hints along the way?Yes

Let's not salute the games that have a real diverse combat system that you wouldn't know how to use if they didn't tell you.

Yeah that is all together different topic and now it seems your twisting my words and trying to derade my initial topic to a different argument.
 
..........I don't know what you said but all I can say that is what its about DMC was always meant to be realistic when you face an enemy for the first time you don't know anything about them so its up to you figure out their weakness and fighting abilities and how to counter it...not have some tutorial tell you what to do. Its a part of growing up there won't always be people to tell you what you do in life you gotta figure stuff out on your own and that is why I salute DMC and games who don't give you hints on what to do.

To put it short I thought the half the enemies of 4 sucked so much that if they never existed, I woudn't have said I needed a enemy tutorial.
 
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