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What is that bloody place named in English where everyone trains in dragonball...And Buu screamed his way out?

The hyperbolic time chamber.

In DMC4, they showed video tutorials as well, but most of them took place in a Bloody Palace setting. So I dunno if this place is a Bloody Palace/some other mode we have yet to see, or just a blank unplayable stage they just use to show some video tutorials.
 
The hyperbolic time chamber.

In DMC4, they showed video tutorials as well, but most of them took place in a Bloody Palace setting. So I dunno if this place is a Bloody Palace/some other mode we have yet to see, or just a blank unplayable stage they just use to show some video tutorials.

Oh, thanks. That name sure sounds scientific. lol In japanese it's more like "The room of spirit and time"
Geez...that can't be the bloody palace!. It's too clean, it's not bloody! Is it?
 
Oh, thanks. That name sure sounds scientific. lol In japanese it's more like "The room of spirit and time"
Geez...that can't be the bloody palace!. It's too clean, it's not bloody! Is it?

Could be, if it was like a really low level or something... starting out really clean and getting more "bloody" as you go XD
 
Could be, if it was like a really low level or something... starting out really clean and getting more "bloody" as you go XD

Now thats one good idea. As the bodies pile up, the more bloody and gothic-esque it becomes?
In the former TGS trailer there was a subliminal white-haired Dante with a original DMC landscape
It will be good homage if in it's last stage looks like that.

Bet NT will have fun making that.
 
5 pages and no mentions at graphical effects on stinger,launches,jumps or simply every special move.
Keep attention to the lines&lights while fighting.
But its still not finalized.
Actually I have noticed the small effects that have been added to certain moves such as Stinger, Rising Rainstorm, and the Ricoshot. The amount of detail is just stunning! :)
 
Actually I have noticed the small effects that have been added to certain moves such as Stinger, Rising Rainstorm, and the Ricoshot. The amount of detail is just stunning! :)

im reminded back to E3 when they had the capcom directors talking about how they would sometimes go frame by frame through some moves to see exactly how they should work and how each one could be improved. sometimes they practiced with REAL swords just to get the motions right. i mean god damn that level of dedication and hard work deserves a prize in on itself. story and what not aside,, this game is amazing. the art work itself is enough to carry it. but that isnt even the best part of it. the gameplay has really improved. switching seemlessly between weapons mid combo. ill admit when i first heard nt was in charge it felt like a slap to the face but now....wellll.....
6qLjt.gif



this ISS SOOOOO AWESOME!!!! JANUARY COME SOONER PLEAAASE
 
im reminded back to E3 when they had the capcom directors talking about how they would sometimes go frame by frame through some moves to see exactly how they should work and how each one could be improved. sometimes they practiced with REAL swords just to get the motions right. i mean god damn that level of dedication and hard work deserves a prize in on itself. story and what not aside,, this game is amazing. the art work itself is enough to carry it. but that isnt even the best part of it. the gameplay has really improved. switching seemlessly between weapons mid combo. ill admit when i first heard nt was in charge it felt like a slap to the face but now....wellll.....
6qLjt.gif



this ISS SOOOOO AWESOME!!!! JANUARY COME SOONER PLEAAASE
Hahaha beard slap!
But I agree, you can definitely tell that Ninja Theory is putting heart and soul into this game, to make it as good as possible. And I am definitely impressed, I can't wait to see how the finalized product looks and feels. :)
 
The thing about them showing us these gameplay videos is that we've seen one new weapon. Now, hopefully this isn't one of those games that won't have a special weapon after every boss fight. I would love it if we get regular bosses and secret bosses that are challenging and can also reward you with new ways to play.
 
The thing about them showing us these gameplay videos is that we've seen one new weapon. Now, hopefully this isn't one of those games that won't have a special weapon after every boss fight. I would love it if we get regular bosses and secret bosses that are challenging and can also reward you with new ways to play.

im thinking we'll get weapons or ablities after every boss. but you can FIND new weapons using the keys. sortta like in DMC3
 
That's one of the things I liked about DMC3 was that you could find secret weapons. So I hope DmC takes note of this.

There isn't anything like finding a secret boss who has the most bad ass weapon in his/her possession. That's red orbs, concept art, and a new weapon. I love working hard to earn cool things in video games.

Remember this? Remember the feeling you had when you beat him? The rewards you got and the weapon you obtained?

 
thats what i think those keys were. the bronze ones unlocked maybe some red orbs. the silver concept art. and the gold unlocks weapons of godly proportions. increasing the replay feature in this game
 
thats what i think those keys were. the bronze ones unlocked maybe some red orbs. the silver concept art. and the gold unlocks weapons of godly proportions. increasing the replay feature in this game
Oooo that sounds cool! I'm actually surprised at the amount of collectibles and unlockables appear to be in this game. It seems that this game might have the largest bonus content section.
 
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